Version 3.30

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Revision as of 00:16, 28 January 2021 by Oldmanwang (talk | contribs)
Version 3.30
Released 20 Mar 2020
Official notes [1]
Chronology (view all)
← Version 3.21 Version 3.31 →

Revised March 24, 2020 (DLC 14 and 15 release).

General Changes

Added functionality for Practice Mode:

  • Punishment Training all on/off toggle added
  • Total damage displayed for combos

Added functionality for Frame Data Display:

  • When a crouching state is induced from a hit or a blocked attack, an icon representing this has been added to Frame Advantage.
  • For Status, the letters now turn blue when your status reflects being able to avoid low and special mid attacks.
  • Fixed bug in which unintended information was displayed in certain circumstances.

Character Changes

Fahkumram was added during this patch.

Buff
Unclear
Nerf

Akuma

Command Change
hcb+1 Changed the frame advantage when blocked from -9 frames to -12 frames.
Changed the frame advantage upon hit from -1 frames to -4 frames.
d+4 Changed the damage from 20 to 17.
f,F+4 Changed the opponent's behaviour when the move lands as a counter hit.

Anna

Command Change
2,3 Decreased the distance between the character and the opponent when the move hits.
d/f+4 Changed the damage from 14 to 17.
CJM 3 Changed so the opponent is counted as being midair when counter hit.
WS 3 Decreased the distance between the character and the opponent when the move hits.
FC d/f+1 Decreased the distance between the character and the opponent when the move hits.

Asuka

Command Change
3~4

f+1,d+4

Decreased the distance between the character and the opponent when the move hits.
Shortened the recovery time when cancelling the move with D/B by 2 frames
2+3 Changed the time of the punch parry's effect from 7-15 frames to 4-15 frames.
d+3+4 Fixed an issue where mid-air damage differed from damage on ground.
Reduced the strength of the pushback, and made the move easier to land.
Changed time of crouching status from 15-39 frames to 10-39 frames.
WS 1 Reduced the strength of the pushback, and made the move easier to land.

Bryan

Command Change
qcb+3 Changed the damage from 21 to 23.
Changed the frame advantage upon hit from +4 frames to +5 frames.

Devil Jin

Command Change
f,n,d,d/f:2 Shortened the recovery time after the move misses by 3 frames.
f,n,d,d/f+4 Increased the move's tracking.
WS 2 Reduced the strength of the pushback, and made the move easier to land.

Dragunov

Command Change
d+3+4 Fixed an issue in which the move's properties differed from those of d+3.

Eddy

Command Change
u/b+1 or u+1 Fixed an issue in which the move's properties differed from other characters.
WR 3 Increased the range of the attack.

Geese

Command Change
R! hcb,f+3+4 > 1,2,4,1,4,1,3,2,1+2 Changed the damage on the tenth hit from 25 to 20.
qcb+2,4 or MAX qcb+1+2,4 Changed the damage from 20 to 15.
b+1,2 Changed the frame advantage when blocked from -7 frames to -12 frames.
Decreased the distance between the character and the opponent when the move is blocked.
Changed the frame advantage upon hit from +4 frames to +1 frames.
WS 3 Decreased the move's tracking.

Heihachi

Command Change
f,n,d,d/f:2 Shortened the recovery time after the move misses by 3 frames.

Hwoarang

Command Change
4,3 Changed the damage from 12 to 14.
CD 3 Increased the lower range of the attack.
f,n,f+3 Changed the frame advantage when blocked from -10 frames to -8 frames.
WS 4,4 Changed the damage from 13 to 16.
SS 4 Increased the lower range of the attack.
RFF d/f 3 Changed the frame advantage when blocked from -11 frames to -9 frames.
RFF b+2 Changed the frame advantage when blocked from +2 frames to +4 frames.
RFS d+4 Changed the damage from 11 to 14.

Kazuya

Command Change
d/b+4 Increased the lower range of the attack.
f,n,d,d/f:2 Shortened the recovery time after the move misses by 3 frames.
f,n,d,d/f+4 Increased the move's tracking.

Lee

Command Change
d/b+4 Changed the damage from 13 to 15.
Decreased the distance between the character and the opponent when the move hits.
b+4 Shortened the recovery time after the move misses by 5 frames.
b+3+4 > 4 Enabled the move to cause a wall bound if it hits.
b+1+2,4 Changed the move to send the opponent spinning when it hits them midair.

Lei

Command Change
1,1 Decreased the distance between the character and the opponent when the first hit is blocked.
Changed the damage on the second hit from 12 to 15.
d/b+3,F Sped up the timing at which the opponent's attack can be blocked by 5 frames.
SNK 4 Changed the damage from 13 to 15.
DRG 3 Changed the damage from 11 to 14.
Changed the frame advantage when blocked from -15 frames to -13 frames.
Changed the frame advantage upon hit from +2 frames to +4 frames.

Leo

Command Change
d/f+2 Fixed an issue where the distance from the opponent when move hits was different from counter hits.

Leroy

Command Change
1+2 or 1+2,1+2[1] Fixed an issue where hitting the opponent's back had them switching places.

Lili

Command Change
f+3 Changed the move to send the opponent spinning when it lands as a counter hit.
d+1+2 Reduced the strength of the pushback, and made the move easier to land.
Increased the range of the attack when successfully stopping opponent's attack.
b+3+4 Shortened the recovery time by 4 frames.
qcf+2 Changed the frame advantage when blocked from -10 frames to -9 frames.

Miguel

Command Change
R! d/b+1+2 Changed opponent's behavior on the second hit.
SAV 1,4 Can now hit consecutively
SAV d/b+3 Changed the damage from 20 to 23.

Nina

Command Change
d/b+2 Changed the opponent's behavior when the move lands as a counter hit.
d/b+3 Changed the frame advantage upon hit from +3 frames to +4 frames.
b+1 (u/b+1 as of 4.00) Changed the move to a homing attack.
qcf+3 Changed time of crouching status from 16-49 frames to 10-49 frames.
SS 4 Changed the frame advantage when blocked from -15 frames to -14 frames.

Xiaoyu

Command Change
d+3,4 Changed the move to send the opponent spinning when it hits them mid-air.
d/b+4 Changed the damage from 12 to 14.
b+2,2 Changed the damage from 10 to 15.
Changed the opponent's behaviour when the move lands as a counter hit.
b+3 Changed the frame advantage when blocked from -4 frames to +2 frames.
FC d/f+3,3 Changed the damage from 10, 10 to 13, 13.
PHX F+4,4 Changed the damage from 10, 10 to 13, 13.
BT 3 Changed the frame advantage when blocked from -19 frames to -14 frames.
Shortened the recovery time after the move hits by 3 frames.
  1. ↑ First hit