Katarina combos

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher(s) Combo Damage Notes
  • u/f+4,4
  • CH d/f+4
  • CH b+4
  • CH d+2
  • CH 1,1,2
  • b+2
  • ws2
> d/f+1 > 4,4,4,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 67
  • u/f+3
  • d/b+4
  • CH f+3
74
f,F+2,4 > f+4 > HAR 1 > 4,4,4,F > HAR 4 54
CH 4,4,4 > d+2,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 63
CH 4,4,4,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 63

Mini-combos


CH HAR 1
f,F+3 > u/b+4
f,F+3 > dash > d+3+4 [m 1]
CH HAR d/f+3
u/b+4
d/f+1 > 3,3,3,3,3 [m 2]
CH FC d/f+4
u/b+4
ws4 > 3,3,3,3,3 [m 2]
CH d/f+3+4
HAR 3
dash > d+3+4
u/b+4
CH 1,1,1
f,F+3
HAR u/f+3
u/f+3+4 [m 3]
1,1,3
f+1+2
b+4, 1+2
CH d+1
CH d+3,4
CH 3,3,3,3,3
1+3 [m 4]
2+4 [m 5]
d/b+3 [m 2]
d/f+3,3 [m 2]
u/b+4
  1. ↑ d+3+4 does not connect on Jack and Bears, and is unreliable against Miguel. Alisa can evade it with her special getup.
  2. ↑ 2.0 2.1 2.2 2.3 only at the wall
  3. ↑ requires a dash into u/b+4 with slightly strict timing
  4. ↑ unless the opponent holds back on wake-up
  5. ↑ unless the opponent holds back on wake-up; inconsistent

Floor Break

Off-axis

Kat's combos are very unstable on off-axis opponents. It is recommended to quickly step to re-align if possible before picking up from a launcher (e.g., after a SSL hopkick whiff punish, quickly do a SSR before d+2). Otherwise, use f,F+4 to immediately screw, then do d+2,F > HAR 1 > b+1,F > HAR 4.

Back-turned opponent

u/f+4,4 > d+2 > d+2 will flip the opponent the right way up to continue the combo. A better option is to simply do b+1,F > HAR d/f+1+2 for 63 dmg. A guaranteed BT option is 1,1,2 > 3,3,3,3,3.

Character-specific

Bears
[every launcher except b+2, CH f+3] > d+2,F,DB > ws4 > d/f+1 > d+2,F > d/f+2,3 S! > dash > d+2,F > HAR 4
[b+2, CH f+3] > d/f+1 > d+2,F,DB > ws4 > d+2,F > d/f+2,3 S! > dash > d+2,F > HAR 4

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

Max Damage

Launcher(s) Combo Damage Notes
u/f+4,4 > d+2 > 4 > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 74 post-screw dash has tight timing
f,F+2,4 > dash > d+2,F > HAR 1 > 4,4,4,F > HAR d/f+3 58 final HAR d/f+3 has to be done without any delay
CH 4 > f,F+2 > d/f+1 > d+2,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 69 do a deep HAR dash before screwing with HAR d/f+2,3, otherwise the 3 will whiff

BM

Launcher(s) Combo Damage Notes
CH d/f+4 > 1+3+4 > d+3,4 > b+1,F > HAR 1 > b+1,F > HAR d/f+2,3 S! > dash > d+2,F > HAR 4 69 video demonstration

Tools

External links