Armor King: Difference between revisions

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|hopkick=u/f+4
|hopkick=u/f+4
|shadowCutter=d/b+3
|shadowCutter=d/b+3
|lore=[[fandom:Armor King II|Armor King II]]
}}
}}
{{Archetype|Armor King}}
{{Archetype|Armor King}}

Revision as of 05:53, 15 March 2022

Armor King
Key techniques
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch
  • i14 – f,n,d,d/f+2 (hard)
  • i15 – u/f+4
CH launch
  • i12 – b+1 (high)
  • i15 – d/f+2 (mid)
  • i12 – ws2 (mid)
Wall splat
  • i13 – f+1+4 (standing)
  • i16 – ws3 (crouching)
Archetypal moves
Parry d+1+4_d+2+3 (lows)
Reversal b+1+3_b+2+4 (high or mid punches)
Mid check
  • d/f+4 (i12)
  • d/f+1 (i13)
  • ws4 (crouching)
Hopkick u/f+4
Shadow cutter d/b+3
Generic moves
Remapped (none)
Missing
  • d+2
  • d+4 (i14)
External links
Lore Armor King II
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Armor King excels at whiff punishment and block punishment utilizing his wavedash, Dark Upper, and handful of long range and damaging attacks. He also has a complete set of pokes, with a nice set of counterhit tools to go with them. When he has his opponent blocking, Armor King has some of the best throws in the game.

When Armor King gets a launch on an opponent with one of his damaging normal or counterhit launchers, he is rewarded with very solid damage on many of his combos.

Armor King lacks dangerous lows or incredible mids and does not gain good frame advantage on block easily, but is able to make do with what he has.


External links