Armor King

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Revision as of 01:13, 28 January 2021 by TTACOGUYY (talk | contribs)
Armor King
Key techniques
  • Wavedash
  • Instant Shining Wizard
  • Rage Drive
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch
  • i14 – f,n,d,d/f+2 (hard)
  • i15 – u/f+4
CH launch
  • i12 – b+2 (high)
  • i15 – d/f+2 (mid)
  • i13 – ws2 (from crouch)
Wall splat i13 – f+1+4 (standing)
Archetypal moves
Parry
  • b+1+3 OR b+2+4 (high or mid punches)
  • Shadow Step (lows)
Mid check
  • d/f+1 (standing)
  • ws4 (crouching)
Hopkick u/f+4
Shadow cutter
  • d/b+3
  • d+3+4,1 and d+3+4,3
  • FC d/f+4,1 and d/f+4,3
Generic moves
Remapped (none)
Missing d+2
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

Armor King excels at whiff punishment and block punishment utilizing his wavedash, Dark Upper, and handful of long range and damaging attacks. He also has a complete set of pokes, with a nice set of counterhit tools to go with them. When he has his opponent blocking, Armor King has some of the best throws in the game.

When Armor King gets a launch on an opponent with one of his damaging normal or counterhit launchers, he is rewarded with very solid damage on many of his combos.

Armor King lacks dangerous lows or incredible mids and does not gain good frame advantage on block easily, but is able to make do with what he has.


External links