Law (Tekken 7) |
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Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-10 | 1,1,2 | 20 | +6 | Can transition to DSS with b,f input for upto +7 |
2,b+2 | 16 | +7 | Leaves you in back-turn state | |
-11 | 4,3 | 26 | -5 | Can transition to DSS with b,f f input for upto +16g |
-12 | 3,4 | 32 | +19a (+10a) | |
u/f+1,3 | 20 | -1 | For moves with more pushback | |
-14 | 3+4,4 | 25 (58) | +56a (+39a) | |
b+4,3 | 34 | +23a (+15a) | Use for wallsplat instead of 3+4,4 | |
-15 | d/f+2 | 12 (65) | +34a (+24a) | |
u/f+4 | 14 (67) | +33a (+23a) | This is distinct from U/F+4, which is a slower flipkick. |
Enemy | Move | Damage | Frames | Notes |
---|---|---|---|---|
-11 | ws4 | 14 | +7 | Can transition to DSS with b,f f input for upto +17g |
-12 | u/f+1,3 | 20 | -1 | |
-13 | ws1,2 | 35 | +40a (-18a) | |
-15 | ws2 | 20 (73) | +31a (+21a) | |
-16 | ws3,~f (DSS) | 16 (69) | +17 | |
-23 | u/f~n,4 | 25 (78) | +34a (+24a) |
Enemy | Move | Damage | Frames | Can reach |
---|---|---|---|---|
-25 | f,f,F+3[1] | 30 | +14a (+4a) | Everything |
Enemy | Move | Damage | Frames |
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Enemy | Move | Damage | Frames |
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-22[2] | FC d+3 | 9 | -3a (-11a) |
Move | Damage | Frames | Risk |
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f,f,F+3[1] | 30 | +10a (+1a) | Steppable |