Armor King changelog

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Revision as of 02:48, 29 June 2022 by RogerDodger (talk | contribs) (use Module:Changelog instead of Module:Patch)
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5.01, 04 Oct 2022

Main article: Version 5.01

R.f,n,d,df+1+2*
Pushback on block reduced.

5.00, 17 Aug 2022

Main article: Version 5.00

ws2
b+1+3,2
Wall crush on hit +18g.
Frame advantage on hit increased from +3 to +6.
Pushback on hit increased.

4.20, 27 May 2021

Main article: Version 4.20

f,f,n+2
Frame advantage on block improved from -18 to -14.
Crouching state improved from frames 12~37 to 8~37.
Recovery on hit reduced by 4 frames.
Hitstun reduced by 4 frames.
Distance to the opponent on block reduced.
d/f+1
Downwards range expanded.
d/f+2
Homing property added.
Range expanded.
d/f+3
Distance to the opponent on hit reduced.
d/f+1+2
Frame advantage on block improved from -7 to -4.
d+3
Damage increased from 11 to 14.
d/b+1+2
Frame advantage on block improved from +3 to +5.
Frame advantage on counter hit changed to +41a.
Distance to the opponent on block reduced.
b+1
Distance to the opponent on hit reduced.
b+1,2
Distance to the opponent on hit reduced.
Damage increased from 17 to 20.
b+2,1
2nd attack better able to connect after 1st attack hits.
b+1+3,2
Performance(?) changed to be the same as ws2.
ws1
Downwards range expanded.
ws2
Inner range expanded.
ws3
Distance to the opponent on hit reduced.
wr2+4
Damage increased from 40 to 45.
(Cobra Clutch).2+4,1+2,1+2
Damage increased from 25 to 30.
(Sleeper).1,1,1+2
Damage increased from 20 to 25.
(Sleeper).3,4,1+2,3+4
Damage increased from 23 to 28.
(Neck Drop).4,3,3+4,1+2
Damage increased from 22 to 27.
(Neck Drop).3+4,2,1,1,1+2
Damage increased from 25 to 30.

4.00, 10 Nov 2020

Main article: Version 4.00

d+1+4,1
New move.
2,1
Damage increased from 12 to 15.
3+4
Damage increased from 10 to 14.
1+4
Pushback strength increased to reduce chance of phasing.
f+2,1
Damage increased from 20 to 25.
df+1
Distance between opponent on hit decreased.
df+2
Frame advantage on hit improved from -1 to +4.
d+1+4,2
Tailspin property added.
db+2,4
Lower range increased.
db+3
Damage increased from 20 to 23.
Homing property added.
Motion adjusted to make it easier for a jumping opponent to land a mid attack.
b+1,2
Damage increased from 15 to 17.
b+4
Frame advantage on block improved from -11 to -9.
Frame advantage on hit improved from +0 to +2.
Distance between opponent on block decreased.
ub+1+2
Fixed issue where properties of move were not the same as other characters.
uf+3
Lower range increased.
uf+4
Range increased.
f,F+2
Frame advantage on block improved from -11 to -8.
f,F+3
Frame advantage on block improved from +0 to +2.
wr1
Lower range increased.
ws1
“Reach” increased.
ws2
Frame advantage on block improved from -10 to -9.
Frame advantage on hit improved from +2 to +3.
df+2,1,3,2,2,4,2,1
Frame advantage on hit improved from +5 to +8.
db,f+2+4
Tracking improved.
qcb+1+2
Can now be buffered.
Fixed being unable to delay the 1+2 input.
f,hcf+1
Tracking improved.

3.00, 05 Sep 2019

Main article: Version 3.00

2,1
Changed the frame advantage when blocked from -2 frames to -1 frames.
Changed the frame advantage upon hit from +5 frames to +7 frames.
f+2,1
Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
f+3
Changed the damage from 15 to 17.
f+3,4
Changed the damage from 13 to 10.
Changed the input window from 18 frames to 24 frames
f+3,4,3
Changed the damage from 22 to 23.
It is now possible to cancel the 3rd hit with “f+3,4,3~b” and shift to a standing position.
df+1+2
Changed the attack startup from frame 25 to frame 23.
d+2,4,3
Changed the opponent’s behavior when hit while downed.
The character is now counted as jumping from frames 26 to 40.
d+3
Changed the damage from 12 to 11.
Changed the opponent’s behavior when the move lands as a counter hit.
d+1+4,2
New move.
db+2,3
Changed the frame advantage when blocked from -16 frames to -13 frames.
Changed the opponent’s behavior when hit.
Shortened the recovery time after the move hits by 3 frames.
Decreased the distance between the character and the opponent when the move is blocked.
b+4, 1+2 (on hit)
Fixed an issue in which the move would shift to a throw after hitting an opponent from behind.
u+3
uf+3
Changed the opponent’s behavior when the move lands as a counter hit.
f,N,d,df+1
Shortened the recovery animation by 1 frame when the move hits.
f,N,d,df+3
The move can now be canceled with “f,N,d,df+3~b”.