Claudio (Tekken 7) |
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Movelist & frame data (Tekken 7) |
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This page is for Tekken 7. For Tekken 8, see Claudio movelist.
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.df+1+2
m
55–82
-22
+11d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.b+4,2,F
m,m
10,20
- Doesn't consume rage until after the attacks, so actually does 11,22 damage
- Hitstop 20f on 2nd hit
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Scattered Ashes
1,2
h,h
7,12
-1
+6
i10
,i13~14
t43 r18
- Jail from 1st hit with 5f delay
- Input can be delayed 5f
- Move can be delayed 4f
Absolve
1,3
h,l
7,11
-12
-1
i10
,i22
r31
- Combo from 1st CH with 3f delay
- Input can be delayed 5f
- Move can be delayed 4f
Circle of Judgement
2,1,2
h,m,m
10,13,25
- Combo from 2nd CH with 14f delay
- Input can be delayed 15f
- Move can be delayed 10f
Battle Scars
4,3
h,h
17,13
- Combo from 1st hit with 5f delay
- Combo from 1st CH with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
1+2,1+2
m,t
20,20
+0
i17
t82
- Combo from 1st hit
- Only comes out on hit
- Doesn't work at tip range
- Doesn't work in the side or back
- Not a timed input
Crimson Delta Edge
1+2,1+2,f+2
m,t,t
20,20,18
-5d or +0d
i17
STB
- Combo from 1st hit
- -5d vs FUFT when gaining STB
- +0d vs FUFA if already STB
- Deals 20 damage with input b,f+2
- Not a timed input
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trinity of Pain
f+2,1,1+2
h,m,m
9,12,25
-18
+7a (-2)
i12
,i21~22
r37
- Combo from 1st CH with 13f delay
- Input can be delayed 13f
- Move can be delayed 10f
Deadly Sin to Starburst
f+2,2
h,m
9,20
-27
+40a (+9)
i12
,i14
r46
- Combo from 1st hit
- Transition to r67 STB on hit without STB
- Input can be delayed 4f
Cross Arm Strike
f+1+2,1+2
m,m
10,20
-14
+4
i16
,i18
r36
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dispel Magic
df+3,1
m,m
14,20
-12
+29a (+14)
i14
,i17
r36
- Combo from 1st hit with 14f delay
- Input can be delayed 14f
- Move can be delayed 10f
Dispel Force
df+3,2
m,h
14,10
-2
+4
i14
,i15
r21
- Combo from 1st hit with 14f delay
- Input can be delayed 14f
- Move can be delayed 9f
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gravity Point
d+2,2
L,L
11,10
-12
+0
i20
,i11~12
,cs1~
r30 FC
- Jail from 1st block
- Combo from 1st CH
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Claws
db+2,1
s,m
8,12
-13
+3
i11
,i18
,cs1~
r32 FC
- Alternate input hFC.2,1
- Combo from 1st CH
Lagrange Needle
db+4,3
l,h
7,10
-11
+0
i15
,i18
r30
- Jail from 1st attack
- Input can be delayed 1f
Nova Eruption
db+1+2
m,m
20,20
-4
+37a (+6)
i21 i56
r49
- Combo from 1st hit
- Evade with sidestep from 1st block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spinning Skies
b+2
h
30
-9
+9a
i14~15
t45 r30
- Transition to r52 STB on hit without STB
- Can evade some highs
Crescent Heel
b+3,3
m,m
16,21
- Combo from 1st CH with 6f delay
- Input can be delayed 9f
- Move can be delayed 8f
- Interrupt with i5 from 1st block
Shining Wind
b+4,1
m,h
10,18
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Move can be delayed 12f
Shining Ray
b+4,2
m,m
10,20
-12
+29a (+3)
i17
,i20
r37
- Transition to r45 STB on hit without STB
- Hitstop 20f on hit
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Move can be delayed 12f
b+4,3
m,h
10,14
-12
-4
+1
i17
,i22~23
r33
- Combo from 1st hit with no delay
- Comvo from 1st CH with 8f delay
- Move can be delayed 12f
Axial Ray
b+4,3,2
m,h,m
10,14,20
-13
+16a
i17
,i31~32
,js1~
r33
- Combo from 2nd CH
- Interrupt with i9 from 2nd block
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knuckle
uf+1
m
12
-12
-1
i18
js9~
r31
- Alternate input u+1 (jumps up)
- ub+1 (jumps backwards)
Ground Slash Nova
uf+3
m
21
- Alternate input u+3 (jumps up)
- ub+3 (jumps backwards)
Sky Slash Nova
uf+4
m
13
- Alternate input u+4 or uf+4
- Transition to r29 on hit
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Guns
f,F+2,2
m,h
14,20
-2c
+18a
i14
,i14~15
r31
- Alternate input FC.df+2,2
- Transition to r57 STB on hit without STB
- Combo from 1st hit with 13f delay
- Input can be delayed 13f
- Move can be delayed 7f
Bringer of Justice
f,F+2,1+2
m,m
14,20
-13
+9a (+0)
i14
,i18~19
r34
- Alternate input FC.df+2,1+2
- Combo from 1st hit with 10f delay
- Input can be delayed 13f
- Move can be delayed 10f
- Hitstop 20f on hit
Orbit Slice
f,F+1+2
m
23
-8
+9a
i17~18
r35
- Can't be buffered
- Transition to r47 STB on hit without STB
Ira
f,f,F+2
h
40
+7
+24a (+19)
i13~16
js3~
t44 r28
- Can't be buffered
- Alternate input wr2
- Wall crush on block +17g
- Transition to r51 STB on hit without STB
- Hitstop 20f on hit
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Noble Step
ws1,1
m,h
12,15
-12
+9
i12
,i20
r31
- Combo from 1st hit
- Input can be delayed 1f
Axino
ws1,2
m,m
12,12
-9
+4
+9
i12
,i28~29
r30
- Combo from 1st hit
- Interrupt with i10 from 1st block
STB
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cross Arm Impact
f+1+2,STB.1+2
m,m
10,20
- Often written STB.f+1+2,1+2
- Combo from 1st hit with 11f delay
- Input can be delayed 11f
- Move can be delayed 10f
Axion Burst
d+1,STB.2
m,m
16,23
+8
+14a (+5)
+46a (-1)
i17~18
,i28~29
r30
- Often written STB.d+1,2
- Combo from 1st hit
Gravity Zone
d+2,STB.2
L,L
11,17
- Often written STB.d+2,2
- Jail from 1st block
- Combo from 1st CH
Nova Burst
STB.db+1+2
m,m!
20,20
+36a (+5)
i21 i56
r49
- Combo from 1st hit
- Evade with sidestep from 1st block
- Hitstop 20f from 2nd hit
Avaritia
b+4,3,STB.2
m,h,m
10,14,38
- Often written STB.b+4,3,2
- Combo from 2nd CH
- Interrupt with i9 from 2nd block
Axino Burst
ws1,STB.2
m,m
12,23
+8
+14a (+5)
+46a (-1)
i12
,i28~29
r30
- Often written STB.ws1,2
- Combo from 1st hit
- Interrupt with i10 from 1st block
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
(Back to wall).b,b,UB
m
21
+0c
+8a
i36~38
fs5~7 is8~13 js14~
r30
- Can't be buffered
- UB is held for 5 frames
- Frame counts are from first frame of UB
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Roche Limit
2+4
t
35
-6
+0d
i12~14
t39 r25
- Throw break 1 or 2
- Side switch on hit
- Recovers in FUFA on hit
Prayer into the Void
Right throw
t
40
-3
+1d
- Throw break 2
- Can side switch on hit
Gula
f,f+3+4
t
40
-6
+1d
i12
t39 r27
- Throw break 1+2
- Side switch on hit
- Can be buffered
10 Strings
10 Hit Combo | ||||||||||
Input | 2 | 1 | 3 | 1 | 4 | 3 | 2 | 4 | 3 | STB.2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | h | m | m | m | l | h | m | m | h | m |
Damage | 10 | 13 | 6 | 10 | 5 | 7 | 10 | 15 | 10 | 20 |
Startup | i12 | ,i20 | ,i31 | ,i17 | ,i28 | ,i18 | ,i27 | ,i49 | ,i22 | ,i26 |
Block | +0 | -11 | -27 | -17 | -21 | -26 | -21 | -26 | -34 | -27 |
Hit | +6 | -5 | -16[1] | -11 | -10 | -15 | (+9a) STB | -15 | -15 | (-35d) |
Combo | Hit | Hit | CH[2] | Hit | Hit | Hit | Hit |