Alisa punishers (Tekken 7): Difference between revisions

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! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7
| -10 || 1,1 || 15 || +5<ref name="des-optional">Can transition to DES with 1+2, same [[frame advantage]].</ref>
|- 
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -12 || 2,4 || 31 || +21a (+12)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
| -13 || 3,2 || 32 || +5 DES
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| -14 || f+3,2 || 27 ([[Alisa combos#Staples|60]]) || +69a (+49) DES
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -15 || b+4,4,3+4 || 34 ([[Alisa combos#Mini-combos|64]]) || +27a (+17) SBT
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
| -16 || df+2 || 16 ([[Alisa combos#Mini-combos|?]]) || +32a (+22)
|- 
| colspan="4" class="table-cat" | Crouching
|-
|-
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
| -10 || FC.1 || 5 || +6
|-
|-
|}
| -11 || ws4 || 15 || +6
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Stance
| -13 || ws1,2 || 25 || +6<ref name="des-optional"/>
|-
|-
| rowspan="2" | -10
| -17 || ws2,3+4 || 24 ([[Alisa combos#Staples|72]]) || +39a (+29) SBT
| 1,1 || 25 || +5
|-
|-
| 1,1,1+2 || 25 || +5 || DES
| colspan="4" class="table-cat" | Both
|-
|-
| -12 || 2,4 || 31 || +21a (+12a)
| -15 || uf+4,4<ref>Often whiffs due to range.</ref> || 20 ([[Alisa combos#Staples|67]]) || +45a (+37)
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -13 || 3,2 || 32 || +5 || DES
| -10 || 1,2,2 || 34 || +2
|-
|-
| -14 || f+3,2 || 27 (60) || [[Alisa combos#Staples|+69a (+49a)]] || DES
| -12 || 2,3,3 || 43 || +16a (+7)
|-
|-
| -15 || u/f+4,4 || 20 (67) || [[Alisa combos#Staples|+45a (+37a)]]
| colspan="4" class="table-cat" | Grounded opponent
|}
 
{| class="wikitable"
|+ Crouching
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Stance
| -16 || db+3 || 8 || -1a (-9)
|-
|-
| -10 || FC.1 || 5 || +6
| -21 || FC.df+1+2 || 19 ([[Alisa combos#Float|?]])<ref>Only at certain angles.</ref> || +20a (+13)
|-
|-
| -11 || ws4 || 15 || +6
| -23 || d+3 || 13 || +1a (-7)
|-
|-
| rowspan="2" | -13
| -24 || db+4 || 18 || -6a (-14)
| ws1,2 || 25 || +6
|-
|-
| ws1,2,1+2 || 25 || +6 || DES
| rowspan="2" | -25
| d+2 || 13 || -2a (-10)
|-
|-
| -15 || u/f+4,4 || 20 (67) || [[Alisa combos#Staples|+45a (+37a)]]
| OG.db+1+2 || 20 || -5a (-13)
|-
|-
| -17 || ws2,3+4 || 24 (72) || [[Alisa combos#Staples|+39a (+29a)]] || SBT
| -39 || uf+3+4 || 22 || -5a (-13)
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Extra range
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Stance
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
|-
| -13 || 4 || 24 || +21a (+14a)
| 1,1 || i10 || 2.16 || 25 || -3/-26<ref name="duckable">Second hit can be ducked</ref> || High
|-
|-
| -15 || b+4,4,3+4 || 34 (64) || [[Alisa combos#Staples|+27a (+17a)]] || SBT
| 1,2 || i10 || 2.16 || 17 || -2 || High
|}
|-
 
| 2,4 || i12 || 1.98 || 31 || -5/-28<ref name="duckable"/> || High
{| class="wikitable"
|-
|+ Back-turned opponent
| 4 || i13 || 2.33 || 24 || -5 || High
|-
| 3,2 || i13 || 2.22 || 32 || -12 || Mid
|-
| uf+4,4 || i15 || 1.98 || 20 ([[Alisa combos#Staples|?]]) || -13c || Mid
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| b+4,4 || i15 || 2.53 || 34 ([[Alisa combos#Mini-combos|64]]) || -37<ref>Tricky to punish.</ref> || Mid
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| df+2 || i16 || 2.20 || 20 ([[Alisa combos#Staples|?]]) || -9 || Mid<ref>Doesn't launch crouchers.</ref>
|}
 
{| class="wikitable"
|+ Whiff
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
| f+4,1,4 || i16 || 2.55 || 47 || -9/-49<ref name="duckable"/> || Mid
|-
|-
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe
| b,f+2 || i16(~18) || 3.74<ref>Max range for last active frame (i24). Range for first active frame is 2.7.</ref> || 26 || +38d (-20) || High
|}
|}
</div>


<references/>
<references/>

Revision as of 05:08, 17 January 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,1 15 +5[1]
-12 2,4 31 +21a (+12)
-13 3,2 32 +5 DES
-14 f+3,2 27 (60) +69a (+49) DES
-15 b+4,4,3+4 34 (64) +27a (+17) SBT
-16 df+2 16 (?) +32a (+22)
Crouching
-10 FC.1 5 +6
-11 ws4 15 +6
-13 ws1,2 25 +6[1]
-17 ws2,3+4 24 (72) +39a (+29) SBT
Both
-15 uf+4,4[2] 20 (67) +45a (+37)
Back-turned opponent
-10 1,2,2 34 +2
-12 2,3,3 43 +16a (+7)
Grounded opponent
-16 db+3 8 -1a (-9)
-21 FC.df+1+2 19 (?)[3] +20a (+13)
-23 d+3 13 +1a (-7)
-24 db+4 18 -6a (-14)
-25 d+2 13 -2a (-10)
OG.db+1+2 20 -5a (-13)
-39 uf+3+4 22 -5a (-13)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,1 i10 2.16 25 -3/-26[4] High
1,2 i10 2.16 17 -2 High
2,4 i12 1.98 31 -5/-28[4] High
4 i13 2.33 24 -5 High
3,2 i13 2.22 32 -12 Mid
uf+4,4 i15 1.98 20 (?) -13c Mid
b+4,4 i15 2.53 34 (64) -37[5] Mid
df+2 i16 2.20 20 (?) -9 Mid[6]
f+4,1,4 i16 2.55 47 -9/-49[4] Mid
b,f+2 i16(~18) 3.74[7] 26 +38d (-20) High
  1. 1.0 1.1 Can transition to DES with 1+2, same frame advantage.
  2. Often whiffs due to range.
  3. Only at certain angles.
  4. 4.0 4.1 4.2 Second hit can be ducked
  5. Tricky to punish.
  6. Doesn't launch crouchers.
  7. Max range for last active frame (i24). Range for first active frame is 2.7.