Katarina movelist

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Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.3+4

m
55-82
-22
i20
pc8~19
Damage increases with lower health
Rage Drive

HAR.1+2

m
55
+5
Throw (KND)
i15~16
  • Breaks floor
  • Unscaled damage against wall
  • Use mostly as wall combo ender
  • Situational use for plus frames from raw HAR

n

Jab

1

h
7
+1
+8
i10
Double Slap

1,1

h,​h
7,​10
-2
+4
i10
,i12
  • Combo from 1st NH

1,​1,F

h,​h,​sp
7,​10,​
-1
+5
i10
Wing Punch Combo

1,​1,1

h,​h,​m
7,​10,​23
-5
-1
i10
  • Combo from 2nd CH
  • Discourages ducking against 1,1,2
Rush Punch Combo

1,​1,2

h,​h,​h
7,​9,​17
+7
+9
i10
Albatross Punch Combo

1,​1,3

  • Can be stepped right
Goose Punch Combo

1,​1,4

  • Use only as hard read against ducking
Wing Slap Combo

1,2

No benefit to this over 1,1 other than being the 10-hit combo starter
Needle Kick Combo

1,4

excellent poke to use against stand blocking, follow-up df1 cannot be stepped
Feather Fury (1)

2

useful "long-range jab", difficult to use for mental frame advantage due to speed
Feather Fury

2,2

Crane Kick Combo (1)

3

easily gets evaded by low-profile moves
Crane Kick Combo (2)

3,3

full string can be hit-confirmed from this point
Crane Kick Combo (3)

3,​3,3

Crane Kick Combo (3) to Harrier

3,​3,​3,F

Crane Kick Combo (4)

3,​3,​3,3

Crane Kick Combo

3,​3,​3,​3,3

Wild Canary

3,4

High Kick

4

Nimble Cutter (2)

4,4

Nimble Cutter (3)

4,​4,4

Nimble Cutter (3) to Harrier

4,​4,​4,F

Nimble Cutter (4)

4,​4,​4,4

Nimble Cutter

4,​4,​4,​4,4

f

Heel Hook

f+3

Drumming

f+1+2

Fledgeling Foot

f+3+4

d/f

Peck

d/f+1

Peck and Slap

d/f+1,1

Peck and Slap to Harrier

d/f+1,​1,F

Nest Crasher (1)

d/f+2

Nest Crasher

d/f+2,2

Nest Wrecker

d/f+2,4

Wagtail (1)

d/f+3

Wagtail

d/f+3,3

Wagtail to Cancel

d/f+3,​3,D

Greater Rhea

d/f+4

Tucano Tail

d/f+3+4

d

Feather Chop

d+1

Paineira

d+2

Paineira to Harrier

d+2,F

Tarsus Body Blow (1)

d+3

Tarsus Body Blow

d+3,3

Tarsus Neck Blow

d+3,4

Crouch Shin Kick

d+4

d/b

Crouch Jab

d/b+1

Crouch Straight

d/b+2

Sliding Kick

d/b+3

Slipping Tail

d/b+4

Eclipse Plumage

d/b+3+4

b

Inside Peck

b+1

Inside Peck to Harrier

b+1,F

Peck Upper

b+1,1

Piercing Peck

b+1,2

Vulture Claw

b+2

Cuckoo Thrust

b+3

Woodpecker (1)

b+4

Woodpecker

b+4,1+2

Peacock

b+4,3+4

Fractured Flock

b+3+4

u/b

Jumping Knuckle

u/b+1

Hook

u/b+2

Flying Bird

u/b+3

Lower Axis

u/b+4

u

Jumping Knuckle

u+1

Hook

u+2

Flying Bird

u+3

Wing Cutter (1)

u+4

u/f

Jumping Knuckle

u/f+1

Hook

u/f+2

Flying Bird

u/f+3

Wing Cutter (1)

u/f+4

Wing Cutter (2)

u/f+4,4

Wing Cutter (3)

u/f+4,​4,4

Wing Cutter (4)

u/f+4,​4,​4,4

Wing Cutter (4) to Harrier

u/f+4,​4,​4,​4,F

Wing Cutter (5)

u/f+4,​4,​4,​4,4

Wing Cutter

u/f+4,​4,​4,​4,​4,4

Hovering

u/f+3+4

Delay Rising Toekick

u/f,​n,3

Motion input

Bird Chaser (1)

f,F+2

Bird Chaser

f,​F+2,​4

Aerial Glide

f,F+3

Plover Kick

f,F+4

Pheasant Kick

f,f,F+3

Other

Crash Landing

d+3+4

Taunt

1+3+4

Wall Jumping Attack to Back Toward

b,b,u/b

Throw

Flying Catch

1+3

Display of Force

2+4

Phoenix Kick Flurry

d/f+1+2

Osprey Sweep

1+3

Raptor's Wrath

1+3

Bird of Prey

1+3 or 2+4 or d/f+1+2

WS

Rampage Wing (1)

ws1

Rampage Wing

ws1,1

Rampage Wing to Harrier

ws1,1,F

Kite Upper

ws2

Crane Kick Combo (1)

ws3

easily gets evaded by low-profile moves
Crane Kick Combo (2)

ws3,3

full string can be hit-confirmed from this point
Crane Kick Combo (3)

ws3,​3,3

Crane Kick Combo (3) to Harrier

ws3,​3,​3,F

Crane Kick Combo (4)

ws3,​3,​3,3

Crane Kick Combo

ws3,​3,​3,​3,3

Wild Canary

ws3,4

Toe Smash

ws4

FC

Crouch Jab

FC 1

Crouch Straight

FC 2

Crouch Spin Kick

FC 3

Crouch Shin Kick

FC d+4

Short Tail

FC d/f+4

BT

Spin Knuckle Jab

Spin Kick

Crouch Spin Knuckle

Crouch Spin Kick

HAR

Harrier

Harrier to Crouching

Alula Slice

Alula Slam

Palmate Spin

Snipe's Knee

Egret Rush (1)

Egret Rush

Swooping Swallow

Aerial Glide

10 String

10 Hit Combo (2)

1,2

h,​h
7,​10
i10
10 Hit Combo (3)

1,​2,4

h,​h,​h
7,​10,​8
10 Hit Combo (4)

1,​2,​4,4

h,​h,​h,​m
7,​10,​8,​5
10 Hit Combo (5)

1,​2,​4,​4,4

h,​h,​h,​m,​h
7,​10,​8,​5,​6
10 Hit Combo (6)

1,​2,​4,​4,​4,3

h,​h,​h,​m,​h,​l
7,​10,​8,​5,​6,​10
10 Hit Combo (7)

1,​2,​4,​4,​4,​3,3

h,​h,​h,​m,​h,​l,​m
7,​10,​8,​5,​6,​10,​9
10 Hit Combo (8)

1,​2,​4,​4,​4,​3,​3,3

h,​h,​h,​m,​h,​l,​m,​m
7,​10,​8,​5,​6,​10,​9,​5
10 Hit Combo (9)

1,​2,​4,​4,​4,​3,​3,​3,3

h,​h,​h,​m,​h,​l,​m,​m,​m
7,​10,​8,​5,​6,​10,​9,​5,​5
10 Hit Combo (10)

1,​2,​4,​4,​4,​3,​3,​3,​3,3

h,​h,​h,​m,​h,​l,​m,​m,​m,​m
7,​10,​8,​5,​6,​10,​9,​5,​5,​22

New move

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HAR d/f+3

l
20
-12~-11
+5~+4s
i23-24

External Resources