Throw

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Throw are a type of attack that are usually highs which cannot be block, so they must be either ducked, sidestepped or teched/escaped.

There exists 4 different groups of throws

  • Regular throws
  • Command throws
  • Chain throws
  • Odd throws


Regular throws

Regular Throws is available to all characters, with the inputs 1+3, 2+4, F1+3, F2+4 The throws without F in them are all 12 frames fast, where as the others are 15 frames fast.


Command throws

Command throws are throws that require a specific input to do which is unique to each character. They can vary between being 10-12 frames fast.


Chain throws

Odd throws

Throw escapes

While generic throws (1+3 and 2+4) can be escaped by pressing either 1 or 2, Command throws require specific 1, 2 or 1+2 inputs. You can usually tell which button is needed to escape the throw by looking at which hand extends forward during the animation.

If they reach forward with their left hand, it can be escaped with 1
If they reach forward with their right hand, it can be escaped with 2
If they reach forward with both hands, it can be escaped with 1+2

There are some exceptions to this rule. King's CD 1+4 reaches out with both hands; however, it is broken with 1. This kind of discrepancy is mostly exclusive to grappler type characters.

There are some throws that can't be broken at all, such as Nina's qcb+1+4.

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