Alisa |
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Movelist & frame data (Tekken 8) |
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Heat
Increased chip damage when chainsaw attacks (e.g. 3,1, DES.f+2) are blocked
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A new Dual Boot shift move can be used (H.f+1+4)
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InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
H.f+2,1
- chip damage on block
- Transition to DES (does not transition when using Heat Dash)
- Input f+2,1+2 to shift to DES
H.uf+2
- chip damage on block
- Alternate input: u+2
- Transition to DES (does not transition when using Heat Dash)
H.DES.f+2,1,2
- chip damage on block
H.2+3
- Alternate input: H.DES.2+3
- Transition to BOT with H.2+3,3_4 or H.DES.2+3,f+3_f+4
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
3,2
- chip damage on block
- Transition to DES (does not transition when using Heat Dash)
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
DES (Destructive Form)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
BKP (Backup)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
BOT (Boot)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
DBT (Dual Boot)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
H.R.df+1+2
- Alternate input: R.DES.df+1+2
- Erases opponent's recoverable health on hit
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.