Anna combos: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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| Regular
| Regular
| {{Plainlist|
| {{Plainlist|
* u/f*+4
* U/F+4
* d/f+2
* d/f+2
* f,f+3
* f,f+3
* WS+2  
* WS.2  
* SS 1+2
* SS 1+2
* CH d+3,2  
* CH d+3,2  
* CH 1,2,(4)
* CH (1,2),4
* CH qcf+3,(2) SSL  
* CH (qcf+3),2 SSL  
* CH qcf+1  
* CH qcf+1  
* CJM u/f+4
* CJM.u/f+4
* CH CJM f+3
* CH CJM.f+3
}}
}}
| d/f+3,2~d/f+1 f+3,2 S! WR+2,3
| d/f+3,2~d/f CD.1 f+3,2 S! WR+2,3
|-
|-
| Magic 4  
| Magic 4  
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| {{Plainlist|
| {{Plainlist|
* FC d/f+2~1
* FC d/f+2~1
* CJM 4
* CJM.4
}}
}}
| FC+d4,1 f+2 f+3,2 S! WR+2,3
| FC+d4,1 f+2 f+3,2 S! WR+2,3
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* d/b+3
* d/b+3
}}
}}
| d/f+1 d/f+3,2~df+1 f+3,2 S! WR+2,3
| d/f+1 d/f+3,2~df CD.1 f+3,2 S! WR+2,3
|-
|-
|}
|}

Revision as of 08:18, 30 May 2021


Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher type Example(s) Combo
Regular
  • U/F+4
  • d/f+2
  • f,f+3
  • WS.2
  • SS 1+2
  • CH d+3,2
  • CH (1,2),4
  • CH (qcf+3),2 SSL
  • CH qcf+1
  • CJM.u/f+4
  • CH CJM.f+3
d/f+3,2~d/f CD.1 f+3,2 S! WR+2,3
Magic 4
  • CH 4
b+4 S! d/f+1 d/f+3,2~d/f+2,1
Full crouch D+4,1 combos
  • FC d/f+2~1
  • CJM.4
FC+d4,1 f+2 f+3,2 S! WR+2,3
Snake edge
  • d/b+3
d/f+1 d/f+3,2~df CD.1 f+3,2 S! WR+2,3

Mini-combos

Mini combo type Example(s) Combo
Counter hit and knockdown
  • CH d+2
  • CH SS+3
  • CH d/f+4
  • FC f+2
d/b+3+4 at clean hit range.
  • d/b+3 or dash up d+3+4 at tip range.
Guaranteed mini combo after hit.
  • CJM.2
At the wall use 4,3 to wall splat, or any move that comes out at 14 frames with wall splatting properties.
  • In the open use b+2,2 which combos into d/b+3+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links