Leroy-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
|
Leroy-1,1 |
i18~19 |
,m |
,7 |
-9~-8 |
+2~+3 |
|
|
Combo from 1st hit CH |
Leroy-1,1,1+2 |
i19~20 |
,h |
,12 |
-9~-8 |
-2~-1 |
|
|
- Power up during Heat (partially uses remaining Heat time)
- Combo from 2nd hit
|
Leroy-1,1,1+2,1 |
,i23~24 |
,m |
,15 |
-16~-15 |
+20a(+15)~+21a(+17) |
|
|
Combo from 3rd hit |
Leroy-1+2 |
i14 |
h,h,h |
9 |
-2 |
4 |
|
|
- Power up during Heat (partially uses remaining Heat time)
|
Leroy-1,2 |
,i12 |
,h |
,9 |
-3 |
+7 |
|
|
|
Leroy-1,2,1 |
,i27~28 |
,h |
,17 |
-6~-5 |
+8~+9 |
|
ps |
- Follow-up after successful parry with input 1 or 2
- Partially restores remaining Heat time when successful during Heat
- Delayable
- Combo from 2nd hit CH
|
Leroy-1+2,1+2 |
i9 |
,h,h,h |
,9 |
-2 |
7 |
|
|
- Power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit
|
Leroy-1+2,1+2,1 |
,i17~18 |
,m |
,20 |
-17~-16 |
+7a(-2) / HE |
|
|
Heat Engager
Balcony Break
Elbow
- Combo from 1st hit
- Delayable
|
Leroy-1,2,3 |
,i23~24 |
,h |
,21 |
-6~-5 |
+20a(+11)~+21a(+13) |
|
|
|
Leroy-1+2+3+4 |
|
sp |
|
|
|
|
|
|
Leroy-1,2,4 |
,i16 |
,m |
,11 |
-9 |
+3 |
|
|
- Transition to HRM
- Combo from 1st hit
|
Leroy-1+3 |
i12~14 |
th(h) |
35 |
|
|
|
|
Spike
- Throw break: 1 or 2
- Opponent status on hit: FUFT perpendicular
|
Leroy-1+3+4 |
|
sp |
|
|
|
|
ps |
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
|
Leroy-1+4 |
i100~279 |
l |
16 |
-26 |
+24 |
|
|
Power up during Heat (partially uses remaining Heat time) |
Leroy-2 |
i12 |
h |
10 |
0 |
+9 |
|
|
|
Leroy-2,1 |
,i12~13 |
,m |
,12 |
-7~-6 |
+4~+5 |
|
|
Elbow |
Leroy-2,1,2 |
,i20~21 |
,h |
,17 |
-7~-6 |
+4~+5 |
|
|
Elbow
- Follow-up after successful parry with input 1 or 2
- Partially restores remaining Heat time when successful during Heat
- Delayable
- Combo from 2nd hit CH
|
Leroy-2,1,2,1 |
,i21~23 |
,m |
,21 |
-13~-11 |
+16a(-1)~+18a(+3) |
+30a(+20) |
|
Balcony Break
Tornado
Elbow
|
Leroy-2,2 |
,i25~26 |
,h |
,20 |
-7~-6 |
+7~+8 |
|
|
|
Leroy-2+3 |
i16 |
m |
12 (12) |
+1 |
+2c |
|
pc |
|
Leroy-2+4 |
i12~14 |
th(h) |
35 |
|
|
|
|
- Throw break: 1 or 2
- Opponent status on hit: FUFA
- Side switch on hit
|
Leroy-3 |
i15 |
m |
14 |
-8 |
+3 |
|
|
|
Leroy-3,3 |
,i18 |
,l |
,13 |
-14 |
+2 |
+15d |
|
- Delayable
- Combo from 1st hit
|
Leroy-3+4 |
|
sp |
|
|
|
|
ps |
- Auto low parry
- Partially restores remaining Heat time upon successful parry during Heat
- Transition to n with HRM.3+4
|
Leroy-3+4 |
|
sp |
|
|
|
|
ps |
- Auto low parry
- Partially restores remaining Heat time upon successful parry during Heat
- Transition to n with HRM.3+4
|
Leroy-4 |
i12 |
h |
15 |
-11 |
0 |
|
|
|
Leroy-4,4 |
,i15~16 |
,m |
13 |
-13~-12 |
+3~+4 |
|
|
Combo from 1st hit |
Leroy-b+1 |
i13 |
h |
17 |
-6 |
+5 |
|
|
Shifts to throw "Knee Snap" on front grounded CH |
Leroy-b+1+2 |
i12 |
m |
17 |
-10 |
+2 |
+60 |
|
|
Leroy-b+2 |
|
sp |
|
|
|
|
ps5~ |
- Parry (partially restores remaining Heat time when successful during Heat)
- Becomes Superior Twin Dragon Gate upon perfect parry
- Is ps3~ from HRM.b+2
|
Leroy-b+3 |
i22~23 |
h |
27 |
+9 |
+16c |
|
|
Balcony Break
Homing
- Transition to HRM
- Cancel into HRM with input b+3,3+4
- chip damage on block
|
Leroy-b+3+4 |
i18~19 |
m,th |
21,25 |
-14 |
+0d |
|
|
Balcony Break
- Shifts to throw on hit from the front
|
Leroy-b+4 |
i17~18 |
m |
16 |
-9 |
+4 |
|
|
Homing |
Leroy-Back throw |
i12~14 |
th(h) |
50 |
|
|
|
|
Spike
- Throw break: none
- Opponent status on hit: FDFA
|
Leroy-CH b+1 |
i13 |
h,th |
20,25 |
|
+0d |
|
|
|
Leroy-d+1 |
i10 |
sl |
5 |
-5 |
+6 |
|
cs |
|
Leroy-d+1+2 |
i17~18 |
m |
21 |
-4~-3 |
+6c / HE |
|
|
|
Leroy-d+1,2 |
,i15~16 |
,m |
,8 |
-10~-9 |
-1~0 |
|
|
Combos from 1st hit CH |
Leroy-d+1,2,4 |
,i15 |
,m |
,11 |
-9 |
+3 |
|
|
- Transition to HRM
- Combos from 2nd hit
|
Leroy-d+2 |
i15~16 |
l |
11 |
-13~-12 |
-2~-1 |
|
cs |
|
Leroy-d+2,4 |
,i24~25 |
,l |
,11 |
-13~-12 |
-2c |
+38d |
cs |
|
Leroy-d+3 |
i16 |
l |
8 |
-13 |
-2 |
|
|
|
Leroy-d+3,2 |
,i24~25 |
,h |
,8 |
-3~-2 |
+8~+9 |
|
|
- Transition to HRM
- Combos from 1st hit
|
Leroy-d+4 |
i14~15 |
l |
9 |
-12~-11 |
-1~0 |
|
|
|
Leroy-d+4,4 |
,i18~19 |
,m |
,16 |
-11~-10 |
+1~+2 |
|
|
- Transition to HRM
- Combos from 1st hit CH
|
Leroy-db+1 |
i16~17 |
m |
12 |
-9~-8 |
+1~+2 |
|
|
|
Leroy-db+1,1+2 |
i21~22 |
,m |
,25 |
-10~-9 |
+23a (+18) |
+41a |
|
|
Leroy-db+1+2 |
i32~33 |
m |
25 |
-11~-10 |
+36d (+15) |
|
ps |
Heat Engager
Balcony Break
- Sabaki (partially restores remaining Heat time when successful during Heat)
- chip damage on block
|
Leroy-db+1,2 |
i21~22 |
,m |
,20 |
-12~-11 |
+17a(+0) |
|
|
|
Leroy-db+1,3 |
i18~19 |
,h |
,17 |
0~+1 |
+8~+9 |
+31a |
|
Combo from 1st hit |
Leroy-db+2+3 |
i20~21 |
lm |
10,14 (9) |
-14 |
+67a (+51) |
|
|
Weapon
Tornado
- Only once per match
- chip damage on block
|
Leroy-db+3 |
i20~21 |
l |
12 |
-8~-7 |
+5~+6 |
+14c |
cs |
Transition to HRM |
Leroy-db+4 |
i17 |
l |
13 |
-15 |
-4c |
+36d |
cs |
|
Leroy-df+1 |
i13~14 |
m |
10 |
-6 |
+5 |
|
|
|
Leroy-df+1,1+2 |
|
,h |
,9 |
-2 |
+4 |
|
|
- Power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit
|
Leroy-df+1,1+2,2 |
,i24 |
|
,17 |
-10 |
+3 |
+33d (-25) |
ps |
- Partially restores remaining Heat time when successful during Heat
- Combos from 1st hit CH
|
Leroy-df+1,4 |
,i18 |
,m |
,16 |
-9 |
+3 |
|
|
- Transition to HRM
- Combo from 1st hit
|
Leroy-df+2 |
i15~16 |
m |
7 |
-6 |
+6 |
|
|
|
Leroy-df+2,1+2 |
|
,hm |
,5,10 |
-18 |
+33 (+23) |
|
|
Combo from 1st hit |
Leroy-df+3 |
i16 |
m |
14 |
-11 |
0 |
|
|
|
Leroy-df+3,1 |
,i16~17 |
,h |
,12 |
0 |
+6 |
|
|
Combo from 1st hit |
Leroy-df+3,1,1+2 |
,i20~21 |
,m |
,25 |
-13 |
+34 (+13) |
|
|
Balcony Break
- Combo from 2nd hit CH
- Delayable
|
Leroy-df+3+4 |
i18~19 |
h |
23 |
-9 |
+70a(+54)~+71a(+55) |
|
cs, js |
|
Leroy-df+4 |
i13 |
m |
14 |
-6 |
+6 |
|
|
Transition to HRM |
Leroy-df+4,3 |
,i20~21 |
,m |
,14 |
-9 |
+7 |
+37d (+29) |
|
Knee
- Combo from 1st hit CH
- Delayable
|
Leroy-f+1+2 |
i17~18 |
m |
20 |
-13 |
+20a (+15) |
|
pc |
|
Leroy-f+2 |
i14~16 |
h |
15 |
-9 |
+2 |
|
|
Elbow |
Leroy-f+2+3 |
i22~23 |
m |
35 |
-7 |
+73a |
|
|
Weapon
- Only once per match
- chip damage on block
|
Leroy-f+2,3 |
,i18 |
,m |
15 |
-10 |
+2 |
|
|
Combo from 1st hit |
Leroy-f+2,3,4 |
,i21~22 |
,m |
20 |
-9 |
+8 |
+38d (+30) |
|
Knee
- Transition to HRM
- Combo from 2nd hit CH
|
Leroy-f+3 |
i14~15 |
m |
14 |
-7~-6 |
+7 |
|
|
Knee
Alternative input: ws3
|
Leroy-f+3,1+2 |
|
,h |
15 |
-8 |
-6 |
|
|
- jail from 1st hit
- power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit CH
|
Leroy-f+3,1+2,4 |
,i20~21 |
,m |
,20 |
-16~-15 |
+13a (+6) |
|
|
Tornado
- Natural combo from 2nd hit
|
Leroy-f+4 |
i16~17 |
m |
14 |
-9~-8 |
+4 |
|
|
|
Leroy-f+4,4 |
,i28~30 |
,h |
,24 |
-6 |
+20a (+11) / HE |
|
js |
Heat Engager
Balcony Break
|
Leroy-FC.df+4 |
i15~16 |
l |
14 |
-13~-12 |
-2~-1 |
+3~+4 |
cs |
|
Leroy-FC.df+4,1 |
,i20~21 |
,m |
,15 |
-13~-12 |
+31a (+21) |
|
|
Combos from 1st hit |
Leroy-f,F+2 |
i14~15 |
m |
8 |
-11~-10 |
0~+1 |
|
|
|
Leroy-f,F+2,2 |
,i17~18 |
,m |
,13 |
-15~-14 |
+55~+56 |
|
|
Combos from 1st hit |
Leroy-f,F+3 |
i18~23 |
h |
23 |
-2~+3 |
+33d(+25)~+38d(+30) |
|
js |
|
Leroy-f,F+4 |
i16~17 |
m |
16 |
-4~-3 |
+9~+10g |
|
|
Transition to HRM |
Leroy-f,F+4,2 |
,i27~28 |
,m |
,21 |
-14~-13 |
+34a (+19) |
+43a (-33) |
|
|
Leroy-f,f,F+3 |
i24~27 |
m |
30 |
+6~+9 |
+41d(-17)~+44(-11) |
|
js |
|
Leroy-H.2+3 |
i15 |
m |
50 (25) |
+6 |
+0 |
|
|
Heat Smash
Balcony Break
- Alternate input: H.HRM.2+3
- Also possible after Twin Dragon Gate is successful
- Transition to HRM on block
|
Leroy-HRM.1 |
i24~25 |
m |
17 |
-10~-9 |
0~+1 |
|
ps3~ |
- Parry
- Partially restores remaining Heat time upon successful parry during Heat
|
Leroy-HRM.1+2 |
i14 |
m,h,h,h,h |
12,x,x,x |
-2 |
+5 |
|
|
Power up during Heat (partially uses remaining Heat time) |
Leroy-HRM.1+2,1 |
i17~18 |
,m |
,20 |
-17 |
+7a(-2)/HE |
|
|
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
Elbow
|
Leroy-HRM.2 |
i12~13 |
h |
14 |
-6~-5 |
+5~+6 |
|
|
|
Leroy-HRM.2,3 |
i24~25 |
,h |
,23 |
-9~-8 |
+16a (+9) |
|
js |
Tornado
- chip damage on block
- Combos from 1st hit
- Delayable
|
Leroy-HRM.3 |
i16 |
l |
8 |
-13 |
-2 |
|
|
|
Leroy-HRM.3,4 |
i22~23 |
,m |
,16 |
-15~-14 |
+1~+2 |
|
|
Combo from 1st hit |
Leroy-HRM.4 |
i11~12 |
m |
13 |
-7~-6 |
+7~+8 |
|
|
Transition to HRM |
Leroy-HRM.4,1+2 |
i24~25 |
,m |
,25 |
-14~-13 |
+27a (+12) |
|
|
Tornado |
Leroy-HRM.b+1 |
i20~22 |
m |
21 |
+4 |
+7c |
+52a |
|
chip damage on block |
Leroy-HRM.b+3 |
i20~21 |
l |
12 |
-31 |
-9 |
|
|
|
Leroy-HRM.b+3,1+2 |
i31~32 |
,m |
,27 |
-16 |
+0a (-1) |
|
|
Balcony Break
- Combo from 1st hit
- Combo deals [30; 12] damage
|
Leroy-HRM.b+4 |
i20~21 |
l |
17 |
-13 |
+4c |
+28a |
cs |
Homing |
Leroy-HRM.d |
|
sp |
|
|
|
|
|
|
Leroy-HRM.f+1 |
i14~15 |
h |
17 |
+0 |
+15g |
|
|
Balcony Break |