Lidia movelist (Tekken 7)

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Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
-22
+0d
i20
pc8~19
Damage increases with lower health
Rage Drive 1

R.f,F+2+3

m,​m,​h,​m,​h
16,​3,​3,​3,​5
+27g
i13
  • Attacks after 1st only come out on hit
  • Transition to CFO on block
Rage Drive 2

R.TAW.4,2

L,​M
23,​20
-12c
i20
,i23~25
  • Jail from 1st block
  • Combo from 1st hit +24d

n

Jab

1

h
7
+1
+8
i10
Mid Four-Finger Jab

1,1

h,​m
7,​17
-11
+5
i10
,i25
Combo from 1st hit
Flurry

1,2

h,​h
7,​8
-2
+5
i10
,i10
Jail from 1st attack
Mid Chaser

1,​2,2

h,​h,​m
7,​8,​10
-10
+8
i10
,i22
  • Combo from 2nd hit
  • Transition to CFO on hit
Gale Kick

1,​2,3

h,​h,​h
7,​8,​27
-6
+20a (+11a)
i10
,i26~27
  • Tailspin
  • Wall break
Low Right Kick

1,​2,4

h,​h,​l
7,​8,​15
-13
+3
i10
,i26
  • Tailspin
  • Wall break
Triangle Kick

1,​2,​4,4

h,​h,​l,​h
7,​8,​15,​20
+6c
i10
,i21~22
3rd attack won't cause knockdown on counter hit
High Right Kick

1,4

h,​h
7,​17
-8
+1
i10
,i19
Combo from 1st hit
High Right Reverse Jab

2

h
10
+0
+6
i10
Mid Right Front Kick

2,4

h,​m
10,​13
-8
+8
i10
,i21
Combo from 1st hit

3

h
10
-7
+9
i17
Gankaku

3,2

h,​h
10,​14
+2
i17
,i22
  • Combo from 1st hit
  • Deals 2 extra damage if 2 is input late
High Right Roundhouse Kick

4

h
17
-8
+1
+1s
i13
High Reverse Thrust

4,2

h,​h
17,​11
-2
+7
i13
,i26
Combo from 1st counter hit +27a (+20a)
Jumping Back Spin Kick

4,3

h,​m
17,​23
-10
+8
i13
,29~30
,js
  • Tailspin
  • Wall break
  • Combo from 1st counter hit +55a (+38a)

1+2

m
20
-9
+41d (-17d)
i31
Wall break
Heian Shodan

1+2*

m
30
+16g
i65
Wall break

f

f+2

h
10
-5
+6
i12
Horned Lark

f+2,4

h,​h
10,​23
-13
+16a (+7a)
i12
,i18
  • Wall break
  • Jail from 1st attack
Jumping Mid Front Kick

f+3

m
17
-9
+17a (+8a)
i17~19
js6~
Wall break

f+4

m
17
-4
+1
i17
Kusanku Double Kick

f+4,3

m,​m
17,​15
-10
+0
i17
,i13~14
,js
Jail from 1st attack
Uraken-uchi

f+4,​3,1

m,​m,​m
17,​15,​28
-12
+17a
i17
,i21~22
  • Wall break
  • Floor break
  • Combo from 2nd counter hit
Jumping Back Roundhouse Kick

f+4,​3,4

m,​m,​h
17,​15,​23
-2
+25a (+16a)
i17
,i27~28
,js
  • Tailspin
  • Wall break
  • Combo from 2nd counter hit

f+1+2

h,​m
5,​4
-8
+3
i14​,i9~10
Jail from 1st attack

f+1+2,3

h,​m,​m
5,​4,​5
-10
+1
i14
,i16
Jail from 1st attack

f+1+2,​3,2

h,​m,​m,​m
5,​4,​5,​4
-10
+1
i14
,i15
Jail from 1st attack
Political Storm

f+1+2,​3,​2,1

h,​m,​m,​m,​m
5,​4,​5,​4,​23
-14
+19a (+14a)
i14
,i22
  • Combo from 4th hit
  • No wall combo

d/f

Mid Left Hook

d/f+1

m
13
-5
+2
i13
Reverse Chop

d/f+1,2

m,​h
13,​10
-3
+8
i13
,i16~17
Combo from 1st hit
Mid Left Sidekick

d/f+1,3

m,​m
13,​20
-13
+13a (+4a)
i13
,i23
  • Wall break
  • Combo from 1st counter hit
Shadowless Fist

d/f+2

m
17
-6
+12g
i15
Transition to CFT on hit
Mid Left Right Knee

d/f+3

m
15
-8
+5
i14~15
Mid Right Sidekick

d/f+3,4

m,​m
15,​20
-12
i14~15
,i22
  • Wall break
  • Combo from 1st counter hit

d/f+3~1

h
13
-3
+5
i19~20
Startup doesn't count the cancel, so slower in practice
Majority Rules

d/f+3~1,2

h,​h
13,​20
-7
i19~20
,i17
  • Wall break
  • Jail from 1st attack
Crescent Kick

d/f+4

m
16
-4
+4
+6
i15
High Elbow Strike

d/f+4,2

m,​h
16,​25
+1
+48d (-10d)
i15
,i26
  • Wall break
  • Combo from 1st counter hit
Jumping Spinning Back Kick

d/f+4,3

m,​m
16,​23
-10
+8
i15
,i29~30
,js
  • Tailspin
  • Wall break
  • Combo from 1st counter hit
Triangle Kick

d/f+4~4

h
27
+6c
i12~13
Startup doesn't count the cancel, so slower in practice
Gyre

d/f+1+2

m
23
-2
+7
i23
ps
Parries right punches
Vortex

d/f+1+2,p,2

m,​h
23,​29
+13a
i23
,i16
Adds 2 damage if 2 is input at the right time
Tourbillion

d/f+3+4

m
25
-12
+9
i22~23
pc
  • Tailspin
  • Wall break

CFO

Cat Foot Stance I

f+3+4

CFO
Sashi-te

CFO.1

h
22
+4
+40 (-18)
i19
Mid Chop

CFO.2

m
17
-9
+4
i17
High Left Reverse Roundhouse Kick

CFO.3

h
28
-1
i26~27
Tailspin
Muramasa

CFO.4

l
20
+8c
i28

HNE

Heaven and Earth

CFO.n,f

HNE
Magpie Strike

HNE.1

m
21
-6
i16
Low Chop

HNE.2

L
25
-13
+4c
i20~21
cs
FC
Morote-zuki

HNE.1+2

h
25
  • Guard break
  • Wall break

CFT

Cat Foot Stance II

b+3+4

CFT
Mid Left Jab

CFT.1

m
27
-9
+17a (+8a)
i20
Wall break

CFT.2

h
17
-9
+2
i14~15

CFT.2,3

h,​m
17,​15
-6
+5
i14~15
,i18~19
Jail from 1st attack
Enlightenment

CFT.2,​3,1

h,​m,​m
17,​15,​25
-7
+13a (+4a)
i14~15
,i18
  • Wall bounce
  • Combo from 2nd counter hit
High Left Reverse Hook

CFT.3

h
23
-4
+11g
i13~14
Tailspin

CFT.4

L
10
-26
+15a
i19~20
cs
Staggers on block
Crouching Tiger, Rising Dragon

CFT.4,4

L,​M
10,​25
-14
+5d
i19~20
,i38~39
,js
Combo from 1st hit -5d
Gojushiho

CFT.1+2

m
25
-10
+16a (+7a)
i17
Wall break

TAW

Pouncing Tiger, Stalking Wolf

CFT.n,f

TAW
Bassai-zuki

TAW.1

m
30
+6
+25a (+20a)
i22
  • Wall break
  • Can clean hit
Jion Upward Thrust

TAW.2

M
25
-7
+22a (+5a)
i15~16
Wall break
Mid Left Kick

TAW.3

m
19
-6
+4
i17
Nimble Thrust

TAW.3,1

m,​m
19,​21
-6
+4
i17
,i26
Combo from 1st hit
Pale Rain

TAW.4

L
23
-12
+9a
i20
Floor break

VAC

Vacuity

CFO.n,b

js
VAC
Alternate input CFT.n,b
Swift High Jab

VAC.1

h!
45
+14a (+5a)
i16~18
Wall break