Stage break

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Revision as of 17:55, 17 November 2023 by Lume (talk | contribs) (more info on wall breaks and more links)

Stage breaks are stage-unique interactions that allow for extended combos.

Types of breaks

There are currently 3 types of stage breaks:

  • Wall Break
  • Balcony Break
  • Floor Break

Wall and balcony breaks

Both are initiated by:

  • Moves that wallsplat against a breakable wall and balcony, but they will not break a wall if they hit opponent already on a wall.
  • Wall break moves will break a wall when opponent is on the wall, but not standing opponent.
  • Tailspin moves will do both.

Floor breaks

Floor breaks are initiated either by using a spiking move on an airborne opponent, a move that slams the opponent, or by using a move that floor breaks outright (such as Heihachi's 2+4 throw).

Stages

To see which stages have which breaks, go here.

Combos

Upon a break, damage to each move in the combo is scaled 10% down in addition to airborne combo scaling.

See also Combo for more detailed explanation in the context of combos