Bryan movetable

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Revision as of 15:33, 7 March 2024 by Kaladin (talk | contribs) (Created page with "{{Navbox Bryan}} {{Navbox movetable}} == Full MoveTable == {{MoveTable|strings=yes}} == String Extensions Excluded == {{MoveTable}}")
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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Bryan-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Bryan-1+2 i17~18 m 15 -7 +6
Homing
Bryan-1,2 ,i12 ,h ,8 -3 +8 +9 Jail from 1st attack
Bryan-1+2,1 ,i23~24 ,h ,15 -1 +6
  • Combo from 1st hit
  • Enter SWA +0 +7 r15 with b
Bryan-1,2,1 ,i19 ,m ,18 -6 +6 +65a Combo from 2nd CH with 10f delay
Bryan-1+2,2 ,i26~27 ,m ,20 -14 +51d (+20)
  • Combo from 1st hit with delay
Bryan-1,2,3 ,i24 ,L ,15 -12 +2 +14a
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
Bryan-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Bryan-1,2,4 ,i20 ,h ,24 -5 +20a (+11)
Heat Engager
Heat Dash +34a +5g
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 3f delay
  • Move can be delayed 2f
Bryan-1+3 i12~14 t 35 -3 -2d
Floor Break
  • Throw break 1 or 2
Bryan-1+3+4 i28~31 m! 0 +16
  • Cancellable with any input on frames 1~31
  • Gain SNE
  • -34 if not cancelled
Bryan-1,4 ,i15 ,h ,14 -7 +4 Jail from 1st attack
Bryan-1,4,2 ,i24 ,h ,18 -7 +4 +53a
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 18f
  • Move can be delayed 16f
  • Cancel into 1,4,2,1 with f+1
  • Cancel into 1,4,2,4 with f+4
  • Interrupt with i8 from 3rd block
Bryan-1,4,2,1 ,i19 ,h ,16 +0 +55a
  • Enter SLS +7 +62a r13 with f
  • Cancel to r9 SS with u_d
  • Input can be delayed 8f
  • Move can be delayed 6f
Bryan-1,4,2,1,2 ,i24 ,h ,22 -9 +41d (-17)
Balcony Break
  • Input can be delayed 1f
Bryan-1,4,2,1,4 ,i25~26 ,m ,21 -10 +37a
Tornado
Strong Aerial Tailspin
  • Can hit grounded while off-axis
Bryan-1,4,2,4 i30~31 ,m ,21 -5 +40a (+14) <div class="plainlist">
  • ,js16~31
  • fs32~34</div>
Strong Aerial Tailspin
Balcony Break
Bryan-1,4,3 ,i21 ,m ,15 -10 +1 Combo from 2nd CH with 5f delay
Bryan-1,4,3,3 ,i23 ,h ,18 -7 +7 +14a Combo from 3rd CH
Bryan-2 i10 h 10 +1 +7
Bryan-2,3 ,i16 ,m ,14 -10 +6 +16a (+7)
  • Combo from 1st hit with 1f delay
  • CH frames also apply to combo from 1st CH
  • Balcony break on CH
Bryan-2+4 i12~14 t 35 -6 +0d
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
Bryan-3 i16 m 14 -4 +7
Bryan-3,2 ,i22 ,m ,11 -10 +1 Combo from 1st CH
Bryan-3,2,1 ,i20 ,m ,10 -9 +2
  • Combo from 2nd hit
  • Combo from 1st CH
Bryan-3,2,1,2 ,i19 ,m ,14 -10 +19a (+10)
Balcony Break
  • Combo from 3rd CH with 2f delay
Bryan-3,2,1,4 ,i22 ,L ,12 -11 +0 Combo from 3rd CH with 3f delay
Bryan-3,3 ,i23 ,h ,13 -6 +6 Combo from 1st CH
Bryan-3,3,2 ,i22~23 ,h ,20 -7 +43a (+33)
Tornado
  • Combo from 2nd CH
Bryan-3,3,4 ,i28 ,m ,25 -12 +37d (-21)
Balcony Break
  • Combo from 2nd CH
Bryan-3+4 i18 m 20 -13 +8 +59a Balcony break on airborne hit
Bryan-3+4,SNE.2 ,i14~15 ,m ,20 -1 +35a (+9)
Balcony Break
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (8)
  • Interrupt with i5 from 1st block
  • Unparryable by traditional parries, Asuka, Nina, etc
Bryan-3+4,SNE.2* ,i55~56 ,m ,30 +9g~+10g +66a (+50)
Tornado
Reversal Break
Balcony Break
  • Consumes SNE
  • Chip damage on block (12)
  • Wall splat on block
Bryan-4 i12 h 15 -7 +6
Bryan-4,3 ,i24~25 ,m ,12 -10 +2 Combo from 1st hit
Bryan-4,3,4 ,i24~25 ,m ,16 -12 +14a (+5)
Balcony Break
  • Hold to power up and deal more chip damage on block
Bryan-4,3,4 ,i40~41 ,m ,25 -6 +35a (+9)
Balcony Break
  • Chip damage on block
Bryan-4,3,f+4 ,i24~25 ,h ,18 -5 +6 +31a (+21) Combo from 2nd CH
Bryan-b+1 i20~21 m 21 +4 +7c +78a (+58)
Spike
Elbow
Bryan-b+1+3 +31 ps5~12
  • Parries high or mid punches
Bryan-b+1+3,P.2 ,i13~14 ,h ,30 -10 +20d (-38)
Balcony Break
  • Gain SNE on hit
  • SNE gain is r25
  • +40d (-18) if Bryan has SNE already
  • Chip damage on block
Bryan-b+1+4 i28 m 26 -9 +7c
Spike
Bryan-b+1+4* i53 m! 45 +7a
Spike
Bryan-b+2 i17 h 18 -7 +4 +53a
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
Bryan-b+2,1 ,i19 ,h ,16 +0 +55
  • Enter SLS +7 +62a r13 with f
  • Cancel to r9 SS with u_d
  • Inpput can be delayed 17f
  • Move can be delayed 16f
Bryan-b+2,1,2 ,i24 ,h ,22 -9 +41d (-17)
Balcony Break
Bryan-b+2,1,4 ,i25-26 ,m ,20 -10 +37a
Tornado
  • Can hit grounded when off-axis
Bryan-b+2,4 ,i30-31 ,m ,21 -5 +40a (+14) <div class="plainlist">
  • ,js16~31
  • fs32~34</div>
Strong Aerial Tailspin
Balcony Break
Bryan-b+3 i19 m 12 -7 +4 Enter SLS +1 +12g r18 with f
Bryan-b+3 m 12
Bryan-b+3,1+2 ,i22 ,m ,25 -6 +4c +20d
Spike
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12
  • Move can be delayed 10
Bryan-b+3,2 ,i16 ,h ,12 -4 +7 Combo from 1st CH
Bryan-b+3,2,1 ,i20 ,m ,10 -9 +2
  • Combo from 2nd hit
  • Combo from 1st CH
Bryan-b+3,2,1,2 ,i19 ,m ,14 -10 +19a (+10)
Balcony Break
  • Combo from 2nd CH
Bryan-b+3,2,1,4 i22 ,L ,12 -11 +0
  • Combo from 2nd CH
Bryan-b+3,4 ,m ,18
Bryan-b+3,4,1 ,m ,5
Bryan-b+3,4,1,2 ,m ,7
Bryan-b+3,4,1,2,1 ,h ,3
Bryan-b+3,4,1,2,1,4 ,h ,8
Bryan-b+3,4,1,2,1,4,2 ,h ,5
Bryan-b+3,4,1,2,1,4,2,1 ,h ,5
Bryan-b+3,4,1,2,1,4,2,1,4 ,m ,10
Bryan-b+3,4,1,2,1,4,2,1,4,2 ,h ,20
Bryan-b+4 i16 m 18 -10 +15
Knee
Bryan-Back throw t 60 -1d Unbreakable
Bryan-(Back to wall).b,b,UB i29~30 m 25 -1 +45d (-13) <div class="plainlist">
  • fs5~13
  • js14~33
  • fs34~36</div>
Balcony Break
Bryan-b,B+4 i21~33 M 24 -19~-7 -7a~+5a <div class="plainlist">
  • js18~32
  • fs33~</div>
Spike
Bryan-b,df+4 i29 l 25 -13 +14g +29a
  • Cancel to r26 with B
Bryan-d+1+2 i17 m,m 10,15 -10 +3
  • Combo from 1st hit
  • Can be canceled into stances after 24 frames
  • Enter SLS -3 +10g r13 with f
  • Enter SWA -5 +8 r15 with b
  • Opponent is further away on CH
Bryan-d+1+2~2 i30 m 24 +7 +53a
Spike
  • Chip damage on block
Bryan-d+1+2,3 ,i27~28 ,l ,20 -13 +5 +25a
Bryan-d+2 i14~15 m 17 -2 +8c
Spike
Elbow
Bryan-d+2,3 ,i22 ,m ,21 -10 +16a (-1) +32a (+18)
Balcony Break
Knee
  • Combo from 1st CH with 10f delay
  • Move can be delayed 9f
Bryan-d+3 i16 l 10 -11 +0
Bryan-d+3,2 ,i21 ,h ,22 -7 +35a (+9)
Balcony Break
  • Combo from 1st CH
  • Gain SNE on hit with 1+2
Bryan-d+3+4 i19 l 16 -12 -1 +4 Can hit grounded on certain ranges
Bryan-d+3+4,2 ,i19 ,m ,25 -12 +14a (-3)
Tornado
Balcony Break
  • Combo from 1st CH
Bryan-d+4 i15 L 13 -11 +0
Bryan-db+1+2 i15 i12 m,h 8,16 -9 +4
Heat Engager
Heat Dash +43a (+35), +5
  • Balcony break on airborne hit
  • Jail from 1st attack
Bryan-db+2 i15~17 m 13 -6 +8
Bryan-db+3 i16~17 L 11 -12 -1 +4 cs6~
Bryan-DF+1 i15 m 8 -5 +1
  • DF must be held for the extensions
Bryan-DF+1,1 ,i10 ,m ,2 -10 -4
  • Combo from 1st hit with 15f delay
  • Input can be delayed 16f
Bryan-DF+1,1,1 ,i10 ,m ,2 -10 -4 Combo from 1st hit
Bryan-DF+1,1,1,1 ,i10 ,m ,2 -10 -4 Combo from 1st hit
Bryan-df+1,2 ,i23 ,m ,20 -15 +1 +14a (+5)
  • Combo from 1st hit
  • Alternate inputs:
    • DF+1,1,2
    • DF+1,1,1,2
    • DF+1,1,1,1,2
  • Balcony break on airborne hit
Bryan-df+2 i13 m 12 -6 +5
Elbow
Bryan-df+2,1 ,i16 ,h ,11 -4 +5
  • Combo from 1st hit
  • Enter SWA -1 +8 r15 with b
Bryan-df+2,3 ,i23 ,m ,20 -13 +8 +59a Combo from 1st CH
Bryan-df+3 i29~30 L 20 -26 +70a (+54) cs6~
Homing
Bryan-df+4 i22~24 m 23 -6~-4 +19a
Homing
  • Balcony break on airborne hit
Bryan-f+1+2 i20~21 h 22 -9 +44d (-14) pc7~19
Balcony Break
Elbow
  • +1 on block after absorbing an attack
  • Deals chip damage on block after absorbing an attack
Bryan-f+2 i15 m 10 -10 +1
Bryan-f+2,1 ,i10 ,m ,12 -10 +1 Jail from 1st attack
Bryan-f+2,1,4 ,i18~19 ,m ,20 -13 +3a
  • Combo from 1st or 2nd hit
  • Gain SNE on hit with 1+2
  • SNE gain is r25
  • Balcony break on airborne hit
Bryan-f+2,1,SNE.2 ,i14~15 ,m ,5 -2 +9c
Elbow
Spike
  • Combo from 1st hit
  • Consumes SNE
  • Chip damage on block (1)
Bryan-f+2,1,SNE.2,3 ,i22 ,m ,7 -3 +18a (+11)
Knee
  • Combo from 1st hit
  • Chip damage on block (2)
Bryan-f+2,1,SNE.2,3,2 ,i35~36 ,m ,20 -10 +25a (-1)
Balcony Break
  • Combo from 1st hit
  • Chip damage on block (8)
  • Unparryable by traditional parries, Asuka, Nina, etc
Bryan-f+3 i16~18 m 18 +0~+2 +4~+6 +50a
Knee

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Bryan-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Bryan-1+2 i17~18 m 15 -7 +6
Homing
Bryan-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Bryan-1+3 i12~14 t 35 -3 -2d
Floor Break
  • Throw break 1 or 2
Bryan-1+3+4 i28~31 m! 0 +16
  • Cancellable with any input on frames 1~31
  • Gain SNE
  • -34 if not cancelled
Bryan-2 i10 h 10 +1 +7
Bryan-2+4 i12~14 t 35 -6 +0d
Floor Break
  • Throw break 1 or 2
  • Side switch on hit
Bryan-3 i16 m 14 -4 +7
Bryan-3+4 i18 m 20 -13 +8 +59a Balcony break on airborne hit
Bryan-4 i12 h 15 -7 +6
Bryan-b+1 i20~21 m 21 +4 +7c +78a (+58)
Spike
Elbow
Bryan-b+1+3 +31 ps5~12
  • Parries high or mid punches
Bryan-b+1+4 i28 m 26 -9 +7c
Spike
Bryan-b+1+4* i53 m! 45 +7a
Spike
Bryan-b+2 i17 h 18 -7 +4 +53a
  • Cancel into b+2,1 with f+1
  • Cancel into b+2,4 with f+4
Bryan-b+3 i19 m 12 -7 +4 Enter SLS +1 +12g r18 with f
Bryan-b+3 m 12
Bryan-b+4 i16 m 18 -10 +15
Knee
Bryan-Back throw t 60 -1d Unbreakable
Bryan-(Back to wall).b,b,UB i29~30 m 25 -1 +45d (-13) <div class="plainlist">
  • fs5~13
  • js14~33
  • fs34~36</div>
Balcony Break
Bryan-b,B+4 i21~33 M 24 -19~-7 -7a~+5a <div class="plainlist">
  • js18~32
  • fs33~</div>
Spike
Bryan-b,df+4 i29 l 25 -13 +14g +29a
  • Cancel to r26 with B
Bryan-d+1+2 i17 m,m 10,15 -10 +3
  • Combo from 1st hit
  • Can be canceled into stances after 24 frames
  • Enter SLS -3 +10g r13 with f
  • Enter SWA -5 +8 r15 with b
  • Opponent is further away on CH
Bryan-d+1+2~2 i30 m 24 +7 +53a
Spike
  • Chip damage on block
Bryan-d+2 i14~15 m 17 -2 +8c
Spike
Elbow
Bryan-d+3 i16 l 10 -11 +0
Bryan-d+3+4 i19 l 16 -12 -1 +4 Can hit grounded on certain ranges
Bryan-d+4 i15 L 13 -11 +0
Bryan-db+1+2 i15 i12 m,h 8,16 -9 +4
Heat Engager
Heat Dash +43a (+35), +5
  • Balcony break on airborne hit
  • Jail from 1st attack
Bryan-db+2 i15~17 m 13 -6 +8
Bryan-db+3 i16~17 L 11 -12 -1 +4 cs6~
Bryan-DF+1 i15 m 8 -5 +1
  • DF must be held for the extensions
Bryan-df+2 i13 m 12 -6 +5
Elbow
Bryan-df+3 i29~30 L 20 -26 +70a (+54) cs6~
Homing
Bryan-df+4 i22~24 m 23 -6~-4 +19a
Homing
  • Balcony break on airborne hit
Bryan-f+1+2 i20~21 h 22 -9 +44d (-14) pc7~19
Balcony Break
Elbow
  • +1 on block after absorbing an attack
  • Deals chip damage on block after absorbing an attack
Bryan-f+2 i15 m 10 -10 +1
Bryan-f+3 i16~18 m 18 +0~+2 +4~+6 +50a
Knee
Bryan-f+4 i18 m 10 -9 +0
Bryan-FC.db+1+2 i11 t 45 -6 +1d
  • Throw break 1+2
Bryan-FC.df+2 i13 m 12 -9 +4
Elbow
Bryan-FC.df+4 i15~16 m 21 -10 +13g cs1~14
Balcony Break
Bryan-f,F+2 i13 h 29 -9 +41d (-17)
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block (8)
Bryan-f,F+3 i24~25 m 25 -13 +28a (-8) +39a (-8)
Balcony Break
  • Gain SNE on hit with 1+2
  • SNE gain is r25
  • Chip damage on block (7)
  • Hitstop 20f on hit
Bryan-f,F+3* i34~35 m 33 +8 +14w +71a
Balcony Break
  • Gain SNE on hit with 1+2
  • Chip damage on block (9)
  • Hitstop 20f on hit
Bryan-f,F+4 i16~19 h 32 -9c~-6c +15a
Homing
  • Balcony break on airborne hit
  • Chip damage on block (9)
  • Initial side step can evade some attacks
Bryan-f,f,F+3 i22~25 m 30 +6~+9 +13a (+3) <div class="plainlist">
  • js3~25
  • fs26~28</div>
Balcony Break
  • Chip damage on block (9)
Bryan-f,n,b+2 i14~15 h 20 -7 +43a (+33)
Tornado
  • Can be buffered
Bryan-H.2+3 i16 m,m,t 20,20,35 +15g -1d js9~
Heat Smash
Reversal Break
Spike
  • Transition to attack throw on hit
Bryan-Left throw t 40 -3 +1d
Floor Break
  • Throw break 1
  • Side switch on hit
Bryan-qcb cs1~10
  • Cancel to SS on any frame with u
Bryan-qcf cs1~25
  • Enter FC r25 with DF
  • Cancel to SS on any frame with u
  • Cancel to block on frames 1~9 with b
  • Actionable on frame 1~
Bryan-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Transition to attack throw on hit
  • Consumes Rage
Bryan-Right throw t 40 -3 +6d
  • Throw break 2
Bryan-SLS.1+2 i15~16 m 28 -9 +23a (+13)
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
Elbow
  • Chip damage 8 (30%) on block
Bryan-SLS.2 i15~16 h 16 -6 +2
Bryan-SLS.4 i18 m 13 -5 +1 +3
Bryan-SNE.f,F+1+2 i13 h 36 +5 +33a (+7) ps2~10
Balcony Break
  • Consumes SNE
  • Can not be buffered
  • Chip damage 14 (40%) on block
  • Strong parry, parries all mid or high attacks except charge moves, throws and unlockables
  • On a successful parry, the attack is canceled and Bryan automatically retaliates
  • Unparryable with traditional parries, Asuka, Nina, etc
Bryan-SS.1 i17~18 h 23 -5 +8 +15c Balcony break on airborne hit
Bryan-SS.2 i17~18 M 15 -9 +1
Bryan-SWA.1 i13~14 h 22 +5 +36a (+28) +72a (+56)
Tornado
Balcony Break
  • Chip damage 6 (30%) on block
Bryan-SWA.2 i15~16 m 16 -9 +6
Bryan-SWA.3 i19~20 l 23 -13 +5 +26a Balcony break on airborne hit
Bryan-SWA.4 i17~18 M 23 -12 +31a (+21)
Bryan-ub+1+2 i15 i12 m,m 5,2 -16 -6
  • Combo from 1st hit
Bryan-uf+1+2 i12 t 40 -6 -5d
Floor Break
  • Throw break 1+2
Bryan-uf+2 i13 m 6 -10 +1
Bryan-uf+3 i27~28 m 15 -2 +15 <div class="plainlist">
  • js9~28
  • fs29~31</div>
Bryan-uf+3+4 i16~17 m 22 -7 +8a <div class="plainlist">
  • js9~26
  • fs27~29</div>
Tornado
Knee
  • Gain SNE on hit
Bryan-uf+4 i24~26 m 20 -5 +26a <div class="plainlist">
  • js9~32
  • fs33~35</div>
Spike
Bryan-uf,n,4 i23~25 m 20 -13 +32a (+22) <div class="plainlist">
  • js9~30
  • fs31~33</div>
Jump takes 9 frames
Bryan-ws1 i15~16 m 20 -14 +35a (+25)
Bryan-ws2 i19 m,t 10,20 -10 +50a
  • Transition to r90 attack throw on front/side standing hit
  • +31a (+21) on BT hit
  • Power up with f+2 or b+2 on frames 18~19, additional 5 damage
Bryan-ws3 i12 m 17 -10 +4 +33a (+27)
Knee
Bryan-ws4 i11~12 m 16 -6 +5