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- Write pages about your main. How should you play neutral? What are the good moves? Combos, setups, everything you know. No tech is too obscure. See Lee for some inspiration.
- Fill out the movelists.
- Transcribe patch notes.
- See a red link? Write the page.
- Do we need a Tutorial? Write it.
- Does a page lack direction? Sloppy writing style? Fix it.
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See Tekken Library's Season 4 Spreadsheet if you need help right now—the wiki is still a big work in progress.
Characters
Mechanics
- Controls (what do my buttons do, basic movement)
- Notation (what do e.g. d/f+1,2 and b+2,f~n and ws2,3 mean)
- Jargon (what do terms like "eat" and "turn" mean)
- Guard (how does guarding work, hit levels, neutral guard vs b guard, guard break)
- Crouch (FC, ws, iws, crouching levels, force crouch, crouch cancel)
- Run (wr, iwr, fF, ultimate tackle, armored shoulder, running slide)
- Jump (how does it work, generic options, list of chars with exceptions or unique options)
- Wake-up (grounded states, get-up kicks, side/front roll, up/back stand)
- Back turned (how long does turning take, generic back-turn options, how does back-turn pushback work, list of chars with unique options)
- Tech recovery (tech roll/quick recovery, other situations where you can tech out of a knockdown)
- Rage (what is Rage, how does it work, Rage Art/Rage Drive, list of all Rage moves)
- Juggle (what's a juggle, how does juggle pushback work, what are spikes and screws)
- Wall (how do wall splats, wall slump, and refloats work)
- Stage break (how floor, balcony, wall breaks work)
- Backdash (basically this page)
- Sidestep (some page similar to the above with actual data comparing the sidestep of the cast)
- Input buffer (what is it, how big is it, when can't it be used)
Move properties
- Damage (how damage scaling and rounding works, how much HP everyone has)
- Counter hit
- Clean hit
- Crush (what's a crush, why's it different from evasion)
- Powercrush (what it is, how much does the attack get delayed per hit absorbed, lows and throws win, rage art powercrush special props)
- Ballerina Spin
- Throw (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions)
- Parry (reversal, sabaki, low parry, list of chars with parries, chicken)
- Tracking (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing)
- Screw
- Spike
Concepts
- Movelist
- Combo system (with concepts of damage scaling, air hit count, wall slumps, etc.)
- Frame
- Punishment
- Standard move
- Snake Edge
- String (what's a string, how it's different from a combo
- Stance
Techniques
- Dash cancel (what is it, why's it useful, how do you do it)
- Backdash cancel (Specific page for the evasive movement away from opponent)
- Wave dash (what is it, why's it useful, how do you do it, which chars can do it)
- Button buffering (holding down a button to use it for a combination press later)
- Option select
- Fuzzy guard
- Wall jump attack (b,u/b at wall)
- Crouch cancel
- Instant while standing
- Instant while running
- Wall tech trap
- Hit confirm
Strategy
- Movement (what do you actually use sidestep, backdash, and kbd for)
- Approach (how do I get in and stop the other guy from getting in)
- Poke (how do I stop them from doing stuff)
- Mixup (how do I get big damage when they're not doing stuff)
- Okizeme (what is this word, how do I handle wake-up situations)
Reference Material
Patches
- Version 4.02
- Version 4.01
- Version 4.00
- Version 3.32
- Version 3.11
- Version 3.01
- Version 3.00
- Version 2.21
- Version 2.20
- Version 2.02
- Version 2.00
- Version 1.14
- Version 1.13.3
- Version 1.09