Notation

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Revision as of 11:42, 30 November 2020 by RogerDodger (talk | contribs)

Notation is shorthand for game input. It's used extensively throughout both this wiki and the wider Tekken community. Notation is distinct from abbreviations and jargon, which are described in the glossary.

Basic Input

Notation Meaning
1 Left Punch
2 Right Punch
3 Left Kick
4 Right Kick
Notation Meaning
u Up
d Down
f Forward
b Backward
n Neutral (no direction)
U Up (Hold)
D Down (Hold)
F Forward (Hold)
B Backward (Hold)
Notation Meaning Example
/ Pressed together u/f
+ Pressed together 1+2
, Followed by 1,2
~ Followed by, immediately 1~2
: Followed by, frame perfectly 1:2
< Followed by, with delayed input 1<2
^ Held input 1^

Breaks and screws

Notation Meaning
F! Floor break
W! Wall break
S! Screw

Spaces and commas

Spaces are only used to separate strings and stance, counter-hit, break, and screw annotations.

Stances, e.g. "HMS u/f+4", and counter-hits, e.g "CH b+4", use spaces since otherwise their letters would press against any directional inputs and look ugly.

For this purpose, "FC" is considered a stance, but "ws" and "wr" are not, since the latter never have extra directional input. This also applies to other movement stances like "cd" whose moves don't have extra directional inputs.

Commas are used to separate inputs within a string.

Motion inputs

Motion inputs must specify when the final directional input is a hold. This clarifies that the attack input can't be pressed on the same frame. It also often indicates that the input can't be fully buffered.

Character Move Explanation
Bryan f,b+2 The b and 2 can be pressed on the same frame, will still work if b is pressed earlier
Heihachi f,F+2 The second F must be pressed and held at least one frame before the 2
Heihachi d,d/f,f+2 The f and 2 can be pressed on the same frame, will still work if f is pressed earlier
Lee d,D/B+4 The D/B must be pressed and held at least one frame before the 4

Other notation styles

Two different notable notation styles are Iron Fist (also known as official or in-game notation) and numpad (also known as anime notation). Numpad style is so-named because the directional inputs are based on their position on a numpad.

Wavu Wiki Iron Fist Numpad
1 1 LP
2 2 RP
3 3 LK
4 4 RK
1+2 1+2 LP+RP
1+2+3 1+2+3 LP+RP+LK
1+2+3+4 1+2+3+4 LP+RP+LK+RK
Wavu Wiki Iron Fist Numpad
u u 8
d d 2
f f 6
b b 4
n n 5
u/f u/f 9
d/f d/f 3
d/b d/b 1
u/b u/b 7
Wavu Wiki Iron Fist Numpad
U U
D D
F F
B B
U/F U/F
D/F D/F
D/B D/B
U/B U/B
Wavu Wiki Iron Fist Numpad
1~2 [12] LP~RP
u/f+4 f,F+3 u/f4>fF3 9RK,66LK
d,D/B+4 3~3:4 dD/B4>[33]:4 21RK,LK~LK:RK

Numpad style is more common in South Korea and Japan. In Japan, LP+RP and LK+RK are often shortened to WP and WK respectively.