m (Added header) |
mNo edit summary |
||
Line 8: | Line 8: | ||
|- | |- | ||
| rowspan="2" | -10 | | rowspan="2" | -10 | ||
| 1,1,2 || 26 || +3 || Standard punish. Use | | 1,1,2 || 26 || +3 || Standard punish. Use f+1 for more range | ||
|- | |- | ||
| 1,4 || 22 || +5 || Better CH setups on hit; safer in case of uncertainty on a punish | | 1,4 || 22 || +5 || Better CH setups on hit; safer in case of uncertainty on a punish | ||
|- | |- | ||
| -12 || | | -12 || f+2,3 || 32 || KND || Very good range for an i12 punish | ||
|- | |- | ||
| -13 || | | -13 || b+2,2 || 22 || +8 || Mid punish used ONLY for punishing moves that can recover in crouch, a high crush stance, or backturned (e.g. Bears' b+1, Lucky Chloe BT.2) | ||
|- | |- | ||
| -14 || | | -14 || d+1+2,2,1 || 35 || KND || Follow up with microdash b+3 for 51 dmg guaranteed | ||
|- | |- | ||
| -15 || | | -15 || u/f+4 || 20 || Launch || Tailspins on hit | ||
|- | |- | ||
| -20 || | | -20 || u/f+3 || 20|| KND || Substantial combo damage increase | ||
|- | |- | ||
|} | |} | ||
Line 41: | Line 41: | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach | ||
|- | |- | ||
| -15 || | | -15 || d+2,4 || 33 || KND || Lucky Chloe u+3 | ||
|- | |- | ||
| -16 || | | -16 || u/f+1+2,1+2 || 40 || KND || Bryan ws1 | ||
|- | |- | ||
| -18 || | | -18 || d/b+1+2 || 16 || Launch || Leroy d/f+2,1+2 | ||
|} | |} | ||
Line 53: | Line 53: | ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | ||
|- | |- | ||
| -13 || | | -13 || b+2,2,4,4 || 58 || KND | ||
|- | |- | ||
| -20 || | | -20 || u/f+2,3,3+4 || 38 || Launch | ||
|} | |} | ||
Line 65: | Line 65: | ||
| -17 || b3 || 20 || KND || Ch launches getup kicks | | -17 || b3 || 20 || KND || Ch launches getup kicks | ||
|- | |- | ||
| -18 || d1 || 18 || +7 || Safe unlike the launch punishable | | -18 || d1 || 18 || +7 || Safe unlike the launch punishable b+3. CH knockdown for guaranteed b+3 | ||
|} | |} | ||
<references/> | <references/> |
Revision as of 00:20, 18 July 2021
Bob (Tekken 7) |
---|
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | 1,1,2 | 26 | +3 | Standard punish. Use f+1 for more range |
1,4 | 22 | +5 | Better CH setups on hit; safer in case of uncertainty on a punish | |
-12 | f+2,3 | 32 | KND | Very good range for an i12 punish |
-13 | b+2,2 | 22 | +8 | Mid punish used ONLY for punishing moves that can recover in crouch, a high crush stance, or backturned (e.g. Bears' b+1, Lucky Chloe BT.2) |
-14 | d+1+2,2,1 | 35 | KND | Follow up with microdash b+3 for 51 dmg guaranteed |
-15 | u/f+4 | 20 | Launch | Tailspins on hit |
-20 | u/f+3 | 20 | KND | Substantial combo damage increase |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | FC.1 | 5 | +6 | Standard downjab |
-11 | ws4 | 20 | +5 | Above average range and dmg for a ws4 |
-14 | ws2,1 | 24 | Launch | Best range + dmg of any i14 ws launcher |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-15 | d+2,4 | 33 | KND | Lucky Chloe u+3 |
-16 | u/f+1+2,1+2 | 40 | KND | Bryan ws1 |
-18 | d/b+1+2 | 16 | Launch | Leroy d/f+2,1+2 |
Enemy | Move | Damage | Frames |
---|---|---|---|
-13 | b+2,2,4,4 | 58 | KND |
-20 | u/f+2,3,3+4 | 38 | Launch |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-17 | b3 | 20 | KND | Ch launches getup kicks |
-18 | d1 | 18 | +7 | Safe unlike the launch punishable b+3. CH knockdown for guaranteed b+3 |