Lidia movelist (Tekken 7): Difference between revisions

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Line 450: Line 450:
* Combo from 4th hit
* Combo from 4th hit
* No wall combo}}
* No wall combo}}
}}
== d/f ==
{{MoveData
|id=Lidia-d/f+1
|name=Mid Left Hook
|input=d/f+1
|target=m
|damage=13
|startup=i13
|block=-5
|hit=+2
}}
{{MoveData
|id=Lidia-d/f+1,2
|name=Reverse Chop
|inputLead=d/f+1
|input=,2
|targetLead=m
|target=,h
|damageLead=13
|damage=,10
|startupRoot=i13
|startup=,i16~17
|block=-3
|hit=+8
|notes=Combo from 1st hit
}}
{{MoveData
|id=Lidia-d/f+1,3
|name=Mid Left Sidekick
|inputLead=d/f+1
|input=,3
|targetLead=m
|target=,m
|damageLead=13
|damage=,20
|startupRoot=i13
|startup=,i23
|block=-13
|hit=+13a (+4a)
|ch=[[Lidia combos#Staples|+58a]]
|notes={{Plainlist|
* Wall break
* Combo from 1st counter hit}}
}}
{{MoveData
|id=Lidia-d/f+2
|name=Shadowless Fist
|input=d/f+2
|target=m
|damage=17
|startup=i15
|block=-6
|hit=+12g
|ch=[[Lidia combos#Mini-combos|+42d (+34d)]]
|notes=Transition to CFT on hit
}}
{{MoveData
|id=Lidia-d/f+3
|name=Mid Left Right Knee
|input=d/f+3
|target=m
|damage=15
|startup=i14~15
|block=-8
|hit=+5
}}
{{MoveData
|id=Lidia-d/f+3,4
|name=Mid Right Sidekick
|inputLead=d/f+3
|input=,4
|targetLead=m
|target=,m
|damageLead=15
|damage=,20
|startupRoot=i14~15
|startup=,i22
|block=-12
|hit=[[Lidia combos#Mini-combos|+34d (+26d)]]
|notes={{Plainlist|
* Wall break
* Combo from 1st counter hit}}
}}
{{MoveData
|id=Lidia-d/f+3~1
|input=d/f+3~1
|target=h
|damage=13
|startup=i19~20
|block=-3
|hit=+5
|notes=Startup doesn't count the cancel, so slower in practice
}}
{{MoveData
|id=Lidia-d/f+3~1,2
|name=Majority Rules
|inputLead=d/f+3~1
|input=,2
|targetLead=h
|target=,h
|damageLead=13
|damage=,20
|startupRoot=i19~20
|startup=,i17
|block=-7
|hit=[[Lidia combos#Mini-combos|+43d (+35d)]]
|notes={{Plainlist|
* Wall break
* Jail from 1st attack}}
}}
{{MoveData
|id=Lidia-d/f+4
|name=Crescent Kick
|input=d/f+4
|target=m
|damage=16
|startup=i15
|block=-4
|hit=+4
|ch=+6
}}
{{MoveData
|id=Lidia-d/f+4,2
|name=High Elbow Strike
|inputLead=d/f+4
|input=,2
|targetLead=m
|target=,h
|damageLead=16
|damage=,25
|startupRoot=i15
|startup=,i26
|block=+1
|hit=+48d (-10d)
|notes={{Plainlist|
* Wall break
* Combo from 1st counter hit}}
}}
{{MoveData
|id=Lidia-d/f+4,3
|name=Jumping Spinning Back Kick
|inputLead=d/f+4
|input=,3
|targetLead=m
|target=,m
|damageLead=16
|damage=,23
|startupRoot=i15
|startup=,i29~30
|crush=,js
|block=-10
|hit=+8
|notes={{Plainlist|
* Tailspin
* Wall break
* Combo from 1st counter hit}}
}}
{{MoveData
|id=Lidia-d/f+4~4
|name=Triangle Kick
|input=d/f+4~4
|target=h
|damage=27
|startup=i12~13
|block=+6c
|hit=[[Lidia combos#Staples|+25a]]
|notes=Startup doesn't count the cancel, so slower in practice
}}
{{MoveData
|id=Lidia-d/f+1+2
|name=Gyre
|input=d/f+1+2
|target=m
|damage=23
|startup=i23
|crush=ps
|block=-2
|hit=+7
|notes=Parries right punches
}}
{{MoveData
|id=Lidia-d/f+1+2,p,2
|name=Vortex
|inputLead=d/f+1+2
|input=,p,2
|targetLead=m
|target=,h
|damageLead=23
|damage=,29
|startupRoot=i23
|startup=,i16
|hit=+13a
|notes=Adds 2 damage if 2 is input at the right time
}}
{{MoveData
|id=Lidia-d/f+3+4
|name=Tourbillion
|input=d/f+3+4
|target=m
|damage=25
|startup=i22~23
|crush=pc
|block=-12
|hit=+9g
|notes={{Plainlist|
* Tailspin
* Wall break}}
}}
}}



Revision as of 03:43, 24 March 2021

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
-22
+0d
i20
pc8~19
Damage increases with lower health
Rage Drive 1

R.f,F+2+3

m,​m,​h,​m,​h
16,​3,​3,​3,​5
+27g
i13
  • Attacks after 1st only come out on hit
  • Transition to CFO on block
Rage Drive 2

R.TAW.4,2

L,​M
23,​20
-12c
i20
,i23~25
  • Jail from 1st block
  • Combo from 1st hit +24d

n

Jab

1

h
7
+1
+8
i10
Mid Four-Finger Jab

1,1

h,​m
7,​17
-11
+5
i10
,i25
Combo from 1st hit
Flurry

1,2

h,​h
7,​8
-2
+5
i10
,i10
Jail from 1st attack
Mid Chaser

1,​2,2

h,​h,​m
7,​8,​10
-10
+8
i10
,i22
  • Combo from 2nd hit
  • Transition to CFO on hit
Gale Kick

1,​2,3

h,​h,​h
7,​8,​27
-6
+20a (+11a)
i10
,i26~27
  • Tailspin
  • Wall break
Low Right Kick

1,​2,4

h,​h,​l
7,​8,​15
-13
+3
i10
,i26
  • Tailspin
  • Wall break
Triangle Kick

1,​2,​4,4

h,​h,​l,​h
7,​8,​15,​20
+6c
i10
,i21~22
3rd attack won't cause knockdown on counter hit
High Right Kick

1,4

h,​h
7,​17
-8
+1
i10
,i19
Combo from 1st hit
High Right Reverse Jab

2

h
10
+0
+6
i10
Mid Right Front Kick

2,4

h,​m
10,​13
-8
+8
i10
,i21
Combo from 1st hit

3

h
10
-7
+9
i17
Gankaku

3,2

h,​h
10,​14
+2
i17
,i22
  • Combo from 1st hit
  • Deals 2 extra damage if 2 is input late
High Right Roundhouse Kick

4

h
17
-8
+1
+1s
i13
High Reverse Thrust

4,2

h,​h
17,​11
-2
+7
i13
,i26
Combo from 1st counter hit +27a (+20a)
Jumping Back Spin Kick

4,3

h,​m
17,​23
-10
+8
i13
,29~30
,js
  • Tailspin
  • Wall break
  • Combo from 1st counter hit +55a (+38a)

1+2

m
20
-9
+41d (-17d)
i31
Wall break
Heian Shodan

1+2*

m
30
+16g
i65
Wall break

f

f+2

h
10
-5
+6
i12
Horned Lark

f+2,4

h,​h
10,​23
-13
+16a (+7a)
i12
,i18
  • Wall break
  • Jail from 1st attack
Jumping Mid Front Kick

f+3

m
17
-9
+17a (+8a)
i17~19
js6~
Wall break

f+4

m
17
-4
+1
i17
Kusanku Double Kick

f+4,3

m,​m
17,​15
-10
+0
i17
,i13~14
,js
Jail from 1st attack
Uraken-uchi

f+4,​3,1

m,​m,​m
17,​15,​28
-12
+17a
i17
,i21~22
  • Wall break
  • Floor break
  • Combo from 2nd counter hit
Jumping Back Roundhouse Kick

f+4,​3,4

m,​m,​h
17,​15,​23
-2
+25a (+16a)
i17
,i27~28
,js
  • Tailspin
  • Wall break
  • Combo from 2nd counter hit

f+1+2

h,​m
5,​4
-8
+3
i14​,i9~10
Jail from 1st attack

f+1+2,3

h,​m,​m
5,​4,​5
-10
+1
i14
,i16
Jail from 1st attack

f+1+2,​3,2

h,​m,​m,​m
5,​4,​5,​4
-10
+1
i14
,i15
Jail from 1st attack
Political Storm

f+1+2,​3,​2,1

h,​m,​m,​m,​m
5,​4,​5,​4,​23
-14
+19a (+14a)
i14
,i22
  • Combo from 4th hit
  • No wall combo

d/f

Mid Left Hook

d/f+1

m
13
-5
+2
i13
Reverse Chop

d/f+1,2

m,​h
13,​10
-3
+8
i13
,i16~17
Combo from 1st hit
Mid Left Sidekick

d/f+1,3

m,​m
13,​20
-13
+13a (+4a)
i13
,i23
  • Wall break
  • Combo from 1st counter hit
Shadowless Fist

d/f+2

m
17
-6
+12g
i15
Transition to CFT on hit
Mid Left Right Knee

d/f+3

m
15
-8
+5
i14~15
Mid Right Sidekick

d/f+3,4

m,​m
15,​20
-12
i14~15
,i22
  • Wall break
  • Combo from 1st counter hit

d/f+3~1

h
13
-3
+5
i19~20
Startup doesn't count the cancel, so slower in practice
Majority Rules

d/f+3~1,2

h,​h
13,​20
-7
i19~20
,i17
  • Wall break
  • Jail from 1st attack
Crescent Kick

d/f+4

m
16
-4
+4
+6
i15
High Elbow Strike

d/f+4,2

m,​h
16,​25
+1
+48d (-10d)
i15
,i26
  • Wall break
  • Combo from 1st counter hit
Jumping Spinning Back Kick

d/f+4,3

m,​m
16,​23
-10
+8
i15
,i29~30
,js
  • Tailspin
  • Wall break
  • Combo from 1st counter hit
Triangle Kick

d/f+4~4

h
27
+6c
i12~13
Startup doesn't count the cancel, so slower in practice
Gyre

d/f+1+2

m
23
-2
+7
i23
ps
Parries right punches
Vortex

d/f+1+2,p,2

m,​h
23,​29
+13a
i23
,i16
Adds 2 damage if 2 is input at the right time
Tourbillion

d/f+3+4

m
25
-12
+9g
i22~23
pc
  • Tailspin
  • Wall break

CFO

Cat Foot Stance I

f+3+4

CFO
Sashi-te

CFO.1

h
22
+4
+40 (-18)
i19
Mid Chop

CFO.2

m
17
-9
+4
i17
High Left Reverse Roundhouse Kick

CFO.3

h
28
-1
i26~27
Tailspin
Muramasa

CFO.4

l
20
+8c
i28

HNE

Heaven and Earth

CFO.n,f

HNE
Magpie Strike

HNE.1

m
21
-6
i16
Low Chop

HNE.2

L
25
-13
+4c
i20~21
cs
FC
Morote-zuki

HNE.1+2

h
25
  • Guard break
  • Wall break

CFT

Cat Foot Stance II

b+3+4

CFT
Mid Left Jab

CFT.1

m
27
-9
+17a (+8a)
i20
Wall break

CFT.2

h
17
-9
+2
i14~15

CFT.2,3

h,​m
17,​15
-6
+5
i14~15
,i18~19
Jail from 1st attack
Enlightenment

CFT.2,​3,1

h,​m,​m
17,​15,​25
-7
+13a (+4a)
i14~15
,i18
  • Wall bounce
  • Combo from 2nd counter hit
High Left Reverse Hook

CFT.3

h
23
-4
+11g
i13~14
Tailspin

CFT.4

L
10
-26
+15a
i19~20
cs
Staggers on block
Crouching Tiger, Rising Dragon

CFT.4,4

L,​M
10,​25
-14
+5d
i19~20
,i38~39
,js
Combo from 1st hit -5d
Gojushiho

CFT.1+2

m
25
-10
+16a (+7a)
i17
Wall break

TAW

Pouncing Tiger, Stalking Wolf

CFT.n,f

TAW
Bassai-zuki

TAW.1

m
30
+6
+25a (+20a)
i22
  • Wall break
  • Can clean hit
Jion Upward Thrust

TAW.2

M
25
-7
+22a (+5a)
i15~16
Wall break
Mid Left Kick

TAW.3

m
19
-6
+4
i17
Nimble Thrust

TAW.3,1

m,​m
19,​21
-6
+4
i17
,i26
Combo from 1st hit
Pale Rain

TAW.4

L
23
-12
+9a
i20
Floor break

VAC

Vacuity

CFO.n,b

js
VAC
Alternate input CFT.n,b
Swift High Jab

VAC.1

h!
45
+14a (+5a)
i16~18
Wall break