Kazumi (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.d+1+2
m
55â82
3.02
-22
+7d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive
R.f,F+1+2
m,s
17,20
2.79
- Jail from 1st attack
- 2nd attack—
- only comes out if 1st connects
- deals 2 non-lethal damage on block, plus 5 lethal damage at wall
- -6 on block at wall
n
Flash Punch Combo
1,1,2
h,h,m
5,7,12
-17
+20a (+15a)
i10
,i13
r36
- Move can be delayed 10f
- Jail from 1st attack with 5f delay
- Combo from 1st hit
Demon Hunter
1,2,2
h,h,h
5,8,12
-12
+4
i10
,i17
r31
- Input can be delayed 4f
- Move can be delayed 2f
- Jail from 2nd attack with 2f delay
Binding Blows
2,1
h,m
10,10
3.25
-5
+7
i12
,i16
r24
- Input can be delayed 3f
- Move can be delayed 1f
- Jail from 1st attack
- Opponent recovers back turned if 2nd attack hits their right side
Impaling Knee to Steel Slicer
3,1
m,m
14,20
-13
+8
i15~16
,i23~24
r34
- Tailspin
- Wall break
- Input can be delayed 1f
- Combo from 1st hit
Impaling Knee to Right Chop
3,2
m,h
14,15
- Spike
- Input can be delayed 1f
- Combo from 1st hit
Thunder Punch Combo
1+2
m,m,s
3,7,20
2.37
-14
-8
i12 i21~22
r32
- Jail from 1st attack
- 3rd attack only comes out if 2nd hits
- Transition to +9 RSS with F on hit
- Range measured is for 1st attack
Rolling Tiger
1+4
S
27
3.96
-29~+11
+3~+43s
i36~76
r61
- Wall break
- Deals 2 non-lethal damage on block
Lunging Tiger
2+3
s
10
5.56
-38~-5
-23~+10a (-32~+1a)
i22~55
r69
- Wall break
- Deals 2 non-lethal damage on block
f
d/f
Crimson Dawn
d/f+1,2
m,m
10,21
-13c
+13a
,i23
r37
- Floor break
- Wall break
- Input can be delayed 12f
- Move can be delayed 9f
- Combo from 1st hit with 4f delay
Tiger Wind Uppercut
d/f+2
m,s
20,14
2.74
- Can evade highs from frame 4
- 2nd attack only comes out if 1st hit
d
Diamond Cleaver
d+1,2
m,m,t
15,25,20
-13
+0d
i16~17
,i18
r37
- Input can be delayed 8f
- Combo from 1st counter hit
- 3rd attack only comes out if 2nd hits
d/b
d/b+2,3
L,l
18,12
-14
+0
+6c
i23
,i25~26
,cs1~
r29 FC
- Input can be delayed 12f
- Move can be delayed 8f
- Combo from 1st ch with 11f delay
Hellfire Spiral
d/b+2,3,4
L,l,L
18,12,12
-14
+5
+7a
i23
,i25~26
,cs1~
r32 FC
- Input can be delayed 12f
- Move can be delayed 10f
- Combo from 2nd ch with 10f delay
b
Dragon Slice
b+1,2
h,m
17,20
-9
+7
i20
,i25~26
r27
- Input can be delayed 15f
- Move can be delayed 10f
- Combo from 1st hit with 5f delay
- Interrupt from 1st block with i10
Divine Guardian
b+1+2
m,s
5,30
+18s
i25~34 ,i31~76
pc6~24
r70
Attacks only come out if a move is powercrushed