Kunimitsu (Tekken 7) |
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Movelist & frame data (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.d+1+2
m
55
-22~-21
-4d
i20~21
pc8~
r45
Damage increases with lower health
Rage Drive
R.f+2+3
m
38
+6g~+10g
+10d
i16~21
r31
- The last hit will deal unscaled damage if the attack lands on the last active frame (i21)
- Wall hit on block +9g (5 damage)
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Memai Tsuki to Ryu Enko
1,1,1
h,m,m
7,12,21
-11~-10
+15a (+6a)
,i21~22
- is1~4
- js5~15
- fs16~18
r34
- Combo from 2nd CH with 8f delay
- Delay does not change the timing of the attack
- Interrupt with i10 from 2nd block
Memai Tsuki to Dark Clutch
1,1,2
h,m,m
7,12,24
-9~-8
+14a (+5a)
+46a (-1a)
,i19~20
is1~4
r30
- Combo from 2nd CH with 8f delay
- Delay does not change the timing of the attack
- Interrupt with i8 from 2nd block
Memai Tsuki to Pouncing Strike
1,1,4
h,m,m
7,12,23
+3~+4
+5a
,i26~27
- is1~4
- js5~29
- fs30~32
r34
- Input can be delayed 8f
- Delay does not change the timing of the attack
Memai Tsuki to Katon
1,1,1+2
h,m
7,12
-7
+4
KND
,i17~50
r17 KAT
- Transition can be delayed 9f
Spinning Slash
1,2,2
h,h,h
7,8,11
-12~-11
+4~+5
,i20~21
r30
- Combo from 1st hit
- Combo from 2nd hit
Flash Kick Combination
1,2,4
h,h,m
7,8,20
-14~-13
+38d (-20d)
,i23~24
- js12~32
- fs33~35
r35
- Combo from 1st CH
- Combo from 2nd CH with 3f delay
Shrouded Lotus Blade to Setsunagake
2,2,1+2
h,m
12,14
-5~-6
+5~+6
,i22
r22 KAT
Transition can be delayed 5f
Shrouded Lotus Blade
2,2,2
h,m
12,14,16
-9~-8
+2~+3
,i18~19
r32
- Combo from 2nd CH with 10f delay
Shrouded Lotus Blade to Setsunagake
2,2,2,F
h,m,h
12,14,16
-4
+7
,i26
r26 SET
Transition can be delayed 6f
2,2,2,2
h,m,h,h
12,14,16,16
-7~-6
+2~+3
i14~15
r32
- Combo from 3rd CH with 5f delay
Relentless Lotus Blade
2,2,2,2,2
h,m,h,h,M
12,14,16,16,21
-10~-9
+5a
+40a
,i27~28
- js13~22
- fs23~25
r35
- Input can be delayed 8f
Lethal Lotus Blade
2,2,2,2,2~B
h,m,h,h
12,14,16,16
-21
-12
i38
r38 BT
Getsurin Renkyaku
3,4
h,h
17,21
-5~-3
+20a
+46a
,i25~27
r31
- Combo from 1st hit with 10f delay
- Input can be delayed 10f
Kagenade Slash
4,2
h,h
16,14
-3~-2
+6~+7
,i19~20
- js15~25
- fs26~28
r28 BT
- Jail from 1st attack with 1f delay
- Combo from 1st hit with 1f delay
- Input can be delayed 1f
Eternal Recurrence
3+4,3+4
m,m,m,.
16,16,16,.
-5~-4
+6c~+7c
i32~33 i51~52
- js20~27
- fs28~30
r23
KAT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Leaping Moon Blade
KAT.3,2
M,M
10,15
-16~-14
+34a (+24a)
i20~22
- js21~38
- fs39~41
r38
- Combo from 1st hit with 2f delay
- Move can be delayed 2f
Moonlight Assassin
KAT.4,2
L,h
16,23
-9~-8
+15a (+6a)
+60a (+40a)
i23~24
r34
- Combo from 1st CH with 2f delay
- Move can be delayed 2f
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Phoenix Tail
f+2,3
h,h
12,20
-6~-4
+20a (+11a)
,i16~18
r28
- Combo from 1st hit with 8f delay
Rolling Cross Chop
FUFT 3+4
m
20
+10a~+20a
+1a (-9a)
i48~58
- fs1~46
- js47~57
- fs58~91
r39
SET
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gekka Renzan to Ryu Enko
SET.1,2,1
h,h,m
10,13,21
-11~-10
+15a (+6a)
,i31~32
- is11~14
- js15~25
- fs26~28
r34
- Combo from 2nd CH
- Interrupt with i10 from 2nd block
Gekka Renzan to Dark Clutch
SET.1,2,2
h,h,m
10,13,24
-9
KND
,i19~20
is11~14
r30
- Interrupt with i8 from 2nd block
Moon Light Dance
SET.1,2,3
h,h,M
10,13,23
-4~-3
+25d~+26d
,i33~34
- js14~33
- fs34~36
r28
- Combo from 2nd CH
Gekka Renzan to Pouncing Strike
SET.1,2,4
h,h,m
10,13,23
+3~+4
+6a
,i36~37
- is11~14
- js15~39
- fs40~42
r34
Tenrou Destroyer
SET.4,3
m,m
16,23
-13~-12
+39d (-19d)
,i32~33
js14~31
r33
- Combo from 1st hit
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df+1,2
m,m
10,12
-10~-9
+1~+2
,18~19
r30
- Combo from 1st CH with 7f delay
- Input can be delayed 9f
- Move can be delayed 8f
Unmuzan to Oboro Engetsu
df+1,2,2
m,m,M
10,12,20
-14c~-13c
+8a~+9a
,i22~23
r41
- Combo from 1st CH
- Combo from 2nd CH with 1f delay
Muten Cannon
df+1,3
m,h
10,20
-9
+5 NBS
+44a (+34a)
,i21
r30
- Combo from 1st CH with 4f delay
- Input can be delayed 9f
- Move can be delayed 8f
- Nosebleed stun
Rising Moon Slash
df+2
M
13
-12~-11
+30a (+20a)
i15~16
r29
- On hit +0~+1 against crouching opponent
- Launches crouching opponent on CH
Falling Hail
df+3+4
m,m
10,10
-4~-2
+5c~+7c
i17~18 i7~9
r38 r28
- Can hit grounded from certain angles
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d+2,1,2
m,m,m
11,7,7
-9~-8
+4~+5
,i11~12
r32
- Combo from 2nd hit with 1f delay
Amamikanameishi
d+2,1,2,1+2
m,m,m,m
11,7,7,20
-13~-12
+7a
,i23~24
r33
- Combo from 3rd CH
Rinbu Kick to Piercing Kunai Throw
d+3,4,1
L,h,s
12,16,10
-11
-4d
,i26~37
is27~45
r26
- Combo from 1st CH with 7f delay
- Combo from 2nd hit with 1f delay
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Kousa Renbu
db+2,4,2
M,m,M
15,15,21
-8
+15a
,i35
- js17~23
- fs24~26
r35
- Input can be delayed 1f
DB+3,3,3,3
l,l,l,l
8,7,7,5
-19~-17
-7~-5
,i15~17
cs1~
r35 FC
Combo from 3rd CH
DB+3,3,3,3,3
l,l,l,l,l
8,7,7,5,5
-19~-17
-7~-5
,i15~17
cs1~
r35 FC
Combo from 4th CH
Manji Spin Low Kicks
DB+3,3,3,3,3,3
l,l,l,l,l,l
8,7,7,5,5,5
-47~-45
-35~-33
-35
,i15~17
cs1~
r63 FUFT
Combo from 5th CH
Manji Spin Low Kicks Front Kick
DB+3,3,3,3,3,4
l,l,l,l,l,m
8,7,7,5,5,15
-8~-7
+23a (+13)
,i12~13
r26
- Alternate inputs:
- DB+3,3,4
- DB+3,3,3,4
- DB+3,3,3,3,4
- Same animation as ws4
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b+1,1,1
h,h,h
9,10,11
+5
+6
+11
,i12
r14
- Combo from 1st hit
- Combo from 2nd hit
b+1,1,1,1,1
h,h,h,h,h
9,10,11,12,13
+5
+6
+11
,i12
r14
- Combo from 4th hit
- Combo from 3rd CH
Slap U Silly
b+1,1,1,1,1,1
h,h,h,h,h,h
9,10,11,12,13,14
-72
-71
-66
,i12
r80 FUFT
- Combo from 4th hit
- Combo from 3rd CH
Secret Flower
b+1+3
ps3~12
t42
- Alternate input b+2+4
- Parries high or mid punches or kicks
b+1+3,P
M!
25
+9a~+10a
i25~26
- is1~21
- js1~24
t65 r39
- Invincible for 21 frames on a successful parry
- Successful parry animation adds 39 frames, total startup is i64~65
Kodama Flip
b+3,4
M,M
10,23
-20~-19
+9a (+2)
,17~18
fs15~45
r40
Combo from 1st hit with 1f delay
Uratenrou
b+4,3
M,M
15,20
-16~-15
+25a (+10)
+34a (+24)
,i17~18
fs20~34
r39
- Combo from 1st hit with 8f delay
Cycle of Rebirth
b+1+2
h,m
10,20
-11~-10
-4c~-3c
i17~18 i13~14
ps4~14
r38
- Sabaki, shifts to her b+1+3 parry
BT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aratama Slash to Ryu Enko
1,2,1
h,m,m
15,14,21
-11~-10
+15a (+6a)
,i31~32
- is11~14
- js15~25
- fs26~28
r34
- Combo from 2nd CH
- Interrupt with i10 from 2nd block
Aratama Slash to Dark Clutch
BT.1,2,2
h,m,m
15,14,24
-9~-8
+14a (+5a)
+46a (-1a)
,i29~30
is11~14
r30
- Combo from 2nd CH
- Interrupt with i8 from 2nd block
Aratama Slash to Pouncing Strike
BT.1,2,4
h,m,m
15,14,23
+3~+4
+5a
,i36~37
- is11~14
- js15~39
- fs40~42
r34
Aratama Kick
BT.1,3
h,m
15,14
-6~-5
+1~+2
,i22~23
r24
- Combo from 1st hit with 8f delay
Phoenix Tail
BT.2,3
h,h
12,20
-6~-4
+20a (+11)
,i16~18
r28
- Combo from 1st hit wth 8f delay
Secret Flower Ura
BT.3+4
ps3~12
r40 BT
- Same parry as b+1+3
- Parries high or mid punches or kicks
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Guillotine Crow Kick
u+3+4
M,M
10,12
+5c~+7c
+28a
i39~42 i4~6
- js12~42
- fs43~45
r20
Double Rising Knee
uf+3,4
m,h
13,14
-13~-12
+30a (+20)
,i13~14
js1~32
fs33~35 r33
- Combo from 1st hit
- Jail from 1st attack
Crescent Moon Kick
uf+4
m
22
-7~-6
+22a~+23a
i24~25
js9~26
r30
Alternate inputs: ub+4, u+4
MUS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sasabikujiki
MUS.4
m
30
-14
-8a
i13~15
- js1~28
- fs29~31
r40
Can be consistently punished near the wall
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Raging Blizzard
f,F+4,2
m,h
11,23
-17~-16
+36a (-22)
,i13~14
- js1~15
- fs16~18
r37
- Combo from 1st hit with 1f delay
- Jail from 1st attack with 1f delay
Ninpo Shinkiro
f,F+3+4
m
15
-12~-4
+1~+9
i22~30
- js10~36
- fs37~39
r26
Can recover in r26 BT with B
Ninpo Shinkiro to Tensho Kaisen
f,F+3+4,2
m,M
15,15
-17~-16
,i22~23 i25~26
- js24~44
- fs45~47
r39
- Combo from 1st CH with 5f delay
Ninpo Shinkiro to Tobitengu
f,F+3+4,3
m,m
15,20
-3~-1
+11a~+13a
,i29~31
- js12~34
- fs35~37
r27
- Input can be delayed 5f
Ninpo Shinkiro to Tobikage
f,F+3+4,U
m
15
-61~-53
-48~-40
22~30
- js14~48
- fs49~51
r70 FC
Tensho Kaisen
f,n,d,df+2
m,h
15,16
-17~-16
+59a (+42)
i14~15 i25~26
- js16~36
- fs37~39
r39
- Second hit available only as combo from 1st hit
- Can be buffered
Piercing Kunai Throw
qcf+1
s
10,17
â
-11
-4d
i15~26
t52 r26
- Can be buffered
- Opponent recovers FUFA
- Block advantage is always -11
- Kunimitsu does not teleport on whiff
Ensa Sogetsu
qcf+1+2
m
27
-9~-8
+6a (-3)
i20~21
- js21~38
- fs39~41
r38
- Can be buffered
Sakekuga
ub,b+3
m
30
0~+4
+44a (-14)
i33~37
- js14~36
- fs37~39
r26
- Backflip adds 50 frames, total startup is i83~87
- Same attack as WR.3 but slower to impact
Sword Smash
WR.2
h
20,10,10
+0~+2
+0d
i15~17
r28
- Transitions to attack throw only on front hit only, otherwise knockdown
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Other
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes