Fahkumram (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- [21] df+2,3
- [20] ws3
- CH 3+4
- b+1 df+1,2~1 3,4~4 S! df+1,4~3,2
- Crouching recovery (e.g. CH FUFT.3)
- combo here
Mini-combos
- [0] 1,2,4,3~4* (on block)
- [0] 2,4,3~4* (on block)
- [0] 4,3~4* (on block)
- [0] d+3,4,3~4* (on block)
- [+15] d+4
- [20] b+1[1]
- [+29] ff+2,1
- [+17] ff+1+2
- [+16] 3+4
- [20] ub+1
- [+17] ff+1+2
- â Not guaranteed. Opponent can hold back to backroll.
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.