Heihachi movetable

From Wavu Wiki, the 🌊 wavy Tekken wiki
Revision as of 22:47, 21 September 2024 by Kalki (talk | contribs) (Add stub Heihachi table)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Heihachi-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Heihachi-1,1 ,i10 ,h ,6 -5 +6
  • Jail from 1st attack with 3f delay
Heihachi-1,1,2 ,i18 ,m ,16 -17 +19a (+9)
Balcony Break
  • Combo from 1st hit with 12f delay
Heihachi-1,1,WAR.2 ,i18 ,m ,20 -17 +28a (+2)
Balcony Break
  • Combo from 1st hit with 12f delay
  • Chip damage on block
Heihachi-1+2 i12 m 25 -10 +24a (+14)
Balcony Break
Heihachi-1,2 ,i10 ,h ,8 -3 +8
  • Combo from 1st hit with 4f delay
  • Move can be delayed 3f
Heihachi-1,2,2 ,i17 ,h ,12 -12 +4
  • Combo from 1st hit
  • Enter FUJ -9 +4 r30 with D on frame 22
Heihachi-1,2,2~1 ,i13 ,m ,20 -11 +6
  • Combo from 2nd CH
  • Cancel to SS -5 -16 with D_U
Heihachi-1,2,2~1,1+2 ,i26 ,m ,24 -13 +11a (+2)
Balcony Break
  • Combo from 3rd hit
  • Combo from 2nd CH
Heihachi-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Heihachi-1,2,4 ,i22~23 ,h ,21 -9 +16g +52a
Tornado
  • Combo from 2nd CH with 2f delay
  • Opponent recovers crouching
Heihachi-1+3 i12~14 t 35 -3 -1d
Homing
  • Throw break 1 or 2
Heihachi-1+4 i17 SL [10;10] +2 +21g
Reversal Break
Balcony Break
  • Can only be used once per match
  • Ultimate Count 3 required to use
  • Opponent recovers crouching on hit
  • Cannot cause a K.O
Heihachi-1,b+2 ,i22 ,m ,17 -2 +8
  • Combo from 1st CH with 3f delay
  • Input can be delayed 10f
  • Move can be delayed 7f
  • Enter FUJ r30 with D
Heihachi-1,b+2,1 ,i35~39 ,m ,20 -15 +30a (+20) js38~61
  • Combo from 2nd CH
Heihachi-1,b+2,2 ,i25~26 ,m ,17 -13 +6c
Spike
Head
  • Combo from 2nd hit
Heihachi-1,b+2,2 ,i25~26 ,m ,22 -13 +23a (+13)
Reversal Break
Balcony Break
Head
  • Combo from 2nd hit
  • Chip damage on block
  • Erases opponent's recoverable health on hit
  • +42d on airborne hit, opponent can tech roll after
Heihachi-1,b+2,4 ,i39 ,m ,30 +5 +30a (+9) js17~39
Balcony Break
  • Chip damage on block
Heihachi-2 i11 h 10 +0 -1
Heihachi-2,2 ,i22 ,m ,13 -8 +3c
Spike
  • Combo from 1st hit with 2f delay
Heihachi-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Heihachi-2+3+4
Heihachi-2+4 i12~14 t 35 +0d
Floor Break
  • Throw break 1 or 2
  • Side switch on break
  • Heihachi recovers BT on break
Heihachi-3 i15 m 10 -4 +1
Heihachi-3,2 ,i22~23 ,m ,10 -13 -2
  • Combo from 1st hit with 1f delay
  • Enter FUJ -2 +9 r25 with D
Heihachi-4 i15~16 h 21 -9 +16g +52a
Tornado
Balcony Break
  • Opponent recovers crouching on hit
Heihachi-4~3 i35~37 M 25 -11a +21a <div class="plainlist">
  • js10~37
  • fs38~</div>
Spike
Heihachi-b+1 i14~15 m 12 -9 +4
Heihachi-b+1+2 i42 m 20 -11 +23a (+13) ps5~25
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry
Heihachi-b+1,4 i22~23 ,m ,24 -13 +7a ,js24~
Tornado
Knee
  • Combo from 1st hit with 12f delay
  • Move can be delayed 10f
Heihachi-b+2 i22~23 m 20 +2 +7
  • Balcony break on airborne hit
  • Chip damage on block
Heihachi-b+2* i39~40 m 30 +5 +29a (+21)
Strong Aerial Tailspin
Reversal Break
Balcony Break
  • Chip damage on block
  • Enter RAI +8 +32a (+24) r27 with F
Heihachi-b:2* i29~30 m 23 +6 +24a (+14)
Strong Aerial Tailspin
Reversal Break
Balcony Break
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17
Heihachi-b+3 i14~15 h 14 -9 +2
Homing
Heihachi-b+3,2 ,i20 ,h ,20 -1 +8
  • Combo from 1st hit with 4f delay
Heihachi-b+3,3 ,i22~26 ,m ,25 -12c +3a
Spike
  • Combo from 1st hit with 4f delay
Heihachi-b+4 i18~19 m 27 -8 +30a (+4)
Balcony Break
  • Chip damage on block
Heihachi-Back throw t 60 +0d
  • Unbreakable
Heihachi-d+1 i16 m 12 -9 +2
Spike
  • Enter FC r28 with D
Heihachi-d+1+2
  • Actionable after 30f
Heihachi-d+1,2 ,i27~28 ,m ,14 -9 +9 +35a (+28)
  • Combo from 1st hit with 2f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Enter RAI -5 +13 r24 with F
Heihachi-d+1+4 i60 m! 50 +18a
Heihachi-d+3 i22~23 M 25 -7 +3a
Spike
  • Chip damage on block
Heihachi-d+3,H.2 ,i30 ,SM ,25 +0 -10a (-20)
Tornado
Reversal Break
  • Combo from 1st hit
  • Chip damage on block
  • Consumes remaining Heat time
Heihachi-db+2 i23~25 L 25 -18 +6c cs8~
Spike
Heihachi-db+3 i16 L 10 -13 -2
Heihachi-df+1 i13~14 m 10 -5 +7
Heihachi-df+1,1 ,i15 ,h ,8 -2 +4
  • Combo from 1st hit
Heihachi-df+1,2 ,i21 ,m ,20 -13 +3
  • Combo from 1st hit
Heihachi-df+1,2* ,i38~39 ,m ,28 +1 +32a (+11)
Reversal Break
Balcony Break
  • Chip damage on block
Heihachi-df+1:2* ,i28~29 ,m ,23 -9 +19a (+14)
Tornado
Reversal Break
  • Combo from 1st hit
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17
Heihachi-df+2 i13~14 m 8 -7 +4
Heihachi-df+2,1 ,i20~21 ,m ,20 -17 +12a (+5)
  • Combo from 1st hit
Heihachi-df+2,WAR.1 ,i20~21 ,m ,20 -17 +66a (+50)
Tornado
  • Combo from 1st hit
  • Chip Damage on block
Heihachi-df+3 i15~16 m 10 -6 +5
Knee
Heihachi-df+3,1+2 ,i14 i9 i8 ,h,m,m ,3,3,3 -15 -4
  • Jail from 1st attack
Heihachi-df+3,1+2,1 ,i22~23 ,m ,25 -15 +20a (+15)
  • Balcony break on airborne hit
  • Jail from 1st attack
  • Powered up input df+3,1+2,qcf+1 (5 additional damage)
    • Last button should be input as late as possible?
Heihachi-df+4 i13~14 m 10 -6 +5
Heihachi-df+4,2 ,i20 ,m ,23 -12 +9a (+0) +55a
Balcony Break
  • Combo from 1st hit with 9f delay
Heihachi-f+1+2 i12 h 15 -14 +14c
Spike
Head
Heihachi-f+2 i15~16 h 13 -9 +2
Heihachi-f+2~1 i13 m 20 -11 +6
  • Cancel to SS with D_U
Heihachi-f+2~1,1+2 ,i26 ,m ,24 -13 +11a (+2)
Balcony Break
  • Combo from 1st hit
Heihachi-f+2,2 ,i22~23 ,m ,10 -13 -2
  • Combo from 1st hit with 4f delay
  • Enter FUJ -2 +9 r25 with D
Heihachi-f+3 i18~20 m 10 -5 +9
Knee
  • Enter FUJ -2 +12 r25 with D
Heihachi-f+3+4
  • Cancel to r20 with b or db
  • Heihachi remains in stance indefinitely unless a move is used
  • Actionable after 40f
Heihachi-f+4 i19~20 m 20 +4 +7c +26d
Spike
  • Enter FUJ r27 with D
  • +15c against a crouching opponent
Heihachi-FC.df+2 i15 m 17 -14 +37a (+27)
Tornado
Heihachi-FC.df+4 i19~21 L 16 -23 +4c cs1~
  • Clean hit +17a and 20 damage
Heihachi-f,F+1+2 i13 m 22 -8 +22a (+12)
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block
  • Gain 1 Ultimate Count on Heat activation
Heihachi-f,F+2 i19~21 M 22 -16 +37a (+27)
Tornado
Heihachi-f,F+3 i20~22 m 21 -3c +56a
Spike
Heihachi-f,f,F+3 i22~25 m 28 +6 +13a (+3) <div class="plainlist">
  • js3~25
  • fs26~28</div>
Balcony Break
  • Chip damage on block
Heihachi-f,n,d,df
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Heihachi-f,n,d,df${justFrame}1 i19~21 M 33 -11 +26a (+16) <div class="plainlist">
  • js19~40
  • fs41~43</div>
  • 9 chip damage on block
Heihachi-f,n,d,df${justFrame}2 i11~12 h 23 +5 +39a (+29)
  • Chip damage on block
  • Can be performed without the d input: f,n,df#2
Heihachi-f,n,d,df+1 i19~21 m 30 -15 +30a (+20) <div class="plainlist">
  • js19~40
  • fs41~43</div>
  • Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
Heihachi-f,n,d,df+2 i11~12 h 20 -10 +39a (+29)
  • Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
Heihachi-f,n,d,df+3 i27~28 m 30 +11g +31a (+10) js5~28
Tornado
Balcony Break
Wall Crush +13g on block
  • Chip damage on block
Heihachi-f,n,d,DF+3 i33~34 L 24 -23 +28a js5~28
Heihachi-f,n,d,DF+4 i16~17 L 15 -23 +8c +28a
Heihachi-f,n,d,DF+4,4 ,i24 ,L ,10 -10 +3c +26a
  • +26a if previous hit connects
Heihachi-f,n,d,DF+4,4,4 ,i24 ,L ,8 -10 +3c +26a
  • +26a if previous hit connects
Heihachi-f,n,d,DF+4,4,4,1 ,i23~24 ,m ,20 -15 +25a (+18) ,js?~
  • Can be performed after any number of f,n,d,DF+4 lows
Heihachi-f,n,d,DF+4,4,4,3 ,i25~28 ,h ,30 +9 +45a ,js17~
Balcony Break
  • Chip damage on block
  • Can be performed after any number of f,n,d,DF+4 lows
Heihachi-f,n,d,DF+4,4,4,n+4 ,i24~25 ,m ,10 -3 +8
  • Can be performed after any number of f,n,d,DF+4 lows
Heihachi-f,n,d,DF+4,4,4,n,4,4 ,i15 ,m ,20 -15 +0c
Spike
  • Combo from 4th hit
  • Enter FUJ -9 +6c r31 with D
  • Can be performed after any number of f,n,d,DF+4 lows
Heihachi-f,n,d,df,UF <div class="plainlist">
  • js1~21
  • fs22~24</div>
  • Unable to act from frames 3~27
Heihachi-f,n,df${justFrame}1 i19~21 M 38 -11 +25a (+15) <div class="plainlist">
  • js19~40
  • fs41~43</div>
  • 11 chip damage on block
Heihachi-FUJ.1 i12~13 h 13 -4 +7
Heihachi-FUJ.1,1 ,i17~18 ,h ,20 -2 +34a (+9)
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f
  • Gain 1 Ultimate Count on Heat activation
Heihachi-FUJ.1+2 i18~19 m 25 -13 +6a (-3) pc7~17
Homing
Balcony Break
  • -7 on block after absorbing an attack
  • Chip damage on block after absorbing an attack
Heihachi-FUJ.1,2 ,i21~22 ,m ,24 -13 +13a
Balcony Break
Spike
  • Combo from 1st hit with 8f delay
  • Input can be delayed 9f
  • Move can be delayed 7f
Heihachi-FUJ.1+3 i18 t 15 +7
Homing
  • Unbreakable
Heihachi-FUJ.2 i15~16 m 20 -10 +75a (+59)
Tornado
  • Chip damage on block
Heihachi-FUJ.3 i28~29 m 17 -10 -10a (-20) js8~
Balcony Break
  • 2nd hit available only on hit or block
Heihachi-FUJ.3,4 ,i20~21 ,m ,20 +4 +30a (+23) ,js1~
Strong Aerial Tailspin
Balcony Break
  • Combo from 1st hit
  • Chip damage on block
  • Unavailable on whiff
Heihachi-FUJ.4 i18~19 L 20 -14 -4 +12g
Spike
Heihachi-FUJ.DF
  • Low parry on frames ?~?
  • Doesn't require a just frame input for Electric or Omen Thunder God Fist
Heihachi-H.2+3 i15 m,m 50 +10 +0d
Heat Smash
Reversal Break
Floor Break
  • Chip damage on block
  • Transition to attack throw on hit
  • Transition to RAI on block only
  • Cancel RAI transition with B, +6 on block instead

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Heihachi-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Heihachi-1+2 i12 m 25 -10 +24a (+14)
Balcony Break
Heihachi-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Heihachi-1+3 i12~14 t 35 -3 -1d
Homing
  • Throw break 1 or 2
Heihachi-1+4 i17 SL [10;10] +2 +21g
Reversal Break
Balcony Break
  • Can only be used once per match
  • Ultimate Count 3 required to use
  • Opponent recovers crouching on hit
  • Cannot cause a K.O
Heihachi-2 i11 h 10 +0 -1
Heihachi-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Heihachi-2+3+4
Heihachi-2+4 i12~14 t 35 +0d
Floor Break
  • Throw break 1 or 2
  • Side switch on break
  • Heihachi recovers BT on break
Heihachi-3 i15 m 10 -4 +1
Heihachi-4 i15~16 h 21 -9 +16g +52a
Tornado
Balcony Break
  • Opponent recovers crouching on hit
Heihachi-4~3 i35~37 M 25 -11a +21a <div class="plainlist">
  • js10~37
  • fs38~</div>
Spike
Heihachi-b+1 i14~15 m 12 -9 +4
Heihachi-b+1+2 i42 m 20 -11 +23a (+13) ps5~25
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Parries all mid or high punches or kicks
  • Attack is guaranteed after a successful parry
Heihachi-b+2 i22~23 m 20 +2 +7
  • Balcony break on airborne hit
  • Chip damage on block
Heihachi-b+2* i39~40 m 30 +5 +29a (+21)
Strong Aerial Tailspin
Reversal Break
Balcony Break
  • Chip damage on block
  • Enter RAI +8 +32a (+24) r27 with F
Heihachi-b:2* i29~30 m 23 +6 +24a (+14)
Strong Aerial Tailspin
Reversal Break
Balcony Break
  • Chip damage on block
  • Restores recoverable health on hit or block
  • 23 damage upon releasing input within the 5f window (frames 18–22)
  • 28 damage on a perfect input release exactly on frame 17
Heihachi-b+3 i14~15 h 14 -9 +2
Homing
Heihachi-b+4 i18~19 m 27 -8 +30a (+4)
Balcony Break
  • Chip damage on block
Heihachi-Back throw t 60 +0d
  • Unbreakable
Heihachi-d+1 i16 m 12 -9 +2
Spike
  • Enter FC r28 with D
Heihachi-d+1+2
  • Actionable after 30f
Heihachi-d+1+4 i60 m! 50 +18a
Heihachi-d+3 i22~23 M 25 -7 +3a
Spike
  • Chip damage on block
Heihachi-db+2 i23~25 L 25 -18 +6c cs8~
Spike
Heihachi-db+3 i16 L 10 -13 -2
Heihachi-df+1 i13~14 m 10 -5 +7
Heihachi-df+2 i13~14 m 8 -7 +4
Heihachi-df+3 i15~16 m 10 -6 +5
Knee
Heihachi-df+4 i13~14 m 10 -6 +5
Heihachi-f+1+2 i12 h 15 -14 +14c
Spike
Head
Heihachi-f+2 i15~16 h 13 -9 +2
Heihachi-f+2~1 i13 m 20 -11 +6
  • Cancel to SS with D_U
Heihachi-f+3 i18~20 m 10 -5 +9
Knee
  • Enter FUJ -2 +12 r25 with D
Heihachi-f+3+4
  • Cancel to r20 with b or db
  • Heihachi remains in stance indefinitely unless a move is used
  • Actionable after 40f
Heihachi-f+4 i19~20 m 20 +4 +7c +26d
Spike
  • Enter FUJ r27 with D
  • +15c against a crouching opponent
Heihachi-FC.df+2 i15 m 17 -14 +37a (+27)
Tornado
Heihachi-FC.df+4 i19~21 L 16 -23 +4c cs1~
  • Clean hit +17a and 20 damage
Heihachi-f,F+1+2 i13 m 22 -8 +22a (+12)
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Chip damage on block
  • Gain 1 Ultimate Count on Heat activation
Heihachi-f,F+2 i19~21 M 22 -16 +37a (+27)
Tornado
Heihachi-f,F+3 i20~22 m 21 -3c +56a
Spike
Heihachi-f,f,F+3 i22~25 m 28 +6 +13a (+3) <div class="plainlist">
  • js3~25
  • fs26~28</div>
Balcony Break
  • Chip damage on block
Heihachi-f,n,d,df
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Heihachi-f,n,d,df${justFrame}1 i19~21 M 33 -11 +26a (+16) <div class="plainlist">
  • js19~40
  • fs41~43</div>
  • 9 chip damage on block
Heihachi-f,n,d,df${justFrame}2 i11~12 h 23 +5 +39a (+29)
  • Chip damage on block
  • Can be performed without the d input: f,n,df#2
Heihachi-f,n,d,df+1 i19~21 m 30 -15 +30a (+20) <div class="plainlist">
  • js19~40
  • fs41~43</div>
  • Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
Heihachi-f,n,d,df+2 i11~12 h 20 -10 +39a (+29)
  • Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
Heihachi-f,n,d,df+3 i27~28 m 30 +11g +31a (+10) js5~28
Tornado
Balcony Break
Wall Crush +13g on block
  • Chip damage on block
Heihachi-f,n,d,DF+3 i33~34 L 24 -23 +28a js5~28
Heihachi-f,n,d,DF+4 i16~17 L 15 -23 +8c +28a
Heihachi-f,n,d,df,UF <div class="plainlist">
  • js1~21
  • fs22~24</div>
  • Unable to act from frames 3~27
Heihachi-f,n,df${justFrame}1 i19~21 M 38 -11 +25a (+15) <div class="plainlist">
  • js19~40
  • fs41~43</div>
  • 11 chip damage on block
Heihachi-FUJ.1 i12~13 h 13 -4 +7
Heihachi-FUJ.1+2 i18~19 m 25 -13 +6a (-3) pc7~17
Homing
Balcony Break
  • -7 on block after absorbing an attack
  • Chip damage on block after absorbing an attack
Heihachi-FUJ.1+3 i18 t 15 +7
Homing
  • Unbreakable
Heihachi-FUJ.2 i15~16 m 20 -10 +75a (+59)
Tornado
  • Chip damage on block
Heihachi-FUJ.3 i28~29 m 17 -10 -10a (-20) js8~
Balcony Break
  • 2nd hit available only on hit or block
Heihachi-FUJ.4 i18~19 L 20 -14 -4 +12g
Spike
Heihachi-FUJ.DF
  • Low parry on frames ?~?
  • Doesn't require a just frame input for Electric or Omen Thunder God Fist
Heihachi-H.2+3 i15 m,m 50 +10 +0d
Heat Smash
Reversal Break
Floor Break
  • Chip damage on block
  • Transition to attack throw on hit
  • Transition to RAI on block only
  • Cancel RAI transition with B, +6 on block instead
Heihachi-H.2+3,F i15 m 50 +10 -2d
Heat Smash
Reversal Break
Balcony Break
  • Chip damage on block
  • Transition to attack throw on hit
  • Transition to RAI on block only
  • Cancel RAI transition with B, +6 on block instead
Heihachi-H.b,b,n,3+4
  • Consumes all of the remaining Heat time
  • Tremendous backwards travel
Heihachi-H.d+1+2,P i11 t 35 ps19~40
  • Parries high or mid punches or kicks
  • Regain health on a successful parry
  • Partially uses remaining heat tiem
Heihachi-H.db+1+2 i30 M 25 +0 +0a (-17) pc7~29
Tornado
Reversal Break
Balcony Break
  • Chip damage on block
  • Consumes remaining Heat time
Heihachi-H.FUJ.1+3 i18 t 15 +8
  • Cancel RAI transition with B
  • Consumes remaining Heat time
  • Throw is unbreakable
Heihachi-Left throw t 40 -3d
  • Throw break 1
Heihachi-OTG.d+4 i19~20 L 30 -14 -3a (-11)
Spike
Heihachi-qcf+2 i14~15 m 30 -17 +18a (+8)
Heat Engager
Heat Dash +43d (+35), +5
Balcony Break
  • Gain 1 Ultimate Count on Heat activation
  • Can be buffered
Heihachi-RAI.1 i17~18 M 38 -11 +12a (+2) <div class="plainlist">
  • js17~43
  • fs44~46</div>
  • Gains Reversal Break during Warrior Instinct
Heihachi-RAI.1+3 i15~16 t 30 +0d
  • Unbreakable
  • 42 damage on a wall splat
Heihachi-RAI.2 i17~18 h 25 +10 +51a
Strong Aerial Tailspin
Homing
Guard Break
  • Chip damage on block
Heihachi-RAI.3 i22~23 M 30 -7 +3a
Spike
  • Chip damage on block
Heihachi-RAI.4 i19~20 L 15 -23 +8c +28a
  • Links to f,n,d,DF+4 extensions
Heihachi-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Heihachi-Right throw t 45 -4d
Floor Break
  • Throw break 2
Heihachi-SS.2 i23~24 m 20 -9 +9 +36a (+28)
  • Enter RAI -5 +13 r24 with F
Heihachi-ub+2 i18~19 h 25 -6 +40d (-18) ps5~12
  • Parries mid or high punches
  • ? on successful parry
Balcony Break
Heihachi-uf+1 i24~25 m 25 -13 +14a (+5) pc7~23
Balcony Break
  • -8 on block after absorbing an attack
  • Chip damage on block after absorbing an attack
Heihachi-uf+1+2 i12 t 35 +0 +26a (+7)
Balcony Break
  • Throw break 1+2
  • Side switch on break
Heihachi-uf+1+4 i12 i48 t 30 -6 +28d (-30)
Balcony Break
  • Throw break 1+2
  • Headbutt can be reversed with input 1 or 2 or 3 or 4
  • Works on Male characters only?
Heihachi-uf+2 i19 m 16 -9 +4
Heihachi-uf+3 i28~29 m 17 -10 -10a (-20) js9~
Balcony Break
  • 2nd hit available only on hit or block
Heihachi-uf+4 i24~26 m 17 -9 +43a <div class="plainlist">
  • js9~29
  • fs31~32</div>
Homing
Balcony Break
Heihachi-WAR.1+2 i12 m 34 -10 +32a (+24)
Balcony Break
  • Chip Damage on block
Heihachi-WAR.f,F+2 i19~21 M 30 -16 +37a (+27)
Tornado
  • Chip Damage on block
Heihachi-WAR.f,F+3 i20~22 m 25 +1 +56a
Spike
  • Chip Damage on block
Heihachi-WAR.f,n,d,DF+4 i16~17 L 17 -14 +8c +28a
  • No stagger on block
  • Links to f,n,d,DF+4 extensions
Heihachi-WAR.FUJ.2 i15~16 m 24 -3 +75a (+59)
Tornado
Reversal Break
  • Chip damage on block
Heihachi-WAR.RAI.1 i17~19 M 42 -8 +12a (+2) js17~
Reversal Break
  • Chip damage on block
Heihachi-ws1 i13~14 m 17 -14 +35d (+27)
Balcony Break
Heihachi-ws2 i18 m 20 -8 +8 +14c
  • Balcony break on airborne hit
Heihachi-ws3 i18~19 m 10 -11 +0
Heihachi-ws4 i11~12 m 13 -3 +8