Lidia changelog (Tekken 7)

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Revision as of 20:28, 29 May 2024 by Kalki (talk | contribs) (Kalki moved page Lidia changelog to Lidia changelog (Tekken 7): Prepare for Lidia in Tekken 8)
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5.00, 17 Aug 2022

Main article: Version 5.00

1,2,2
Pushback on hit increased.
2,4
Frame advantage on hit nerfed from +8 to +4.
f+2,4
Knockdown on hit removed, now +5.
f+4,3,4
Recovery increased by 3 frames.
Frame advantage on block nerfed from -2 to -5.
f+1+2,3
Recovery increased by 4 frames.
Frame advantage on block nerfed from -10 to -14.
Frame advantage on hit nerfed from +1 to -3.
f+1+2,3,2
Recovery increased by 7 frames.
Frame advantage on block nerfed from -10 to -14.
Frame advantage on hit nerfed from +1 to -6.
f+1+2,3,2,1
Wall crush on hit +16g.
Now jails from 1st block.
Can no longer be delayed.
Damage reduced from 23 to 20.
Frame advantage on hit nerfed from +19a (+14) to +4.
df+2
Pushback on hit increased.
db+3
Damage reduced from 13 to 10.
Recovery increased by 5 frames.
Frame advantage without clean hit reduced from -2 to -7.
Clean hit range reduced.
Range reduced.
db+3,2
Opponent recovers further away on hit. Can now cause immediate wake-up mids to whiff with a backdash.
Frame advantage on hit nerfed from -10d to -12d.
b+3,4
Damage reduced from 18 to 16.
b+3,4,1+2
b+3,4,qcf+1+2
Damage of qcf+1+2 version reduced from 23 to 21. (Damage of regular version unchanged.)
Recovery increased by 5 frames.
Frame advantage on block nerfed from -5 to -10.
Pushback on block reduced.
Wall carry reduced.
CFT.4
b+4,4
d+3,4,4
Fixed last hit jumping over the opponent near the wall.
Frame advantage on hit changed from +15d to +0c.
Clean hit behavior added, same as previous on hit behavior.
d+3,4,4
b+4,4
Damage reduced from 13 to 7.
CFT.4
Damage reduced from 10 to 7.
b+1+3,P.2,1
Damage reduced from 9,9 to 5,5.
uf+4
Damage reduced from 13,23 to 10,23.
f,F+1+2
Clean hit behavior removed.
ws1,4
Frame advantage on block nerfed from -12 to -13.
SS.4
Launcher on hit removed, now +23a (+14) knockdown.
CFO.4
Frame advantage on block reduced from +8c to +4c.
Pushback on block increased.
HAE.1
Tracking reduced.
CFT.1
Damage reduced from 27 to 23.
Knockdown on hit removed, now +9.
CFT.2,3,1
Can now be delayed.
Frame advantage reduced from -7 to -12.
Pushback on block reduced.
TAW.1
Damage reduced from 30 to 24.
TAW.3,1
No longer combos from 1st hit.
TAW.4
Recovery increased by 1 frame.
Frame advantage on block reduced from -12 to -13.
Frame advantage on hit reduced from +9a to +8a. This means f,F+3 is no longer guaranteed.

4.20, 27 May 2021

Main article: Version 4.20

3
Can now perform the move while running.
3:2
Damage reduced from 16 to 14.
Damage without timed input reduced from 14 to 12.
Recovery increased by 4 frames.
f+2
Pushback increased.
f+3
Frame advantage on hit reduced from «+17a (+8a)» to +4.
Given priority over R.f,F+2+3 when running.
f+1+2,3,2,1
Frame advantage on block reduced from -14 to -15.
Distance to the opponent when blocked reduced.
d/f+1,3
Damage reduced from 20 to 17.
d/f+1+2
Damage reduced from 24 to 21.
d/b+2
Damage reduced from 17 to 14.
d/b+3+4
Damage reduced from 22 to 21.
d+3,4
2nd attack can now be ducked when 1st attack hits.
b+1+4
Fixed an issue where, after parrying an attack, the attack could miss even when the opponent does nothing.
u/f+4
Increased recovery when blocked by 2 frames for both players.
ws2
Inner range reduced.
R.f,F+2+3
Frame advantage on block reduced from +27g to +15g.
CFO.2
Frame advantage on block nerfed from -9 to -10.
HAE.1
Damage reduced from 21 to 17.
HAE.1+2
Can now be parried.
Recovery increased by 3 frames.
TAW.2
Damage reduced from 25 to 22.