Template:WhiffPunisherTable/doc

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This page is for Tekken 8. For Tekken 7, see Template:WhiffPunisherTable7.

Displays characters' whiff punishers in a table.

Related templates

  • {{Move}} - show detailed information for a move and store it in a cargo table.
  • {{MoveQuery}} - show detailed information for an already defined move.
  • {{MoveGet}} - get one field of an already defined move.
  • {{MoveInherit}} - create a new move based on an already defined move. Primary usage - inherit properties of a generic move.
  • {{PunisherTable}} - show information for character punishers and store them in a cargo table. Depends on the data defined by {{Move}}.
  • {{PunishmentChart}} - display a chart of punishment damage for a character. Depends on the data defined by {{PunisherTable}}.
  • {{WhiffPunisherTable}} - show information for character whiff punishers. Depends on the data defined by {{Move}}.

Usage

{{WhiffPunisherTable
|{{o| moveId = Bryan-1,4 }}
|{{o| moveId = Bryan-4,3
    | riskNote = <ref>4,3 is unsafe but can threaten extensions.</ref> }}
|{{o| moveId = Bryan-df+2,1
    | riskNote = <ref>2nd hit is a duckable high at -22.</ref> }}
|{{o| moveId = Bryan-ws3 | speed = i12(~14) }}
|{{o| moveId = Bryan-f,F+2 | speed = i13(~16) }}
|{{o| moveId = Bryan-ws1 | speed = i15(~17) | staple = 77 }}
|{{o| moveId = Bryan-b+4 | mini = 50 | wall = 80 }}
|{{o| moveId = Bryan-f,n,b+2 | speed = i14(~16) | staple = 77 }}
|{{o| moveId = Bryan-Sway.2,4 | speed = i15(~17) | mini = 59
    | riskNote = <ref>qcb+2 on its own is safe at -9 and hard to challenge given the extension CH launches, and qcb+2,4 is delayable enough to [[hit confirm]] off of random whiffs, but not the hit itself.</ref><ref>2nd hit is a duckable high at -32.</ref> }}
|{{o| moveId = Bryan-f+4,1 | staple = 72 }}
|{{o| moveId = Bryan-f,F+4 | staple = 82
    | speed = i17(~20) | speedNote = <ref>f,F+4 more often connects on its second active frame (i17) when used at range.</ref> }}
|{{o| moveId = Bryan-ss1 | speed = i17(~26) | staple = 75 }}
}}

Parameters

Template takes 1 or more unnamed parameters - punishers.

Each punisher is an {{o}} with following parameters:

Parameter Required Description
moveId ✔︎ Unique id of the move.
mini Max damage of a mini combo, if any. See Template:PunisherTable7#Parameters.
staple Max damage of a staple combo, if any. See Template:PunisherTable7#Parameters.
wall Max damage of a wall combo, if any. See Template:PunisherTable7#Parameters.
rage Max damage of a rage combo, if any. See Template:PunisherTable7#Parameters.
${column} Overrides value of any column:
  • move - Overrides move input. See Template:PunisherTable7#Parameters.
  • speed - Overrides startup of the move which by default is the 1st active frame. Useful when move is done using motion input or has multiple active frames.
    • Example: Bryan's f,F+4 is i16~19. At range range often connects on 2nd active frame, which makes it i17 at the fastest, and if you count motion input it becomes i17(~20).
  • range - Overrides move range.
  • damage - Overrides move damage. See Template:PunisherTable7#Parameters.
  • risk - Overrides move risk.
    • Example: moves with stance transitions have different advantage with and without a transition.
  • hitbox - Overrides move hitbox.
${column}Note Add a note to any of the columns. Notes should be in ref tag.

Example

Whiff punishers
Move Speed Range Damage Risk Hitbox
1,4 i10 2.30 21 -7 High
4,3 i12 2.24 27 -10[1] High
df+2,1 i13 2.23 23 -4[2] Mid
ws3 i12(~14) 2.32 18 -10 Mid
f,F+2 i13(~16) ~3.05 32 -9 High
ws1 i15(~17) 2.24 20 (77) -16 Mid
b+4 i16 2.18 18 (50/79) -10 Mid
f,n,b+2 i14(~16) 2.43 20 (77) -7 High
qcb+2,4 i15(~17) 2.72 41 (59) -9[3][4] Mid
f+4,1 i18 2.71 20 (72) -13c Mid
f,F+4 i17(~20)[5] ~2.9 32 (50) -9c High
ss1 i17(~26) ~3.1 23 (75) -5 High
  1. 4,3 is unsafe but can threaten extensions.
  2. 2nd hit is a duckable high at -22.
  3. qcb+2 on its own is safe at -9 and hard to challenge given the extension CH launches, and qcb+2,4 is delayable enough to hit confirm off of random whiffs (but not the hit itself).
  4. 2nd hit is a duckable high at -32.
  5. f,F+4 more often connects on its second active frame when used at range.