Wavu Wiki is a game guide for Tekken 7 that anyone can edit. Contributing is as easy as just doing it.
New players should read up on the notation, as it's used extensively throughout the wiki.
This is not the only wiki for Tekken. There is alsoâ
- Tekken Wiki on Fandom, which has pages on the lore, art, and development of every game in the Tekken series.
- Fighting Games Wiki on Liquipedia, which has pages on tournaments and competitive players.
Characters
See Tekken Library's Season 4 Spreadsheet if you need help right now—the character pages are still a big work in progress, with Lee being the only mostly complete one.
Mechanics
- Controls (what do my buttons do, basic movement)
- Notation (what do e.g. d/f+1,2 and b+2,f~n and ws2,3 mean)
- Jargon (what do terms like "eat" and "turn" mean)
- Guard (how does guarding work, hit levels, neutral guard vs b guard, guard break)
- Crouch (FC, ws, iws, crouching levels, force crouch, crouch cancel)
- Run (wr, iwr, f,f, ultimate tackle, armored shoulder, running slide)
- Jump (how does it work, generic options, list of chars with exceptions or unique options)
- Wake-up (grounded states, get-up kicks, side/front roll, up/back stand)
- Back turned (how long does turning take, generic back-turn options, how does back-turn pushback work, list of chars with unique options)
- Tech recovery (tech roll/quick recovery, other situations where you can tech out of a knockdown)
- Rage (what is Rage, how does it work, Rage Art/Rage Drive, list of all Rage moves)
- Combo (what's a juggle, how does pushback work, what are spikes and screws, on-land combos, etc.)
- Wall (how do wall splats, wall slump, wall bounces work)
- Stage break (how floor, balcony, wall breaks work)
- Backdash (basically this page)
- Sidestep (some page similar to the above with actual data comparing the sidestep of the cast)
- Input buffer (what is it, how big is it, when can't it be used)
Move properties
- Attack Properties
- Health & Damage (how damage scaling and rounding works, how much HP everyone has, moves that heal)
- Throw (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions)
- Parry (reversal, sabaki, low parry, list of chars with parries, chicken)
- Tracking (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing)
Concepts
- Movelist
- Frame
- Punishment
- Standard move
- Snake Edge
- String (what's a string, how it's different from a combo
- Stance
Techniques
- Dash cancel (what is it, why's it useful, how do you do it)
- Backdash cancel (Specific page for the evasive movement away from opponent)
- Wave dash (what is it, why's it useful, how do you do it, which chars can do it)
- Button buffering (holding down a button to use it for a combination press later)
- Option select
- Fuzzy guard
- Wall jump attack (b,u/b at wall)
- Crouch cancel
- Instant while standing
- Instant while running
- Wall tech trap
- Hit confirm
Strategy
- Movement (what do you actually use sidestep, backdash, and kbd for)
- Approach (how do I get in and stop the other guy from getting in)
- Poke (how do I stop them from doing stuff)
- Mixup (how do I get big damage when they're not doing stuff)
- Okizeme (what is this word, how do I handle wake-up situations)