Law (Tekken 7) |
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FunctionDegree to which the move is fit for this purpose. | |
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Core | |
Secondary | |
Extra |
Move | PokeFast and safe, see Poke | CounterStronger against enemy attacks, e.g. has evasive, crush, parry, or counter hit properties. | MixupUseful against a guarding opponent. | KeepoutUseful against an opponent moving in. | ApproachUseful when moving in. | OkiUseful against a grounded opponent, see okizeme. | |
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1 | |||||||
1,2,3 | |||||||
4 | |||||||
d/f+1 | |||||||
b+2 | |||||||
d/f+2 | |||||||
3+4,4 | |||||||
b+4 | |||||||
f+1+2 | |||||||
d+4 | |||||||
d+4,3 | |||||||
d/b+3 |