Rage

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The Rage System is a comeback system introduced in Tekken 6. In Tekken 7 Season 4 Rage activates when player's health is under 45 points, it makes the health bar and the character glow red, allows player to perform Rage Arts and Rage Drives, it also increases damage on every move by 10%.

Despite the common myth, only the damage of Rage Arts depends on the health left, the damage of everything else keeps the same.

Rage Art

Rage Art (often abbreviated RA) is a cinematic move, only accessible during Rage, when used, Rage is removed. It has special Rage Art Armor, meaning it powers through all moves including lows, it triggers a short cinematic when activated making it very reactable, and generally is very punishable on block. On successful hit it triggers a long cinematic, generally not asking for additional input from the player, and generally deals base of 55 damage, after which it generally doesn't allow for any follow ups.

Table of Rage Arts

Character Input Level Start up On Block Base 55 damage Can do from stance Notes
Akuma 1,1,f+3,2 Mid 10 (14) UB[1] Yes No
Alisa b+1+2 High 13 +5 Yes DES Can't use RA button to RA from stance
Anna b+1+2 High 13 -9 Yes No
Armor King b+3+4 Mid 20 -22 Yes No
Asuka d/f+1+2 Mid 20 -22 Yes No
Bob d/f+1+2 Mid 20 -22 Yes No
Bryan d/f+1+2 Mid 20 -22 Yes Taunt
Claudio d/f+1+2 Mid 20 -22 Yes No
Devil Jin b+1+2 Mid 20 -22 Yes No
Dragunov d+1+2 Mid 20 -22 Yes No
Eddy b+3+4 Mid 20 -22 Yes No
Eliza b+3+4 Mid 20 -22 Yes No
Fahkumram d/f+3+4 Mid 20 -22 Yes No
Feng d+1+2 Mid 20 -22 Yes No
Ganryu
Geese d/b+1+2 High 20 UB Yes No
Geese HCB, f+3+4 Mid 20 -22 No No 1,2,4,1,4,1,3,2,1+2 to increase damage
Gigas 1+2 Mid 20 -42 Yes No
Heihachi d+1+2 Mid 20 -22 Yes No
Hwoarang RFS or LFS d+3+4 Mid 20 -7 Yes Flamingo only
Jack b+1+2 Mid 20 -32 Yes No
Jin b+1+2 High 13 -9 Yes No
Josie d/f+1+2 Mid 20 -22 Yes No
Julia d/f+1+2 Mid 20 -22 Yes No
Katarina 3+4 Mid 20 -22 Yes No
Kazumi d+1+2 Mid 20 -22 Yes No
Kazuya d+1+2 Mid 20 -22 Yes No
King d/f+1+2 Mid 20 -22 Yes No Has an alternative version with costume
Kuma b+1+2 Mid 20 -22 Yes No
Kunimitsu
Lars 1+2 Mid 20 -22 Yes No
Law 1+2 Mid 20 -26 Yes No
Lee d+1+2 Mid 20 -22 Yes HTM
Lei d/f+3+4 Mid 20 -22 Yes No
Leo d/f+1+2 Mid 20 -22 Yes No
Leroy d/f+3+4 Mid 20 -22 Yes HMT
Lili 3+4 Mid 20 -22 Yes No
Lucky Chloe 3+4 Low 20 -27 Yes No
Master Raven d/b+3+4 Mid 20 -22 Yes No
Marduk b+1+2 Mid 20 -22 Yes Yes
Miguel b+1+2 Mid 20 -22 Yes Yes
Nina d+1+2 Mid 20 -22 Yes No
Negan d+1+2 Mid 20 -22 Yes Yes
Noctis d+1+2 Mid 20 -32 Yes No
Paul 1+2 Mid 20 -22 No No Can cancel and follow up by holding b
Shaheen 1+2 Mid 20 -22 Yes No
Steve 1+2 High 13 -3 Yes No
Xiaoyu b+1+2 Mid 20 -26 Yes AOP Can't use RA button to RA from stance
Yoshimitsu b+1+2 Mid 20 -22 Yes No
Yoshimitsu u/b+1+4 Parry All 0? None No No
Zafina d/f+3+4 Mid 20 -22 Yes SCR Can't use RA button to RA from stance

Rage Drive

Rage Drive (often abbreviated as RD) are the blue shine moves only available in Rage, when used, Rage is removed. Generally speaking, Rage Drives are a better version of an existing move, with much better frame advantage on block compared to the counterparts (often exceeding +10g), they generally are big launchers, give big damage, and are very fast.

Often Rage Drives put opponent seemingly into the Screw state, yet it's always not a true Screw, it's just an on hit animation, it doesn't spend the one screw available to the player, and does the animation even if there was already a Screw in the combo.

Some Rage Drives in combos put opponent into the hard knockdown, allowing for a guaranteed 80% scale hit, although it is mostly a part of on hit animation, but timing specific attacks to hit at the end of the animated knockdown can allow for relaunching for additional damage in very specific situations

Table of Rage Drives

Character Input Level Startup Launch Splat On Block Special Properties Notes
Lei SNA 1+4 Mid 15 No Yes +9g High evasion, backlash
Lei DGN 1+4 Mid 15 No Yes +11g
Lei PAN 1+4 Low 12 Yes Yes -14 Screw
Lei TGR 1+4 Mid 14 Yes No +15g Forces crouch
Lei CRA 1+4 Mid 17 Yes No 0 Low Crush js? Stays in Crane

Rage Punisher

Rage Punisher is a move or a string of a character that without launching the opponent will deal enough damage to win the match if the opponent reached Rage. Generally it's a 14f punisher which damage exceeds 45 damage. It's useful to know character's Rage punishers for consistency. For example opponent did a -16 move, you don't want to risk doing your i15 d/f+2, because you might not be on point with your input, and additionally the surroundings may make it so you can't yield 45 damage out of the launcher. You don't want to almost kill your opponent, as if they launch you back, they will have a huge damage increase on the Rage Art that they will most certainly be able to perform, and thus defeating you. For the same reason you would not go for a jab punish if you could win right there. A 14f 46 damage move will allow for a safe secured win. Not all characters have one of those, some may have more than one to choose from

External Links

  1. ↑ UB means unblockable