Kuma movelist

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Heat

Some hold moves can have shortened max level holds (db+1,2* etc.)
Allows the use of the powered up version of Bear Roll (FC.1+2, ROL.1 etc.)
Allows the use of Wind Bear Fist (H.df+2+3), Fresh Wind Bear Fist (H.df+2+3*)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+2c
i16
pc
Heat Burst
Demon Bear Breath

1+2

m
25
i13~14
Balcony Break
Heat Engager
Bear Slash

b+1

m
24
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X

b+1+2

hh
10,​20
i18~19
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear

f,f,F+1+2

m
30
i20~24
Balcony Break
Heat Engager
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear

HBS.d+1+2

m
22
i16~20
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)
Wind Bear Fist

H.df+2+3

sm
20
+39 (+29)
i15~16
  • Partially uses remaining heat time
  • H.f,n,d,df+2 to power up
Fresh Wind Bear Fist

H.df+2+3*

sm
26
+45 (+35)
i25~26
  • Partially uses remaining heat time
  • H.f,n,d,df+2* to power up
  • Cannot absorb with power crush
Salmon Fishing Cast

H.2+3

m
51
+33 (+23)
i13~15
Heat Smash

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
i10

1,1

h,​m
5,​8
-4c
,i22~23
G-Clef Cannon

1,​1,1

h,​m,​m
5,​8,​14
+69 (+23)
,i22~23
Tornado
Angry Lumberjack

1,2

h,​h
5,​25
+11 (+2)
,i22~24
Balcony Break
  • chip damage on block

2

h
10
i10

2,1

h,​m
10,​11
,i16
Bear Combo Middle

2,​1,2

h,​m,​m
10,​11,​22
+31 (+21)
,i33~34
Bear Combo Low

2,​1,3

h,​m,​l
10,​11,​13
-2
,i18
Demon Bear Breath

1+2

m
25
i13~14
Balcony Break
Heat Engager
Hunting

3+4

sp
  • Alternate input: FDFA.3+4
  • Transition to HBS

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
11
i12
Wild Lumberjack

f+2,1

h,​h
1120
+36 (+10)
i20
Balcony Break

f+1+2

m
16
i18
Bear Claw Cross

f+1+2,1+2

m,​m
1614 (9)
+65 (+49)
i30~31
Tornado
Shape-Up Kick

f+3+4

l
20
+6
i28~30
Shape-Up Hip

f+3+4,3+4

l
20

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
6
i15~16

df+1,2

m,​m
6,​9
,i22~23
Grizzly Rampage

df+1,​2,1+2

m,​m,​m
6,​9,​20
+17
,i25~26

df+2

m
10
i15~16
Kuma Musou

df+2,1

m,​m
10,​12
+35 (+25)
,i20~21

df+3

m
13
i16
Honey Trap

df+3,2

m,​h
13,​24
+22
,i27~28
  • chip damage on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hip Smash

d+1+2

m
28
+20 (+10)
i14~15
Balcony Break
Bear Sit

d+3+4

sp
  • Alternative input: db+3+4
  • Transition to ROL with input SIT.F
  • Transition to California Roll with input SIT.B

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

h
11
i14~15
Double Wild Slap

db+1,2

h,​m
1120
+4
i17~18
  • Can hold
  • Transition to HBS with input D or 3+4
Double Wild Slap

db+1,2*

h,​m
1120
+13
i34~35
  • chip damage on block
  • Transition to HBS with input D or 3+4
Fresh Wild Slap

db+1,2**

h,​m
1130
+42
i47~48
  • chip damage on block
  • Cannot absorb with power crush
  • shortened hold during Heat (consumes remaining time)
  • Transition to HBS with input D or 3+4
Bear Lariat

db+2

l
10
-1
i18
  • Transition to HBS with input D or 3+4
Bear Pump in Pedal

db+3

l
12
+1
i18
Spinning Kuma

db+4

l
20
+6
i21~22

db+1+2

mm
4,​4
i14~15

db+1+2,1+2

mm,​mm
4,​4,​4,​4
,i15~16
Drum Roll

db+1+2,​1+2,2

mm,​mm,​m
4,​4,​4,​4,​18
+22 (+12)
,i20~21
Salmon Hunter

db+2+3

l
30
+39
i32~34
  • Hold to power up and deal more chip damage on block
Salmon Hunter

db+2+3*

l
40
+39
i45~47
  • chip damage on block
Fresh Salmon Hunter

db+2+3**

l
60
+43
i60~62
  • chip damage on block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash

b+1

m
24
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

b+2

m
12
i15

b+2,1

m,​h
12,​14
,i23
  • Transition to HBS with input D or 3+4
  • Transition to ROL with input F
Howling Bear

b+2,​1,1+2

m,​h,​m
12,​14,​20
+15 (+6)
,i26
Balcony Break

b+2,2

m,​m
12,​15
,i25
Salmon Massacre

b+2,​2,1

m,​m,​m
12,​15,​25
+25 (+15)
,i35~39
Tornado
Bear X

b+1+2

hh
10,​20
i18~19
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
High Jinks

b+3+4

m
20
+61
i22~23
  • Alternate input: ws3+4
Tornado
Deadly Claw

b+1+4

ub(m)
25
+60
i60~62
  • Transition to HBS with input D or 3+4
Rolling Bear

b+1+4,f,f

sm
40
+42
i55~130
  • Input b+1+4,f,F to extend

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Skip

ub+1+2

l
25
+12
i31~32
  • Cancel into HBS with input D or 3+4
Big Bear Attack

u+1+2

m
24
+3
i18~23
  • Transition to HBS with input D or 3+4
Pancake Press

u+3+4

m
21
+20
i34~39
  • Transition to SIT
Hornet Sweep

uf+1

m
20
+22
i26~28
  • Alternate input: ub+1 or u+1
  • chip damage on block
Ultra Kuma

uf+2

m
27
+30
i28~30
Balcony Break
Homing
  • Alternate input: ub+2 or u+2

uf+3

m
13
i16~17

uf+3,4

m,​m
13,​9 (6)
+21
,i10~12
Bear Double Hop Kick Combo

uf+3,​4,1+2

m,​m,​m
13,​13,​11 (7)
-2
,i18~19
Spike
  • Transition to HBS with input D or 3+4

uf+4

m
20
i29~30
Balcony Break
Hell Axle

uf+4,3

m,​m
20,​17 (11)
+21 (+14)
,i20~21
Balcony Break

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

HBS (Hunting)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ROL (Bear Roll)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SIT (Bear Sit)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Type 38 Eradication Weapon: Aramaki

R.df+1+2

m
55
i20
Rage Art
  • Erase opponent's recoverable health on hit

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

External Links