Lidia movelist (Tekken 7): Difference between revisions

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Line 121: Line 121:
|hit=[[Lidia combos#Mini-combos|+29d]]
|hit=[[Lidia combos#Mini-combos|+29d]]
|ch=[[Lidia combos#Staples|+51a]]
|ch=[[Lidia combos#Staples|+51a]]
}}
{{MoveData
|id=Lidia-CFO.n,b
|name=Vacuity
|input=CFO.n,b
|crush=js
|recv=VAC
}}
{{MoveData
|id=Lidia-VAC.1
|name=Swift High Jab
|input=VAC.1
|target=h!
|damage=45
|startup=i16~18
|hit=+14a (+5a)
|notes=Wall break
}}
}}


Line 294: Line 277:
|hit=+16a (+7a)
|hit=+16a (+7a)
|ch=[[Lidia combos#Mini-combos|+36d (+28d)]]
|ch=[[Lidia combos#Mini-combos|+36d (+28d)]]
|notes=Wall break
}}
== VAC ==
{{MoveData
|id=Lidia-CFO.n,b
|name=Vacuity
|input=CFO.n,b
|crush=js
|recv=VAC
|notes=Alternate input CFT.n,b
}}
{{MoveData
|id=Lidia-VAC.1
|name=Swift High Jab
|input=VAC.1
|target=h!
|damage=45
|startup=i16~18
|hit=+14a (+5a)
|notes=Wall break
|notes=Wall break
}}
}}

Revision as of 13:23, 23 March 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55โ€“82
-22
0d
i20
pc8~19
Damage increases with lower health
Rage Drive 1

R.f,F+2+3

m,​m,​h,​m,​h
16,​3,​3,​3,​5
+27g
i13
  • Attacks after 1st only come out on hit
  • Recovers in CFO on block
Rage Drive 2

R.TAW.4,2

L,​M
23,​20
-12c
i20
,i23~25
  • Jail from 1st block
  • Combo from 1st hit +24d

n

Flurry to Mid Chaser

1,​2,2

h,​m,​m
7,​8,​10
-10
+8
i10
,i22
  • Combo from 2nd hit
  • Transition to CFO on hit

CFO

Cat Foot Stance I

f+3+4

CFO
Sashi-te

CFO.1

h
22
+4
+40 (-18)
i19
Mid Chop

CFO.2

m
17
-9
+4
i17
High Left Reverse Roundhouse Kick

CFO.3

h
28
-1
i26~27
Tailspin
Muramasa

CFO.4

l
20
+8c
i28

HNE

Heaven and Earth

CFO.n,f

HNE
Magpie Strike

HNE.1

m
21
-6
i16
Low Chop

HNE.2

L
25
-13
+4c
i20~21
cs
FC
Morote-zuki

HNE.1+2

h
25
  • Guard break
  • Wall break

CFT

Cat Foot Stance II

b+3+4

CFT
Mid Left Jab

CFT.1

m
27
-9
+17a (+8a)
i20
Wall break

CFT.2

h
17
-9
+2
i14~15

CFT.2,3

h,​m
17,​15
-6
+5
i14~15
,i18~19
Jail from 1st attack
Enlightenment

CFT.2,​3,1

h,​m,​m
17,​15,​25
-7
+13a (+4a)
i14~15
,i18
  • Wall bounce
  • Combo from 2nd counter hit
High Left Reverse Hook

CFT.3

h
23
-4
+11g
i13~14
Tailspin

CFT.4

L
10
-26
+15a
i19~20
cs
Staggers on block
Crouching Tiger, Rising Dragon

CFT.4,4

L,​M
10,​25
-14
+5d
i19~20
,i38~39
,js
Combo from 1st hit -5d
Gojushiho

CFT.1+2

m
25
-10
+16a (+7a)
i17
Wall break

VAC

Vacuity

CFO.n,b

js
VAC
Alternate input CFT.n,b
Swift High Jab

VAC.1

h!
45
+14a (+5a)
i16~18
Wall break