RogerDodger (talk | contribs) (fix off-by-1 errors) |
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{{Frame|33||purple}} | {{Frame|33||purple}} | ||
{{Frame|34||green}} | {{Frame|34||green}} | ||
}} | |||
== Color order== | |||
Not mandatory but the legend table follows a color order so it's helpful if organized properly. | |||
{{Legend | |||
|float=right | |||
|blue=1 | |||
|red=2 | |||
|yellow=3 | |||
|orange=4 | |||
|teal=5 | |||
|green=6 | |||
|purple=7 | |||
}} | |||
{{FrameTable|caption=Color order| | |||
{{Frame|1||blue}} | |||
{{Frame|2||red}} | |||
{{Frame|3||yellow}} | |||
{{Frame|4||orange}} | |||
{{Frame|5||teal}} | |||
{{Frame|6||green}} | |||
{{Frame|7||purple}} | |||
}} | }} |
Revision as of 01:58, 18 July 2021
This template uses TemplateStyles: | |
This template is used to show how something works on a frame-per-frame level.
There is no hard rule on what the colors mean. Instead, all uses of this template should have a nearby Template:Legend explicitly indicating what they mean on the page. This allows frame tables to describe very different situations while having a limited palette.
Usage
{{FrameTable|
{{Frame|1|d/f1|blue}}
{{Frame|2|n|orange}}
}}
FrameTable set
If there are a set of FrameTables intended to be read in parallel, wrap them in a <div class="frame-table-set"></div>
. This will give them a shared scrollbar if they overflow, keeping them aligned.
Parameters
Parameter | Default | Description |
---|---|---|
caption
|
A caption for the table. Can be blank. | |
1 | A sequence of Template:Frames that make up the table itself. |
Parameters for Template:Frame
Parameter | Default | Description |
---|---|---|
1 | ⋯
|
The frame number for this column. Use ⋯ for multiple frames with the same input and state. |
2 | The input performed on this frame. Uses Template:IronFist to represent the input. There should at most be two symbols used here: one for the direction, and one for the attack input. If other frames in the table use both, make sure you use n for any attack with a neutral directional input to keep the direction and attack buttons in the table aligned.
| |
3 | blue
|
The color of the final cell in the column. This represents the state of the player. Available colors are red , orange , yellow , green , teal , blue , and purple .
|
Example
Active | |
Startup | |
Recovery | |
Recovered | |
Input buffer |
Frame
Input
State
1
d/f1
2
⋯
12
13
14
15
⋯
25
26
27
28
29
39
31
32
33
34
Color order
Not mandatory but the legend table follows a color order so it's helpful if organized properly.
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 |
Frame
Input
State
1
2
3
4
5
6
7