Claudio punishers (Tekken 7)

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Punishers for tricky moves
Various Slide ws1
Generic FUFT.4 2,1
Alisa
  • b+4,4
  • b+4,4,3+4~1
uf+3+4
  • b+3+4
  • b+3+4,3+4
df+1,2
db+4 cc 3+4
Asuka b+3
  • 1+2,1+2,f+2[1](can whiff)
  • f,F+1+2[1]
Claudio f+2,2 iWR.2[1]
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+4
R.f,n,d,df+4,3+4
Eddy 3~4 uf+4
b+3,3 b+3
Heihachi f,F+2 f+1+2,1+2[2] (can whiff)
Jack-7 R.b+1+2 df+1,2
d+1+2 f,F+4
Law db+3+4 df+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
SS f,F+1+2[1]
Paul
  • d+4,2:1+2
  • qcf+2
1+2,1+2,f+2[1]
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 b+3,3
AOP.4~3
  • uf+3+4
  • cc b+3
Standing
Enemy Move Damage Frames
-10 1,2 19 +6
-12 4,3 30 +15kg
f+2,2[1] 33 +40a (+9)[3]
-13 d+1+2 28 +8a (-1)
-14 df+3,1 34 +29a (+14)
b+2[1] 30 +9a[4]
-15 df+1,2 23 (?) +31a (21)
uf+4 13 (?) +33a (23)
Crouching
-11 ws4 18 +5
-12 ws1,1 27 +9
STB ws1,2 35 +14a (+5)
-14 FC df+2,2[1] 34 +18a[5]
FC df+2,1+2 34 +9a (0)
-15 ws2[1] 20 (?) +26a (+16)[6]
Back-turned opponent
-10 1,2 19 +6
-12 1+3 (or 2+4) 50 0
2,1,2 48 +10a (+1)
-15 uf+4 13 (?) +33a (+22)
-16 STB f+1+2,1+2 30 (?) +64a
-17 STB b+4,3,2 62 (?) +52a
Grounded opponent
-16 d+3 9 -3 (-11)[7]
-20 ss4 16 -1 (-9)[7]
-24 db+3 18 -4 (-12)[7]
-25 3+4 16 +6[8]
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.12 19 -1 High
2,1 i10 2.25 23 -6 High
f+2,2[1] i12 2.27 33 -26[9] High
df+3,1 i14 2.30 34 -12 Mid
df+3,2 i14 2.30 24 -2/-21[10] Mid
b+2 i14 2.47 25 -9 High
df+1,2 i15 2.32 23 (?) -15 Mid
uf+4 i15 2.27 13 (?) -13 Mid
1+2,1+2,f+2 i17 2.77 58 -14 Mid
b+4,1 i17 2.91 28 -8/-29[10] Mid
b+4,2[1] i17 2.90 30 -12 Mid
R.b+4,2,F[11] i17 2.90 33 (?) +7 Mid
b+1 i18 2.43 25 -5 Mid
uf+3+4 i20 3.07 24 -11 Mid
b+1+2 i22(~23) 3.35 25 -13 Mid
3+4 i24(~26) 3.53 20 -10 Mid
uf+2 i25 3.09 25 -3 Mid
f,F+2,2[1] i14(~17+) 2.8~ 34 -2/-31[10] Mid
f,F+2,1+2 i14(~17+) 2.8~ 34 -13 Mid
f,F+4 i15(~18+) 3.2~ 20 -5 Mid
f,F+1+2[1] i17(~20+) 3.2~ 23 -8 Mid
WR.2[1] i16(~21+) 4.5~ 40 +7 High
ws4 i11 2.16 18 -6 Mid
ws1,1 i12(~13) 2.29 27 -12/-31[10] Mid
ws1,2 i12(~13) 2.29 24 -9 Mid
ws2 i15 2.30 20 (?) -5 Mid
ws3 i16 2.49 20 -8 Mid
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 On hit, grants access to STB status if you do not already have STB.
  2. Launches if you have STB status.
  3. +19 (-12) when gaining STB.
  4. -11 when gaining STB.
  5. -8a when gaining STB.
  6. +24a (+14) when gaining STB.
  7. 7.0 7.1 7.2 Adds an additional -2 to the tech frames if opponent is Face Down.
  8. -10a (-20) if opponent is Face Down.
  9. This move has tremendous pushback making it harder to punish.
  10. 10.0 10.1 10.2 10.3 Duckable high.
  11. Grants STB status even on block.