Wavu Wiki is a game guide for Tekken 7 that anyone can edit. Contributing is as easy as just doing it.
Make sure you're familiar with the notation, as it's used extensively throughout the wiki. If you're a Tekken newbie, check out the tutorial.
This is not the only wiki for Tekken. There is alsoâ
- Tekken Wiki on Fandom, which has pages on the lore, art, and development of every game in the Tekken series.
- Fighting Games Wiki on Liquipedia, which has pages on tournaments and competitive players.
Characters
See Tekken Library's Season 4 Spreadsheet if you need help right now—the character pages are still a big work in progress, with Lee being the only comprehensive one.
Mechanics
- Controls (what do my buttons do, basic movement)
- Notation (what do e.g. d/f+1,2 and b+2,f~n and ws2,3 mean)
- Jargon (what do terms like "eat" and "turn" mean)
- Guard (how does guarding work, hit levels, neutral guard vs b guard, guard break)
- Crouch (FC, ws, iws, crouching levels, force crouch, crouch cancel)
- Run (wr, iwr, f,f, ultimate tackle, armored shoulder, running slide)
- Jump (how does it work, generic options, list of chars with exceptions or unique options)
- Wake-up (grounded states, get-up kicks, side/front roll, up/back stand)
- Back turned (how long does turning take, generic back-turn options, how does back-turn pushback work, list of chars with unique options)
- Tech recovery (tech roll/quick recovery, other situations where you can tech out of a knockdown)
- Rage (what is Rage, how does it work, Rage Art/Rage Drive, list of all Rage moves)
- Combo (what's a juggle, how does pushback work, what are spikes and screws, on-land combos, etc.)
- Wall (how do wall splats, wall slump, wall bounces work)
- Stage break (how floor, balcony, wall breaks work)
- Backdash (basically this page)
- Sidestep (some page similar to the above with actual data comparing the sidestep of the cast)
- Input buffer (what is it, how big is it, when can't it be used)
Move properties
- Attack Properties
- Health & Damage (how damage scaling and rounding works, how much HP everyone has, moves that heal)
- Throw (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions)
- Parry (reversal, sabaki, low parry, list of chars with parries, chicken)
- Tracking (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing)
Concepts
Techniques
- Dash cancel (what is it, why's it useful, how do you do it)
- Backdash cancel (Specific page for the evasive movement away from opponent)
- Wave dash (what is it, why's it useful, how do you do it, which chars can do it)
- Button buffering (holding down a button to use it for a combination press later)
- Option select
- Fuzzy guard
- Wall jump attack (b,u/b at wall)
- Crouch cancel
- Instant while standing
- Instant while running
- Wall tech trap
- Hit confirm
Strategy
- Movement (what do you actually use sidestep, backdash, and kbd for)
- Approach (how do I get in and stop the other guy from getting in)
- Poke (how do I stop them from doing stuff)
- Mixup (how do I get big damage when they're not doing stuff)
- Okizeme (what is this word, how do I handle wake-up situations)