Stage breaks are stage-unique interactions that allow for extended combos.
Types of breaks
There are currently 3 types of stage breaks:
- Wall Break
- Balcony Break
- Floor Break
Wall and balcony breaks
Both are initiated by:
- Moves that wallsplat against a breakable wall and balcony, but they will not break a wall if they hit opponent already on a wall.
- Wall break moves will break a wall when opponent is on the wall, but not standing opponent.
- Tailspin moves will do both.
Floor breaks
Floor breaks are initiated either by using a spiking move on an airborne opponent, a move that slams the opponent, or by using a move that floor breaks outright (such as Heihachi's 2+4 throw).
Stages
To see which stages have which breaks, go here.
Combos
Upon a break, damage to each move in the combo is scaled 10% down in addition to airborne combo scaling.
See also Combo for more detailed explanation in the context of combos