Feng punishers (Tekken 7)

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Revision as of 15:17, 11 March 2022 by RogerDodger (talk | contribs)
Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.

Old table (TODO: copy to above)

Standing
Enemy Move Damage Frames
-10 1,2,2 26 +3
1,2,2,B 26 +5 BT
1,3 24 +6[1]
2,4,1,B 18 -2 BT[2]
-13 b+1+2 33 +19a (+14a)
-15 u/f+4[3] 15 +33a (+23a)
-18 f+4 18 +52a
-19 f+1+2 28 +58a (+38a)
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 ws4 18 +7
-13 ws1,2 29 +1
-15 ws3 20 +33a (+23a)
-20 cc f+1+2 28 +58a (+38a)
-23 u/f,n,4 25 +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-20 4~3 20 +5 (-5a)
-24 d+3+4 19 -2 (-12a)
-32 ff+3 24 +5 (-5a)
-32 BT 3 24 +5 (-5a)
Whiff
Move Damage Frames Risk
f+3,4 30 +33 (+23a) -18 on block
  1. Leaves opponent closer than 1,2,2
  2. Leaves opponent much closer than 1,2,2,B
  3. Very bad range