Ganryu punishers: Difference between revisions

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|+ Standing
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] || Notes
|-
| -10 || b+1+2 || 19 || +24a(+19a) ||
|-
|rowspan="3"| -12 || 2,1 || 24 || +8 ||
|-
| 2,1,3+4 TAC || 24 || +12 ||
|-
| 1,2 || 20 || +7 ||
|-
| -13 || df+1,4 || 24 || -2
|-
|rowspan="4"| -14 || f+1+2 || 30 || +38a(-20a) ||
|-
| b+1~2,12121212 || 39 || +2 ||
|-
| f+2 || 14 || +1 ||
|-
| f,f+1+2 || 15 || +29a ||
|-
|rowspan="4"| -15 || 4,4 || 38 || +6a
|-
| b+2,1 || 25 || +1 ||
|-
| b+2,1,3+4 || 25 || +4 ||
|-
| df+4,1 || 27 || -3 ||
|-
|-
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8
| -16 || df+2 || 17 || +30a(+20a) ||
|}
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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || FC.1 || 5 || +6
| -10 || FC db+1 || 5 || +6 ||
|-
| -11 || ws4 || 20 || +5 ||
|-
| -13 || ws1,2,(3+4 TAC) || 35 || +6 ||
|-
| -14 || FC df+2 || 20 || +61a(+41a) ||
|-
| -16 || ws2 || 17 || +35a(+25a) ||
|}
|}



Revision as of 15:14, 5 November 2021

Standing
Enemy Move Damage Frames Notes
-10 b+1+2 19 +24a(+19a)
-12 2,1 24 +8
2,1,3+4 TAC 24 +12
1,2 20 +7
-13 df+1,4 24 -2
-14 f+1+2 30 +38a(-20a)
b+1~2,12121212 39 +2
f+2 14 +1
f,f+1+2 15 +29a
-15 4,4 38 +6a
b+2,1 25 +1
b+2,1,3+4 25 +4
df+4,1 27 -3
-16 df+2 17 +30a(+20a)
Crouching
Enemy Move Damage Frames
-10 FC db+1 5 +6
-11 ws4 20 +5
-13 ws1,2,(3+4 TAC) 35 +6
-14 FC df+2 20 +61a(+41a)
-16 ws2 17 +35a(+25a)
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
1[1] 7 +8 Safe
  1. Generic 1 jab. Great whiff punish!