Leroy (Tekken 7) |
---|
Punishers for tricky moves | ||
---|---|---|
Various | Slide | ws3 |
Generic | FUFT.4 | 4,4 |
Alisa |
|
f,f df+2[1] |
|
||
db+4 |
| |
Asuka | b+3 |
|
Claudio | f+2,2 |
|
Devil Jin |
|
uf+4 |
R.f,n,d,df+4,3+4 | {{{devil-jin-b}}} | |
Eddy | 3~4 | uf+4 |
b+3,3 | {{{eddy-b}}} | |
Heihachi | f,F+2 |
|
Jack-7 | R.b+1+2 | {{{jack-7-a}}} |
d+1+2 | {{{jack-7-b}}} | |
Law | db+3+4 | df+1,4 |
Leroy | db+1+2 | (None) |
Lucky Chloe |
|
(None) |
Paul |
|
(None) |
Xiaoyu | BT.3 | (None) |
BT.f+3+4,3+4 | 1,2,3 | |
AOP.4~3 | ws3 |
Punishers (Tekken 8) |
---|
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2,4 | 27 | +3 HRM |
-12 | 2,2 | 30 | +7 |
-14 | 1+2,1+2,1 | 51 | +7a (-2) |
-15 | df+2,1+2 | 22 (73) | +33a (+23) |
Crouching | |||
-10 | FC.1 | 5 | +6 |
-11 | ws4 | 16 | +5 |
-13 | ws1,4 | 30 | +3 HRM |
-15 | ws2 | 21 (72) | +52a |
-23 | uf,n,4 | 25 (76) | +34a (+24) |
Back-turned opponent | |||
-10 | 1,2,3 | 37 | +20a (+11) |
-12 | 2,1,2,1 | 60 | +16a (+9) |
-14 | f+2,3,4~4,1+2 | 88 | +12a (+5) |
Grounded opponent | |||
-14 | d+4 | 7 | -1a (-9) |
-15 | d+2 | 8 | -4a (-12) |
-16 | d+3 | 8 | -2a (-10) |
-17 | db+4 | 10 | -3a (-10) |
OTG.db+2,1+2 | 23 | -4a |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
1,2,4 | i10 | 2.07[3] | 27 | -9 HRM | High |
2,1 | i12 | 2.19 | 22 | -7 | High |
2,2 | i12 | 2.19 | 30 | -7/-27[4] | High |
df+1,4 | i13 | 2.22 | 28 | -9 HRM | Mid |
1+2,1+2,1 | i14 | 2.30 | 51 | -9[5] | High |
uf+3+4,1+2 | i14 | 2.63 | 35 | -13[6] | Mid |
df+2,1+2 | i15 | 2.39 | 22 (73) | -18 | Mid |
f+4,4 | i16 | 2.57 | 38 | -6/-28[4] | Mid |
f,F+2,2 | i14(~17) | ~2.8 | 21 (72) | -15 | Mid |
ws4 | i11 | 2.22 | 16 | -6 | Mid |
ws1,4 | i13 | 2.32 | 30 | -6 HRM | Mid |
ws2 | i15 | 2.34 | 21 (72) | -14 | Mid |
- ↑ 1.0 1.1 If Alisa lands, confirm into df+2,1+2.
- ↑ At tip range, f,F+2 can still punish Asuka b+3, but a small dash is needed.
- ↑ Jab has more range, but tip range second hit of 1,2 whiffs.
- ↑ 4.0 4.1 Duckable high.
- ↑ Can easily hit confirm the last hit.
- ↑ Opponent can interrupt uf+3+4,1+2 with i11 or faster for CH.