Throw are a type of attack that are usually highs which cannot be block, so they must be either ducked, sidestepped or teched/escaped.
There exists 4 different groups of throws
- Regular throws
- Command throws
- Chain throws
- Odd throws
Regular throws
Regular Throws is available to all characters, with the inputs 1+3, 2+4, F1+3, F2+4 The throws without F in them are all 12 frames fast, where as the others are 15 frames fast.
Command throws
Command throws are throws that require a specific input to do which is unique to each character. They can vary between being 10-12 frames fast.
Chain throws
Odd throws
Throw escaping
Command throws can be escaped by pressing 1, 2 or 1+2 depending on the throw. You can tell which button is needed to escape the throw by looking at which hand extends forward during the animation.
for example if throw can be escape with 1, the character will extend their left arm forward
With throws that can be escaped with 2, the character will extend their right arm forward
With throws that can be escaped with 1+2, the character will extend both of their hands forward.
Regular throws on the other hand can be escaped with either 1 or 2.