Kazumi combos: Difference between revisions

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{{Combolist|columns=24em|
{{Combolist|columns=24em|
; CH 4
; CH 4
: [58] b+2 S! ssr<ref group="s" name="f3-df1">The f+3 d/f+1 link requires a precise angle vs smaller bodies</ref> f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
: [58] b+2<ref group="s" name="no-bears-b2">Will usually whiff against Kuma/Panda.</ref> S! ssr<ref group="s" name="f3-df1">The f+3 d/f+1 link requires a precise angle vs smaller bodies.</ref> f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
: [55] b+2 S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2
: [55] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2
: [54] b+2 S! f+3+4~3+4 d/f+1 b,f+2,1,1+2
: [54] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~3+4 d/f+1 b,f+2,1,1+2
: [51] b+2 S! f+3+4~3+4 d/f+1 f+3,F~3+4
: [51] b+2<ref group="s" name="no-bears-b2"/> S! f+3+4~3+4 d/f+1 f+3,F~3+4
: [29] f,F+2<ref group="s">Against Kuma/Panda, b+2 will usually whiff, so this is the best you can get</ref>
: [37] d/f+3,(1),2,3,2,1
: [29] f,F+2


; [13] u/f+4
; [13] u/f+4
; [20] ws2
; [20] ws2
; [20] RSS.2
; [21] f,F+4
; [21] f,F+4
; [25] u/f,n,4
: [+48] f+3,F~2 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+48] f+3,F~2 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+46] f+4 S! ssr<ref group="s" name="f3-df1"/> f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
: [+46] f+4 S! ssr<ref group="s" name="f3-df1"/> f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
: [+45] f+3,F~2 2 b,f+2,1,4<ref group="s" name="no-bears">Doesn't work vs Kuma/Panda</ref> S! f+3,F~3+4
: [+45] f+3,F~2 2 b,f+2,1,4<ref group="s" name="no-bears">Doesn't work vs Kuma/Panda.</ref> S! f+3,F~3+4
: [+45] f+3,F~2 b,f+2,1,4<ref group="s" name="ff4-delay-f3">Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu</ref> S! b,f+2,1,1+2
: [+45] f+3,F~2 b,f+2,1,4<ref group="s" name="ff4-delay-f3">Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu.</ref> S! b,f+2,1,1+2
: [+42] f+3,F~2 b,f+2,1,4<ref group="s" name="ff4-delay-f3"/> S! f+3,F~3+4
: [+42] f+3,F~2 b,f+2,1,4<ref group="s" name="ff4-delay-f3"/> S! f+3,F~3+4
: [+42] f+3,F~3+4 b,f+2,1,4<ref group="s" name="no-bears"/> S! f+3,F~3+4
: [+42] f+3,F~3+4 b,f+2,1,4<ref group="s" name="no-bears"/> S! f+3,F~3+4


; [21] f,F+4
; [21] f,F+4
: [+53] f+3+4~2 f+3,F~2 b,f+2,1,4<ref group="s" name="no-bears"/><ref group="s">Only works vs Katarina, Leo, Lidia, Lili, Nina, Master Raven and males except Akuma, Lee, Lei, Leroy, and Yoshimitsu</ref> S! b,f+2,1,+1+2
: [+53] f+3+4~2 f+3,F~2 b,f+2,1,4<ref group="s" name="no-bears"/><ref group="s" name="male-only">Only works vs Katarina, Leo, Lidia, Lili, Nina, Master Raven and males except Akuma, Lee, Lei, Leroy, and Yoshimitsu.</ref> S! b,f+2,1,1+2
: [+50] f+3+4~2 f+3,F~2 b,f+2,1,4<ref group="s" name="no-bears"/><ref group="s" name="male-only"/> S! f+3,F~3+4
: [+49] f+3+4~2 f+3 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+49] f+3+4~2 f+3 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+46] f+3+4~2 f+3 d/f+1 b,f+2,1,4 S! f+3+4~4,2
: [+46] f+3+4~2 f+3 d/f+1 b,f+2,1,4 S! f+3+4~4,2
; [20] RSS.2
; [25] u/f,n,4
: [+47] d/f+2 b,f+2,1,4<ref group="s" name="b12-df2">Doesn't work against Kuma/Panda after u/f,n,4. Can replace d/f+2 with b+1,2 to make it work, but this still doesn't work at tip range or when slightly off-axis.</ref> S! b,f+2,1,1+2
: [+47] d/f+2 b,f+2,1,4<ref group="s" name="b12-df2"/> S! f+3,F~4,2
: [+44] d/f+2 b,f+2,1,4<ref group="s" name="b12-df2"/> S! f+3,F~3+4
; [29] d/f+2
; [27] f+3,F~2
; [21] RSS.3+4
: [+32] 3,1<ref group="s">Doesn't work vs Kuma/Panda after f+3,F~2.</ref> S! d/f+1 b,f+2,1,1+2
: [+31] d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
: [+28] f+3,F~3+4 b+2 S! f+3,F~3+4


; u/f+3,4,3
; u/f+3,4,3
: [59] f+3+4~4 d/f+1 b,f+2,1,1+2
: [59] f+3+4~4 d/f+1 b,f+2,1,1+2
: [58] f+3+4~3+4 b,f+2,1,1+2<ref group="s" name="no-bears"/>
: [58] f+3+4~3+4 b,f+2,1,1+2<ref group="s" name="no-bears"/>
; R.f,F+1+2
: [83] f,f f+4 S! ssr<ref group="s" name="f3-df1"/> f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
: [80] f,f f+4 S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2
: [79] u/f+3,4,3 S! u/f+3,4,1<ref group="s">Easy mode option with no possible wall combo.</ref>
: [79] f,f f+4 S! f+3+4~3+4 d/f+1 b,f+2,1,1+2
: [75] f,f f+4 S! f+3+4~3+4 d/f+1 f+3,F~3+4
}}
}}



Revision as of 04:19, 29 December 2021

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher type Example(s) Juggle
One hit
  • u/f+4
  • f,F+4
f+3,F~2 1 b,f+2,1,4 S! f+3,F~3+4
Two hits
  • d/f+2
  • f+3,F~2
  • RSS.3+4
3,1 S! d/f+1 b,f+2,1,1+2
Crouching CH FUFA.3 ws4,4 S! d/f+1 d/f+1 b,f+2,1,1+2

Mini-combos

[29] 3,2
[24] CH d/b+1+2
[+21] 1+4[m 1]
[+18] OG.d+2
[30] wr1
[24] CH RSS.1+2
[+20] wr2
[+15] f,F+4[m 2]
[+13] f,F+2[m 2]
[+8] 2+3
CH RSS.3
[40] OG.d+2
f+2[m 3]
[57] f+3+4 RSS.3 OG.d+2
[41] OG.d+2
  1. This is -30a (-40a) and at the wall can be punished
  2. 2.0 2.1 Whiffs against some characters after wr1
  3. If opponent doesn't do a tech recovery

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
CH 4
[58] b+2[s 1] S! ssr[s 2] f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
[55] b+2[s 1] S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2
[54] b+2[s 1] S! f+3+4~3+4 d/f+1 b,f+2,1,1+2
[51] b+2[s 1] S! f+3+4~3+4 d/f+1 f+3,F~3+4
[37] d/f+3,(1),2,3,2,1
[29] f,F+2
[13] u/f+4
[20] ws2
[20] RSS.2
[21] f,F+4
[25] u/f,n,4
[+48] f+3,F~2 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
[+46] f+4 S! ssr[s 2] f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
[+45] f+3,F~2 2 b,f+2,1,4[s 3] S! f+3,F~3+4
[+45] f+3,F~2 b,f+2,1,4[s 4] S! b,f+2,1,1+2
[+42] f+3,F~2 b,f+2,1,4[s 4] S! f+3,F~3+4
[+42] f+3,F~3+4 b,f+2,1,4[s 3] S! f+3,F~3+4
[21] f,F+4
[+53] f+3+4~2 f+3,F~2 b,f+2,1,4[s 3][s 5] S! b,f+2,1,1+2
[+50] f+3+4~2 f+3,F~2 b,f+2,1,4[s 3][s 5] S! f+3,F~3+4
[+49] f+3+4~2 f+3 d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
[+46] f+3+4~2 f+3 d/f+1 b,f+2,1,4 S! f+3+4~4,2
[20] RSS.2
[25] u/f,n,4
[+47] d/f+2 b,f+2,1,4[s 6] S! b,f+2,1,1+2
[+47] d/f+2 b,f+2,1,4[s 6] S! f+3,F~4,2
[+44] d/f+2 b,f+2,1,4[s 6] S! f+3,F~3+4
[29] d/f+2
[27] f+3,F~2
[21] RSS.3+4
[+32] 3,1[s 7] S! d/f+1 b,f+2,1,1+2
[+31] d/f+1 b,f+2,1,4 S! b,f+2,1,1+2
[+28] f+3,F~3+4 b+2 S! f+3,F~3+4
u/f+3,4,3
[59] f+3+4~4 d/f+1 b,f+2,1,1+2
[58] f+3+4~3+4 b,f+2,1,1+2[s 3]
R.f,F+1+2
[83] f,f f+4 S! ssr[s 2] f+3+4~2 f+3 d/f+1 b,f+2,1,1+2
[80] f,f f+4 S! f+3+4~4 d/f+1 d/f+1 b,f+2,1,1+2
[79] u/f+3,4,3 S! u/f+3,4,1[s 8]
[79] f,f f+4 S! f+3+4~3+4 d/f+1 b,f+2,1,1+2
[75] f,f f+4 S! f+3+4~3+4 d/f+1 f+3,F~3+4
  1. 1.0 1.1 1.2 1.3 Will usually whiff against Kuma/Panda.
  2. 2.0 2.1 2.2 The f+3 d/f+1 link requires a precise angle vs smaller bodies.
  3. 3.0 3.1 3.2 3.3 3.4 Doesn't work vs Kuma/Panda.
  4. 4.0 4.1 Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu.
  5. 5.0 5.1 Only works vs Katarina, Leo, Lidia, Lili, Nina, Master Raven and males except Akuma, Lee, Lei, Leroy, and Yoshimitsu.
  6. 6.0 6.1 6.2 Doesn't work against Kuma/Panda after u/f,n,4. Can replace d/f+2 with b+1,2 to make it work, but this still doesn't work at tip range or when slightly off-axis.
  7. Doesn't work vs Kuma/Panda after f+3,F~2.
  8. Easy mode option with no possible wall combo.

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links