Leroy

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Leroy
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch {{{launch}}}
CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check {{{midCheck}}}
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #T8_Leroy

This page is for Tekken 8. For Tekken 7, see Leroy (Tekken 7).

Fast attacks, devastating offense and tricky parries, Leroy, the solitary warrior, is an aggressive fighter defined by his stance mix-ups, parries and counter hit moves.

Space control moves, such as Zhuan Shen Jiao (b+4) and Chanhui Zhang (d+1+2) complement movement, creating opportunities to use whiff punishers, including Chain Punch: Stem (1+2, 1+2, 1), a hit confirmable Heat Engager. This allows for a safe approach. At close range, combine Hermit’s Fist (b+1) and Outcast Arrow (b+1+2) - two fast counter hit moves - with poke attacks and his Sabaki (d/b+1+2) to condition the opponent to block. Open them up with the mix-up low: Twin Snake Strike (d+3, 2) which leads into Hermit stance mix-ups. In stance, dissuade counter attacks with Chain Punch: Root (1+2, 1), another hit confirmable Heat Engager, and mix it up with low attacks.

Leroy’s parry; Twin Dragon Gate (b+2), parries high and mid strikes, including typically unparryable moves such as knee strikes and jumping attacks. Combined with his sabakis and counter hits, Leroy is risky to challenge. However, Leroy’s gap closing attacks are lacking. Patient opponents that seldom make mistakes can make him struggle to obtain momentum and force him to gamble. Many of Leroy’s attacks also knock the opponent away, compounding his issues maintaining optimal range. When he does get in though, he excels.

Armed with powerful parries that are uniquely combined with strong mix-ups and counter hits, any foe of this Wing Chun master will get more than their feelings hurt!

Strengths
  • i12 safe on block mid counter hit launcher
  • Parry attacks that lead to heat mix-ups and combos
  • Excellent from any range despite being a close range specialist due to long limbs and forward momentum attacks
  • Variety of pokes good for many situations
Weaknesses
  • Mix ups outside of stance is weak
  • Weak throw mix ups
  • Requires good hit confirmation for counter hit strings
Mashing
importance
★★★★★
value
★★★★★
dexterity
★☆☆☆☆
rhythm
★★☆☆☆
Blocking
importance
☆☆☆☆☆
value
☆☆☆☆☆
dexterity
★★★★★
rhythm
★★★★★

External links