Page values for "Armor King movelist"

From Wavu Wiki, the 🌊 wavy Tekken wiki

"Move" values

172 rows are stored for this page
FieldField typeValue
idStringArmor King-AIR.f,f,F+2+4
numInteger150
nameStringRunning Cross Driver
inputStringAIR.f,f,F+2+4
aliasStringShining Wizard
altString
parentString
imageString
videoString
targetStringt(a)
damageString50(55)
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString!
hitString+0d
chString
notesWikitext
Floor Break
  • Cannot throw break.
  • Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringArmor King-AIR.f,hcf+1
numInteger151
nameStringMuscle Driver
inputStringAIR.f,hcf+1
aliasString
altStringAIR.BAD.1+3
parentString
imageString
videoString
targetStringt(a)
damageString40(45)
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString!
hitString+0d
chString
notesWikitext
Floor Break
  • Cannot throw break.
  • Input all 6 directions of throw, press df for 1-3F, at most 1F of f followed by f+1 for blue spark (+5 damage).
  • AIR.BAD1+3: i14 startup. Cannot execute blue spark variant
  • Partially restores remaining Heat time.
  • Opponent recovers in FDFA.
  • Side switch
FieldField typeValue
idStringArmor King-AIR.BAD.2+4
numInteger116
nameStringD Trigger
inputStringAIR.BAD.2+4
aliasString
altString
parentString
imageString
videoString
targetStringt(a)
damageString45
reachString
tracksLeftString
tracksRightString
startupStringi14
recvString
totString
crushString
blockString!
hitString+0d
chString
notesWikitext
  • Cannot throw break
  • Partially restores remaining Heat time.
  • Opponent recovers in FDFA.
FieldField typeValue
idStringArmor King-WALL.1+3
numInteger152
nameStringBlack Rain of Hell
inputStringWALL.1+3
aliasString
altStringWALL.2+4
parentString
imageString
videoString
targetStringt(w)
damageString65
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString!
hitString+0d
chString
notesWikitext
Homing
  • Cannot throw break.
  • Opponent recovers in FUFT.
FieldField typeValue
idStringArmor King-DMD.1
numInteger154
nameStringFlinging Half Nelson
inputStringDMD.1
aliasString
altString<div class="dotlist"> * DMD.2+4,1+2 </div>
parentString
imageString
videoString
targetStringt
damageString20 (25)
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
  • 1 break
  • Power up with input 2+4,1+2
  • 40/45 total damage
  • Opponent recovers FDFA
  • Side switch on hit or break
FieldField typeValue
idStringArmor King-DMD.2
numInteger155
nameStringSleeper
inputStringDMD.2
aliasString
altString<div class="dotlist"> * DMD.3+4,1+2 </div>
parentString
imageString
videoString
targetStringt
damageString10 (15)
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-3
hitString-3d
chString
notesWikitext
  • 2 break
  • Power up with input 3+4,1+2
  • 30/35 total damage
  • Opponent recovers FDFR?
  • Side switch on break
FieldField typeValue
idStringArmor King-DMD.2,1
numInteger156
nameStringTriple Trouble
inputString,1
aliasString
altString<div class="dotlist"> * DMD.1,1,1+2 </div>
parentStringArmor King-DMD.2
imageString
videoString
targetString,t
damageString,15 (20)
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString+4
hitString-3d
chString
notesWikitext
  • 1 break
  • Power up with input 1,1,1+2
  • 45/55 total damage
  • Opponent recovers FDFR?
  • AK recovers FUFA on break
  • Side switch on break
FieldField typeValue
idStringArmor King-DMD.2,2
numInteger157
nameStringHuman Necktie
inputString,2
aliasString
altString<div class="dotlist"> * DMD.3,4,1+2 </div>
parentStringArmor King-DMD.2
imageString
videoString
targetString,t
damageString,20 (25)
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString+4
hitString-3d
chString
notesWikitext
  • 2 break
  • Power up with input 3,4,1+2
  • 50/60 total damage
  • Opponent recovers FDFL?
  • AK recovers FUFA on break
  • Side switch on break
FieldField typeValue
idStringArmor King-DMD.1+2
numInteger158
nameStringNeck Drop
inputStringDMD.1+2
aliasString
altString<div class="dotlist"> * DMD.2,1,1+2 </div>
parentString
imageString
videoString
targetStringt
damageString10 (15)
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString+0
hitString-3d
chString
notesWikitext
  • 1+2 break
  • Power up with input 2,1,1+2
  • 30/35 total damage
  • Opponent recovers FDFA
  • Side switch on break
FieldField typeValue
idStringArmor King-DMD.1+2,1
numInteger159
nameStringChoke Sleeper
inputString,1
aliasString
altString<div class="dotlist"> * DMD.4,3,4,1+2 </div>
parentStringArmor King-DMD.1+2
imageString
videoString
targetString,t
damageString,20 (25)
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString+4
hitString-3d
chString
notesWikitext
  • 1 break
  • Power up with input 4,3,4,1+2
  • 50/60 total damage
  • Opponent recovers FDFL?
  • AK recovers FUFA on break
  • Side switch on break
FieldField typeValue
idStringArmor King-DMD.1+2,2
numInteger160
nameString3-Count Pound
inputString,2
aliasString
altString<div class="dotlist"> * DMD.2,1,1,1+2 </div>
parentStringArmor King-DMD.1+2
imageString
videoString
targetString,t
damageString,25 (30)
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString+4
hitString-3d
chString
notesWikitext
  • 2 break
  • Power up with input 2,1,1,1+2
  • 55/65 total damage
  • Opponent recovers FDFR?
  • AK recovers FUFA on break
  • Side switch on break
FieldField typeValue
idStringArmor King-ws3,1
numInteger
nameStringPrison Crusher
inputString,1
aliasString
altString
parentStringArmor King-ws3
imageString
videoString
targetString,m
damageString,24
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvString
totString
crushString
blockString-13
hitString+28a (+2)
chString
notesWikitext
Heat Engager
Heat Dash +43d (+35)
Balcony Break
  • Combo from 1st hit with 5F delay
FieldField typeValue
idStringArmor King-ws4
numInteger
nameStringToe Smash
inputStringws4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi11~12
recvString
totString
crushString
blockString-6
hitString+5
chString
notesWikitext
FieldField typeValue
idStringArmor King-SS.2
numInteger
nameStringShadow Sweep
inputStringSS.2
aliasString
altStringBT.d+2
parentString
imageString
videoString
targetStringl
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi19~20
recvString
totString
crushStringcs
blockString-12
hitString+3
chString+6c
notesWikitext
FieldField typeValue
idStringArmor King-SS.4
numInteger
nameStringBuzz Saw Kick
inputStringSS.4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString22
reachString
tracksLeftString
tracksRightString
startupStringi19~20
recvString
totString
crushString
blockString-8
hitString+13a
chString+58a
notesWikitext
FieldField typeValue
idStringArmor King-BT.1
numInteger
nameString
inputStringBT.1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi8
recvString
totString
crushString
blockString-3
hitString+8
chString
notesWikitext
FieldField typeValue
idStringArmor King-BT.2
numInteger
nameString
inputStringBT.2
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi8
recvString
totString
crushString
blockString-3
hitString+8
chString
notesWikitext
FieldField typeValue
idStringArmor King-BT.3
numInteger
nameStringBlind Kick
inputStringBT.3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi13~14
recvString
totString
crushString
blockString-14
hitString+49a
chString
notesWikitext
Tornado
FieldField typeValue
idStringArmor King-BT.4
numInteger
nameStringTurn Sobat
inputStringBT.4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi18
recvString
totString
crushString
blockString-10
hitString+11a (+2)
chString
notesWikitext
Balcony Break
FieldField typeValue
idStringArmor King-BT.1+4
numInteger
nameStringMoonsault Drop
inputStringBT.1+4
aliasString
altString
parentString
imageString
videoString
targetStringm!
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi41~47
recvString
totString
crushStringjs
blockString!
hitString+0d
chString
notesWikitext
  • Armor King recovers FDFR on close hit, and FUFT on far hit or whiff
FieldField typeValue
idStringArmor King-f,n,d,df
numInteger117
nameStringBeast Step
inputStringf,n,d,df
aliasStringCD
altString
parentString
imageString
videoString
targetString
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr1
totString20
crushString
blockString
hitString
chString
notesWikitext
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Recovers in FC at frame 20
  • Cancel to SS with u
  • Cancel to standing block with b
FieldField typeValue
idStringArmor King-f,n,d,df+1
numInteger118
nameStringShadow Lariat
inputStringf,n,d,df+1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr30
totString46
crushString
blockString+5
hitString+16a
chString
notesWikitext
  • 6 chip damage on block
  • Opponent left FDFA on hit
FieldField typeValue
idStringArmor King-f,n,d,df+2
numInteger119
nameStringDark Smash
inputStringf,n,d,df+2
aliasStringDark Upper
altStringf,n,df+2
parentString
imageString
videoString
targetStringh
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi11~12 (i14+)
recvStringr28?
totString40?
crushString
blockString-10
hitString+36a (+26)
chString
notesWikitext
  • Can also be performed with f,n,df#2 (i13+)
  • t39? r27? on hit
FieldField typeValue
idStringArmor King-f,n,d,DF+3
numInteger120
nameStringDark Inferno
inputStringf,n,d,DF+3
aliasString
altString
parentString
imageString
videoString
targetStringh!
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi35~37
recvStringr28
totString65
crushString
blockString
hitString+19a (+10)
chString
notesWikitext
Balcony Break
  • Hold B to cancel at frame 19 into r23 standing
FieldField typeValue
idStringArmor King-f,n,d,DF+4
numInteger121
nameStringKnee Vault
inputStringf,n,d,DF+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString22
reachString
tracksLeftString
tracksRightString
startupStringi16~18
recvStringr35
totString53
crushStringjs11~27
blockString-9
hitString+28a (+20)
chString
notesWikitext
Balcony Break
Tornado
FieldField typeValue
idStringArmor King-f,n,d,df+1+2
numInteger122
nameStringPoison Mist
inputStringf,n,d,df+1+2
aliasString
altStringBAD.f+1+2
parentString
imageString
videoString
targetStringh!
damageString[5]
reachString
tracksLeftString
tracksRightString
startupStringi35~38
recvStringr29
totString67
crushString
blockString
hitString+23g
chString
notesWikitext
  • On hit, gives a special stun that makes throws unbreakable for the stun duration
  • Comes out faster in heat
  • Cannot K.O
FieldField typeValue
idStringArmor King-f,n,d,df+1+3
numInteger
nameStringCobra Clutch (DMD)
inputStringf,n,d,df+1+3
aliasStringDark Magma Drive
altString<div class="dotlist"> * f,n,d,df+2+4 * f,n,d,df+1+4 * f,n,d,df+2+3 </div>
parentString
imageString
videoString
targetStringt
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi12
recvStringr27
totString39
crushString
blockString-3
hitString+0
chString
notesWikitext
  • 1 or 2 break depending on Armor King's input
    • 1 for CD1+3/1+4, 2 for CD2+4/2+3
  • Transition to DMD
  • Opponent recovers FDFT
  • Side switch on hit or break
FieldField typeValue
idStringArmor King-f+3+4
numInteger104
nameStringBad Jaguar
inputStringf+3+4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-armor_king-f+3+4.mp4
targetStringsp
damageString
reachString
tracksLeftString
tracksRightString
startupString
recvStringr25 BAD
totString50
crushStringps5-ps12?
blockString
hitString
chString
notesWikitext
  • Parries mid and high punches
  • Cannot block in stance
  • Transition to BAD
FieldField typeValue
idStringArmor King-f+3+4,P
numInteger161
nameStringUnforgiven
inputStringf+3+4,P
aliasString
altString
parentString
imageString
videoString
targetStringh!
damageString[5]
reachString
tracksLeftString
tracksRightString
startupStringi25~34
recvStringr23
totString57
crushString
blockString
hitString+23g
chString
notesWikitext
  • On successful parry, gives a special stun that makes throws unbreakable for the stun duration
  • Cannot K.O
FieldField typeValue
idStringArmor King-BAD.1
numInteger
nameString
inputStringBAD.1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString13
reachString
tracksLeftString
tracksRightString
startupStringi11
recvStringr22
totString33
crushString
blockString+1
hitString+8
chString
notesWikitext
FieldField typeValue
idStringArmor King-2+3
numInteger7
nameStringHeat Burst
inputString2+3
aliasString
altStringBAD.2+3
parentString
imageString
videoString
targetStringm
damageString[12;12]
reachString
tracksLeftString
tracksRightString
startupStringi16
recvStringr30
totString92
crushStringpc7~16
blockString+1
hitString+2c
chString
notesWikitext
  • Can also be done during BAD
FieldField typeValue
idStringArmor King-(Back to wall).b,​b,​UB
numInteger
nameString[[Wall Jump Attack]]
inputString(Back to wall).b,​b,​UB
aliasString
altString
parentString
imageString
videoString
targetStringh!,t
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi40~45
recvStringr24?
totString69?
crushString<div class="plainlist"> * is9?~24? * fs25?~34? * js35?~39? * fs40?~47?</div>
blockString
hitString+0d
chString
notesWikitext
Floor Break
  • Transition to attack throw on hit
  • Opponent recovers FUFR?
FieldField typeValue
idStringArmor King-1+3
numInteger
nameStringKnee Bash
inputString1+3
aliasString
altStringf+1+3
parentString
imageString
videoString
targetStringth(h)
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~14
recvString
totString
crushString
blockString-6
hitString+0
chString
notesWikitext
Homing
  • Throw break 1 or 2
  • Opponent left FUFA
FieldField typeValue
idStringArmor King-2+4
numInteger
nameStringSuplex
inputString2+4
aliasString
altStringf+2+4
parentString
imageString
videoString
targetStringth(h)
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~14
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
Homing
  • Throw break 1 or 2
  • Opponent left FUFA
FieldField typeValue
idStringArmor King-2+4,d+1+2
numInteger
nameStringJaguar Screwdriver
inputString,d+1+2
aliasString
altString
parentStringArmor King-2+4
imageString
videoString
targetString
damageString38
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString
hitString-10d
chString
notesWikitext
Floor Break
  • Unbreakable throw extension
  • Opponent left FUFA
FieldField typeValue
idStringArmor King-Left Throw
numInteger
nameStringReverse Valley Death Bomb
inputString(Left Side Throw)
aliasString
altString
parentString
imageString
videoString
targetStringth(h)
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi12~14
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
Balcony Break
  • Throw break 1
  • Opponent left FDFA
FieldField typeValue
idStringArmor King-Right Throw
numInteger
nameStringReverse DDT
inputString(Right Side Throw)
aliasString
altString
parentString
imageString
videoString
targetStringth(h)
damageString
reachString
tracksLeftString
tracksRightString
startupStringi12~14
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
  • Throw break 2
  • Opponent left FDFA
FieldField typeValue
idStringArmor King-Back Throw
numInteger
nameStringQuick Reverse DDT
inputString(Back Throw)
aliasString
altString
parentString
imageString
videoString
targetStringth(h)
damageString60
reachString
tracksLeftString
tracksRightString
startupStringi12~14
recvString
totString
crushString
blockString!
hitString-4d
chString
notesWikitext
  • Unbreakable throw
  • Opponent left FUFA
FieldField typeValue
idStringArmor King-df+2+3
numInteger
nameStringDriving Headbutt
inputStringdf+2+3
aliasString
altString
parentString
imageString
videoString
targetStringth(h)
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
Floor Break
  • Throw break 2
  • Opponent left FUFT
FieldField typeValue
idStringArmor King-db+1+2
numInteger
nameStringDDT
inputStringdb+1+2
aliasString
altString
parentString
imageString
videoString
targetStringth(h)
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi12
recvStringFUFA
totString
crushString
blockString-6
hitString+2d
chString
notesWikitext
  • Throw break 1+2
  • Opponent left FUFA
  • Armor King recovers FUFA
FieldField typeValue
idStringArmor King-uf+1+2
numInteger
nameStringArmor King Driver
inputStringuf+1+2
aliasString
altString
parentString
imageString
videoString
targetStringth(h)
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-6
hitString+0d
chString
notesWikitext
Floor Break
  • Throw break 1+2
  • Opponent left FUFA
FieldField typeValue
idStringArmor King-db,n,f+2+4
numInteger
nameStringTombstone Piledriver
inputStringdb,n,f+2+4
aliasString
altString
parentString
imageString
videoString
targetStringth(h)
damageString53
reachString
tracksLeftString
tracksRightString
startupStringi11
recvString
totString
crushString
blockString-2
hitString-3d
chString
notesWikitext
Floor Break
  • Throw break 2
  • Opponent left FUFA
FieldField typeValue
idStringArmor King-f,f,F+2+4
numInteger
nameStringBrilliant Brawler Kick
inputStringf,f,F+2+4
aliasStringShining Wizard
altStringwr2+4
parentString
imageString
videoString
targetStringth(h)
damageString40 (45)
reachString
tracksLeftString
tracksRightString
startupStringi10
recvStringFUFT
totString
crushString
blockString-5
hitString+10d
chString
notesWikitext
Balcony Break
  • Throw break 1+2
  • Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).
  • i13 startup for Bluespark throw with buffered input
  • Opponent left FUFT
  • Armor King recovers FUFT
  • becomes Homing in heat
  • Partially restores remaining Heat Time
FieldField typeValue
idStringArmor King-qcb+1+2
numInteger
nameStringHades Drop
inputStringqcb+1+2
aliasString
altString
parentString
imageString
videoString
targetStringth(h)
damageString40(45)
reachString
tracksLeftString
tracksRightString
startupStringi11
recvString
totString
crushString
blockString-3
hitString+0d
chString
notesWikitext
Balcony Break
  • Opponent takes 5 additional damage when they hit the ground
  • Opponent takes 4 additional damage when they hit a wall
  • Throw break 1+2
  • Opponent left FUFA
  • becomes Homing in heat
  • Partially restores remaining Heat Time
FieldField typeValue
idStringArmor King-f,hcf+1
numInteger
nameStringDouble Arm Swing
inputStringf,hcf+1
aliasStringGiant Swing
altStringBAD.1+3
parentString
imageString
videoString
targetStringth(h)
damageString40(45)/70,5
reachString
tracksLeftString
tracksRightString
startupStringi10
recvString
totString
crushString
blockString-7
hitString-20d (-50)
chString
notesWikitext
  • Throw break 1
  • Perform tech ukemi to reduce 5 damage.
  • Side switch
  • 70 damage on wall splat regardless of input.
  • Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.
  • f,b,d,f are required inputs for normal throw
  • i11 startup for Bluespark throw with buffered input
  • 18F throw break window on Bluespark
  • 7F throw break window on CH Bluespark
  • BAD.1+3: i14 startup. Cannot execute blue spark variant
  • Partially restores remaining Heat time.
  • Opponent recovers in FDFT.
FieldField typeValue
idStringArmor King-FC.1+2
numInteger
nameStringUltimate Tackle (UT)
inputStringFC.1+2
aliasString
altStringCD.d+1+2
parentString
imageString
videoString
targetStringt(s)
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi26
recvString
totString
crushString
blockString-5
hitString+3d
chString
notesWikitext
  • 1+2 throw break (except from behind).
  • Catches standing and crouching opponent from all directions.
FieldField typeValue
idStringArmor King-UT,2,1,2,1
numInteger
nameStringUltimate Punch
inputStringUT,2,1,2,1
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString5,5,5,15
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString+0
hitString+0d
chString
notesWikitext
  • Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
  • Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
FieldField typeValue
idStringArmor King-UT,1+2
numInteger
nameStringArmbar
inputStringUT,1+2
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString25
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString-9
hitString+1d
chString
notesWikitext
  • 1+2 throw break.
  • Can also input at 3rd hit of Ultimate Punch.
  • Opponent recovers in FUFR.
FieldField typeValue
idStringArmor King-d+1+3
numInteger
nameStringDemon Bomb
inputStringd+1+3
aliasString
altString<div class="dotlist"> * db+1+3 * FC.d+1+3 * FC.db+1+3 </div>
parentString
imageString
videoString
targetStringth(m)
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~13
recvString
totString
crushString
blockString!
hitString+0d
chString
notesWikitext
Floor Break
  • Unbreakable
  • Opponent recovers FUFA
FieldField typeValue
idStringArmor King-d+2+4
numInteger
nameStringStorm Maker
inputStringd+2+4
aliasString
altString<div class="dotlist"> * db+2+4 * FC.d+2+4 * FC.db+2+4 </div>
parentString
imageString
videoString
targetStringth(m)
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi12~13
recvString
totString
crushString
blockString!
hitString+0d
chString
notesWikitext
Heat Engager
  • Unable to Heat Dash
  • Partially restores remaining Heat Time
  • Unbreakable
  • Opponent recovers FUFA
FieldField typeValue
idStringArmor King-FUFT.db+1+3
numInteger
nameStringSeesaw Whip
inputStringFUFT.db+1+3
aliasString
altString
parentString
imageString
videoString
targetStringth(g)
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+20d
chString
notesWikitext
Balcony Break
  • Throw break 1
  • Side swap
  • Opponent recovers FDFT
FieldField typeValue
idStringArmor King-OTG.db+2+4
numInteger
nameStringStand Up
inputStringOTG.db+2+4
aliasString
altString
parentString
imageString
videoString
targetStringth(g)
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+12
chString
notesWikitext
  • Throw break 2
  • Opponent recovers standing (+12)
  • Opponent can be FUFT,FUFA,FDFT,FDFA
  • If opponent was FUFA or FDFA, opponent recovers BT (+9)
FieldField typeValue
idStringArmor King-FUFA.db+1+3
numInteger
nameStringEnzui Knee
inputStringFUFA.db+1+3
aliasString
altString
parentString
imageString
videoString
targetStringth(g)
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString35
chString
notesWikitext
Balcony Break
  • Throw break 1
  • Opponent recovers FDFT
FieldField typeValue
idStringArmor King-FUFL/FUFR.db+1+3
numInteger
nameStringTurn Over
inputStringFUFL.db+1+3_2+4/ FUFR.db+1+3_2+4
aliasString
altString
parentString
imageString
videoString
targetStringth(g)
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+25d
chString
notesWikitext
  • 1 or 2 throw break, depending on Armor King's input.
  • Opponent recovers in FDFL/FDFR.
FieldField typeValue
idStringArmor King-FDFT.db+1+3
numInteger
nameStringStanding Ankle Hold
inputStringFDFT.db+1+3
aliasString
altString
parentString
imageString
videoString
targetStringth(g)
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+0d
chString
notesWikitext
  • Throw break 1
  • Opponent recovers FUFT
FieldField typeValue
idStringArmor King-H.2+3
numInteger18
nameStringInfierno Jaguar
inputStringH.2+3
aliasString
altStringH.BAD.2+3
parentString
imageString
videoString
targetStringm,t
damageString54
reachString
tracksLeftString
tracksRightString
startupStringi17, i42~43
recvStringr36?
totString98?
crushString
blockString+9
hitString+1d
chString
notesWikitext
Heat Smash
Balcony Break
  • Can also be done during BAD
  • Transition to attack throw on hit
  • 2nd hit 16dmg and +13a (-4) on hit after 1st whiff
  • Opponent left FUFT after attack throw
  • 5 chip damage on block
FieldField typeValue
idStringArmor King-db+2,H.1
numInteger13
nameStringOutbreak: Villain
inputString,H.1
aliasString
altString
parentStringArmor King-db+2
imageString
videoString
targetString,m
damageString,25
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr31
totString72
crushString
blockString+3
hitString+17a (+8)
chString
notesWikitext
Balcony Break
  • Combo from 1st hit
  • Interrupt with i4 from 1st block
  • Partially uses remaining Heat time
FieldField typeValue
idStringArmor King-H.ub+1
numInteger14
nameStringNeck Hunter: Villain
inputStringH.ub+1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvStringr25
totString50
crushString
blockString+5
hitString+60a
chString
notesWikitext
Strong Aerial Tailspin
Homing
  • Transition to r26 BAD with F (+8/+61a)
  • Partially uses remaining Heat time
  • 7 chip damage on block
FieldField typeValue
idStringArmor King-H.ub+1+2*
numInteger15
nameStringMexican Uppercut: Villain
inputStringH.ub+1+2*
aliasString
altStringH.BAD.ub+1+2*
parentString
imageString
videoString
targetStringM
damageString28
reachString
tracksLeftString
tracksRightString
startupStringi50~52
recvStringr37
totString89
crushString
blockString+8
hitString+65a (+49)
chString
notesWikitext
Tornado
  • Can also be done during BAD
  • Partially uses remaining Heat time
  • 8 chip damage on block
FieldField typeValue
idStringArmor King-BAD.3,H.2
numInteger16
nameStringBlackguard Rush: Villain
inputStringBAD.3,H.2
aliasString
altString
parentString
imageString
videoString
targetStringm,M
damageString15,25
reachString
tracksLeftString
tracksRightString
startupStringi34~36
recvStringr46
totString103
crushString
blockString+5
hitString+1a
chString
notesWikitext
Balcony Break
  • Jail from 1st block
  • Opponent left FDFA
  • Partially uses remaining Heat time
  • Power up if an attack is absorbed
Reversal Break
    • 11 chip damage on block
FieldField typeValue
idStringArmor King-H.f,n,d,df+1+2
numInteger17
nameStringMalice Mist: Villain
inputStringH.f,n,d,df+1+2
aliasString
altStringH.BAD.f+1+2
parentString
imageString
videoString
targetStringh!
damageString[10]
reachString
tracksLeftString
tracksRightString
startupStringi25~28
recvStringr29
totString57
crushString
blockString
hitString+23g
chString
notesWikitext
  • On hit, gives a special stun that makes throws unbreakable for the stun duration
  • Partially uses remaining Heat time
  • Only deals recoverable damage
  • Cannot K.O
FieldField typeValue
idStringArmor King-1
numInteger
nameStringJab
inputString1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString5
reachString???
tracksLeftString???
tracksRightString???
startupStringi10
recvStringr19
totString29
crushString
blockString+1
hitString+8
chString
notesWikitext

Recovers 2f faster on hit or block (t27 r17)

FieldField typeValue
idStringArmor King-1,2
numInteger20
nameStringOne Two Punch
inputString,2
aliasString
altString
parentStringArmor King-1
imageString
videoString
targetString,h
damageString,10
reachString
tracksLeftString
tracksRightString
startupString,i10
recvStringr22
totString42
crushString
blockString-3
hitString+6
chString
notesWikitext
  • Combo from 1st hit with 2F delay
  • Jail from 1st block with 2F delay
FieldField typeValue
idStringArmor King-1,2,1
numInteger21
nameStringLeft Right Uppercut
inputString,1
aliasString
altString
parentStringArmor King-1,2
imageString
videoString
targetString,m
damageString,14
reachString
tracksLeftString
tracksRightString
startupString,i24~25
recvStringr23
totString68
crushString
blockString-5
hitString+1
chString+11
notesWikitext
  • Combo from 2nd CH with 3F delay
  • Interrupt with i4 from 2nd block
  • Move can be delayed by 10F
  • Transition to r25 BAD with F (-19/-11)
FieldField typeValue
idStringArmor King-2
numInteger
nameString
inputString2
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi10
recvStringr18
totString28
crushString
blockString+1
hitString+7
chString
notesWikitext
FieldField typeValue
idStringArmor King-2,1
numInteger22
nameStringRight Jab > Uppercut
inputString,1
aliasString
altString
parentStringArmor King-2
imageString
videoString
targetString,m
damageString,15
reachString
tracksLeftString
tracksRightString
startupString,i23
recvStringr21?
totString45
crushString
blockString-3
hitString+7
chString
notesWikitext
  • Combo from 1st hit
  • Interrupt with i3 from 1st block
  • t43 r19? on hit
FieldField typeValue
idStringArmor King-3
numInteger
nameString
inputString3
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr31
totString47
crushString
blockString-4
hitString+3
chString
notesWikitext
  • Has good right sidestep tracking
FieldField typeValue
idStringArmor King-3,4
numInteger
nameString
inputString,4
aliasString
altString
parentStringArmor King-3
imageString
videoString
targetString,m
damageString,15
reachString
tracksLeftString
tracksRightString
startupString,i27~29
recvStringr30
totString59
crushString
blockString-9
hitString+3
chString
notesWikitext
  • Combo from 1st hit with 6F delay
  • Move can be delayed by 7F
  • Input can be delayed by 9F
FieldField typeValue
idStringArmor King-3,4,1
numInteger23
nameStringDark Stampede
inputString,1
aliasString
altString
parentStringArmor King-3,4
imageString
videoString
targetString,m
damageString,28
reachString
tracksLeftString
tracksRightString
startupString,i21~22
recvStringr33
totString102
crushString
blockString-13
hitString+15a(+6)
chString
notesWikitext
Balcony Break
  • Combo from 2nd CH with 14F delay
  • Move can be delayed by 13F
  • Input can be delayed by 16F
  • i17 r17 cancel with B (-14/-2)
FieldField typeValue
idStringArmor King-4
numInteger
nameString
inputString4
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi13
recvStringr24
totString37
crushString
blockString-5
hitString+6
chString+6s
notesWikitext
FieldField typeValue
idStringArmor King-4,3
numInteger24
nameStringHigh Kick Tornado
inputString,3
aliasString
altString
parentStringArmor King-4
imageString
videoString
targetString,h
damageString,18
reachString
tracksLeftString
tracksRightString
startupString,i25~26
recvStringr27
totString53
crushString
blockString+0
hitString+9
chString+27d
notesWikitext
Balcony Break
on 2nd CH
  • Combo from 1st hit with 5F delay
  • Combo from 1st CH with 5F delay (+23a (+16))
  • i18 r17 cancel with B (-16/-5)
  • Move can be delayed by 6F
FieldField typeValue
idStringArmor King-1+2
numInteger
nameString
inputString1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi17~19
recvStringr36
totString55
crushString
blockString-10
hitString+0
chString
notesWikitext
Elbow
  • Transition to r15 BT with B (-10/+0)
FieldField typeValue
idStringArmor King-1+2,2
numInteger25
nameStringDark Cyclone
inputString,2
aliasString
altString
parentStringArmor King-1+2
imageString
videoString
targetString,h
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i18
recvStringr24
totString72
crushString
blockString-3
hitString+16a
chString
notesWikitext
  • Combo from 1st hit with 13F delay
  • Move cannot be delayed
  • Input can be delayed by 13F
FieldField typeValue
idStringArmor King-1+2,4
numInteger26
nameStringDark Buzzsaw
inputString,4
aliasString
altString
parentStringArmor King-1+2
imageString
videoString
targetString,m
damageString,17
reachString
tracksLeftString
tracksRightString
startupString,i19~20
recvStringr31
totString81
crushString
blockString-13
hitString+8
chString+58a
notesWikitext
  • Combo from 1st hit
FieldField typeValue
idStringArmor King-3+4
numInteger27
nameStringRound Out Kick
inputString3+4
aliasString
altStringBT.3+4
parentString
imageString
videoString
targetStringM
damageString14
reachString
tracksLeftString
tracksRightString
startupStringi25~32
recvStringr20 BT
totString52
crushStringjs11~36
blockString-7
hitString+3
chString
notesWikitext
  • BT.3+4 spins backwards and recovers frontfacing
FieldField typeValue
idStringArmor King-FDFA.db+1+3
numInteger
nameStringWake-Up Lariat
inputStringFDFA.db+1+3
aliasString
altString
parentString
imageString
videoString
targetStringth(g)
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+0
hitString+8d
chString
notesWikitext
  • Throw break 1
  • Opponent recovers FUFT
FieldField typeValue
idStringArmor King-3+4*
numInteger28
nameStringPhenomenon Shadow DDT
inputString*
aliasString
altString
parentStringArmor King-3+4
imageString
videoString
targetString,h,t
damageString,0,40
reachString
tracksLeftString
tracksRightString
startupStringi35
recvStringr22 BT
totString96
crushString
blockString
hitString+0
chString
notesWikitext
Floor Break
  • Transitions to throw on front grounded hit
  • Cannot throw break
  • Opponent is left FUFL
FieldField typeValue
idStringArmor King-3+4,1
numInteger29
nameStringDark Blast
inputString,1
aliasString
altString
parentStringArmor King-3+4
imageString
videoString
targetString,h
damageString,17
reachString
tracksLeftString
tracksRightString
startupString,i14~15
recvStringr28
totString80
crushString
blockString-8
hitString+8
chString
notesWikitext
  • Combo from 1st hit
  • Transition to BAD with F (-8/+8)
FieldField typeValue
idStringArmor King-3+4,2
numInteger30
nameStringRound Out Elbow
inputString,2
aliasString
altString
parentStringArmor King-3+4
imageString
videoString
targetString,M
damageString,25
reachString
tracksLeftString
tracksRightString
startupString,i17~i34
recvStringr25? FUFA
totString99?
crushStringjs9~37?
blockString-18d
hitString-24a(-50)
chString
notesWikitext
Shoulder
Balcony Break
  • Combo from 1st hit
  • Opponent recovers FDFA
  • AK recovers standing on hit
FieldField typeValue
idStringArmor King-3+4,1+2
numInteger31
nameStringRound Out Body Press
inputString,1+2
aliasString
altString
parentStringArmor King-3+4
imageString
videoString
targetString,M,t
damageString,25,5
reachString
tracksLeftString
tracksRightString
startupString,i24~34
recvStringr21 FDFL
totString87
crushStringjs9~34
blockString+0c
hitString-5d
chString
notesWikitext
  • Transition to attack throw on close range front hit
  • +2c~+12c on mid hit
  • Opponent left FUFA
  • Armor King recovers FUFL on hit, and FDFL on block
FieldField typeValue
idStringArmor King-f+2
numInteger
nameString
inputStringf+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr29
totString45
crushString
blockString-11
hitString+2
chString
notesWikitext
Elbow
FieldField typeValue
idStringArmor King-f+2,1
numInteger
nameStringDark Elbow Hook
inputString,1
aliasString
altString
parentStringArmor King-f+2
imageString
videoString
targetString,h
damageString,25
reachString
tracksLeftString
tracksRightString
startupString,i18~19
recvStringr33
totString69
crushString
blockString-9
hitString+16a
chString
notesWikitext
Heat Engager
Heat Dash +5, +36a (+26)
Balcony Break
  • Combo from 1st hit with 6F delay
  • Combo from 1st CH with 12F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F
  • Opponent recovers in FDFA
FieldField typeValue
idStringArmor King-f+3
numInteger
nameString
inputStringf+3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvString
totString
crushString
blockString-9
hitString+7
chString
notesWikitext
FieldField typeValue
idStringArmor King-f+3,2
numInteger
nameString
inputString,2
aliasString
altString
parentStringArmor King-f+3
imageString
videoString
targetString,m
damageString,13
reachString
tracksLeftString
tracksRightString
startupString,i20~21
recvString
totString
crushString
blockString-11
hitString+5
chString
notesWikitext
  • Combo from 1st hit
  • Transition to CD with DF (+15, -1)
FieldField typeValue
idStringArmor King-f+3,2,1
numInteger
nameStringDark Tide
inputString,1
aliasString
altString
parentStringArmor King-f+3,2
imageString
videoString
targetString,m
damageString,22
reachString
tracksLeftString
tracksRightString
startupString,i24~26
recvString
totString
crushString
blockString-13
hitString+34d
chString+70a (+54)
notesWikitext
Tornado
  • Combo from 2nd CH
FieldField typeValue
idStringArmor King-f+4
numInteger
nameStringWind-Up Stomp
inputStringf+4
aliasString
altString
parentString
imageString
videoString
targetStringM
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi23~25
recvString
totString
crushString
blockString+3c
hitString+7c
chString+12c
notesWikitext
FieldField typeValue
idStringArmor King-f+1+2
numInteger
nameStringWrecking Cyclone
inputStringf+1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi22~23
recvStringr32
totString
crushStringpc7~21
blockString-12
hitString+22g
chString
notesWikitext
Strong Aerial Tailspin
  • Transition to BAD on hit only with F (+26g)
FieldField typeValue
idStringArmor King-f+1+4
numInteger
nameStringShoulder Impact
inputStringf+1+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString28
reachString
tracksLeftString
tracksRightString
startupStringi13~15
recvString
totString
crushString
blockString-19
hitString+17d(+12)
chString
notesWikitext
Balcony Break
Shoulder
  • Opponent recovers FUFT
FieldField typeValue
idStringArmor King-df+1
numInteger
nameString
inputStringdf+1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi13~14
recvString
totString
crushString
blockString-3
hitString+7
chString
notesWikitext
FieldField typeValue
idStringArmor King-df+1,2
numInteger
nameStringBastard Rush
inputString,2
aliasString
altString
parentStringArmor King-df+1
imageString
videoString
targetString,h
damageString,19
reachString
tracksLeftString
tracksRightString
startupString,i18~19
recvString
totString
crushString
blockString-6
hitString+8
chString+12c
notesWikitext
Tornado
  • Combo on 1st CH
FieldField typeValue
idStringArmor King-df+2
numInteger
nameStringConcussion Hook
inputStringdf+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvString
totString
crushString
blockString-12
hitString+4
chString+22a
notesWikitext
FieldField typeValue
idStringArmor King-df+2,1
numInteger
nameStringDouble Concussion
inputString,1
aliasString
altString
parentStringArmor King-df+2
imageString
videoString
targetString,h
damageString,8
reachString
tracksLeftString
tracksRightString
startupString,i15~16
recvString
totString
crushString
blockString+0
hitString+8
chString+11
notesWikitext
  • Combo from 1st hit
  • Transition to BAD with F (+8, +0)
FieldField typeValue
idStringArmor King-df+3
numInteger
nameStringDark Knee Lift
inputStringdf+3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvString
totString
crushString
blockString-5
hitString+5
chString+49a
notesWikitext
Knee
FieldField typeValue
idStringArmor King-df+4
numInteger
nameString
inputStringdf+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-4
hitString+7
chString
notesWikitext
FieldField typeValue
idStringArmor King-df+3+4
numInteger
nameStringFrankensteiner
inputStringdf+3+4
aliasString
altString
parentString
imageString
videoString
targetStringSM,t
damageString15,30
reachString
tracksLeftString
tracksRightString
startupStringi28~35
recvStringr BT/FUFT
totString
crushStringjs13~
blockString-12~-18?
hitString+17d/-7~0
chString
notesWikitext
  • Throw only when opponent standing close.
  • Cannot throw break.
  • Recovers in BT/FUFT on throw success/failed.
FieldField typeValue
idStringArmor King-d+1
numInteger
nameString
inputStringd+1
aliasString
altStringdb+1, FC.1
parentString
imageString
videoString
targetStringsl
damageString5
reachString
tracksLeftString
tracksRightString
startupStringi10
recvStringFC
totString
crushStringcs4~
blockString-5
hitString+6
chString
notesWikitext
FieldField typeValue
idStringArmor King-d+1,4
numInteger
nameStringKnee Lift Combination
inputString,4
aliasString
altString
parentStringArmor King-d+1
imageString
videoString
targetString,m
damageString,13
reachString
tracksLeftString
tracksRightString
startupString,i15
recvString
totString
crushString
blockString-10
hitString+6
chString
notesWikitext
Knee
  • Combo from 1st CH
  • Jail from 1st block
FieldField typeValue
idStringArmor King-d+2
numInteger
nameString
inputStringd+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvStringFC
totString
crushString
blockString-5
hitString+5
chString+13
notesWikitext
FieldField typeValue
idStringArmor King-d+2,4
numInteger
nameString
inputString,4
aliasString
altString
parentStringArmor King-d+2
imageString
videoString
targetString,m
damageString,13
reachString
tracksLeftString
tracksRightString
startupString,i22~23
recvString
totString
crushString
blockString-14
hitString-3
chString
notesWikitext
FieldField typeValue
idStringArmor King-d+2,4,3
numInteger
nameStringBlackjack Combination
inputString,3
aliasString
altString
parentStringArmor King-d+2,4
imageString
videoString
targetString,m
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i35~40
recvStringFC
totString
crushString
blockString-11c
hitString+7d
chString
notesWikitext
  • Combo from 2nd CH
  • Opponent recovers FUFT
FieldField typeValue
idStringArmor King-d+3
numInteger
nameStringStomp
inputStringd+3
aliasString
altString
parentString
imageString
videoString
targetStringL
damageString14
reachString
tracksLeftString
tracksRightString
startupStringi17
recvString
totString
crushString
blockString-12
hitString+2
chString+9
notesWikitext
FieldField typeValue
idStringArmor King-d+4
numInteger
nameString
inputStringd+4
aliasString
altString
parentString
imageString
videoString
targetStringl
damageString6
reachString
tracksLeftString
tracksRightString
startupStringi14
recvStringFC
totString
crushString
blockString-15c
hitString-4
chString
notesWikitext
FieldField typeValue
idStringArmor King-d+3+4
numInteger
nameString
inputStringd+3+4
aliasString
altStringFC.df+4
parentString
imageString
videoString
targetStringl
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi17
recvString
totString
crushStringcs6~
blockString-16c
hitString-2
chString+0
notesWikitext
FieldField typeValue
idStringArmor King-d+3+4,1
numInteger
nameStringTaurus Cutter Edge
inputString,1
aliasString
altStringFC.df+4,1
parentStringArmor King-d+3+4
imageString
videoString
targetString,h
damageString,12
reachString
tracksLeftString
tracksRightString
startupString,i20~21
recvString
totString
crushString
blockString-9
hitString+15g
chString+27d
notesWikitext
Balcony Break
  • Combo from 1st CH
FieldField typeValue
idStringArmor King-FDFL/FDFR.db+1+3
numInteger
nameStringBack Mount (BM)
inputStringFDFL.db+1+3_2+4/FDFR.db+1+3_2+4
aliasString
altString
parentString
imageString
videoString
targetStringth(g)
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi18~20
recvString
totString
crushString
blockString+8
hitString-10d
chString
notesWikitext
  • 1 or 2 throw break, depending on Armor King's input.
  • Transitions to Back Mount (BM), which has the Ultimate Punch followup
  • Opponent recovers in FDFT.
FieldField typeValue
idStringArmor King-d+3+4,3
numInteger
nameStringTaurus Cutter Trap
inputString,3
aliasString
altStringFC.df+4,3
parentStringArmor King-d+3+4
imageString
videoString
targetString,m
damageString,16
reachString
tracksLeftString
tracksRightString
startupString,i23~24
recvString
totString
crushString
blockString-15
hitString+15a(-2)
chString
notesWikitext
Balcony Break
Tornado
  • Combo from 1st CH
  • Opponent recovers FDFA
FieldField typeValue
idStringArmor King-d+2+3
numInteger
nameStringCorporate Elbow
inputStringd+2+3
aliasString
altString
parentString
imageString
videoString
targetStringM
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi30~35
recvString
totString
crushString
blockString-8
hitString+0c
chString
notesWikitext
Elbow
Spike
FieldField typeValue
idStringArmor King-db+2
numInteger
nameString
inputStringdb+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi14
recvStringr30
totString44
crushString
blockString-11
hitString+0
chString
notesWikitext
FieldField typeValue
idStringArmor King-db+2,3
numInteger48
nameStringKiller PK Combo
inputString,3
aliasString
altString
parentStringArmor King-db+2
imageString
videoString
targetString,m
damageString,24
reachString
tracksLeftString
tracksRightString
startupString,i26~27
recvStringr33
totString74
crushString
blockString-12
hitString+11a(+2)
chString
notesWikitext
Balcony Break
  • Combo from 1st hit
FieldField typeValue
idStringArmor King-db+2,4
numInteger
nameString
inputString,4
aliasString
altString
parentStringArmor King-db+2
imageString
videoString
targetString,h
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i20~21
recvStringr29
totString64
crushString
blockString-5
hitString+7
chString
notesWikitext
Balcony Break
on airborne hit
  • Combo from 1st hit
FieldField typeValue
idStringArmor King-db+2,4,2
numInteger49
nameStringDark Flood
inputString,2
aliasString
altString
parentStringArmor King-db+2,4
imageString
videoString
targetString,m
damageString,24
reachString
tracksLeftString
tracksRightString
startupString,i30~31
recvStringr32
totString98
crushString
blockString-12
hitString+32a (+6)
chString
notesWikitext
Balcony Break
  • Combo from 2nd CH with 5F delay
  • Move can be delayed by 4F
  • Input can be delayed by 5F
FieldField typeValue
idStringArmor King-db+3
numInteger50
nameStringFoot Sweep
inputStringdb+3
aliasString
altString
parentString
imageString
videoString
targetStringL
damageString26
reachString
tracksLeftString
tracksRightString
startupStringi22~24
recvStringr27 FC
totString51
crushStringcs6~51
blockString-26
hitString+6
chString+74a (+58)
notesWikitext
Homing
FieldField typeValue
idStringArmor King-db+4
numInteger51
nameStringLow Drop Kick
inputStringdb+4
aliasString
altString
parentString
imageString
videoString
targetStringL
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi29~31
recvStringr31?
totString65?
crushString<div class="plainlist"> * cs6~14 * js16~ </div>
blockString-17d
hitString-3d
chString+27a
notesWikitext
  • Opponent recovers FDFA
  • Armor King recovers in crouch on hit and FDFT on block
FieldField typeValue
idStringArmor King-b+1
numInteger
nameStringDark Jab
inputStringb+1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi12~13
recvStringr29
totString42
crushString
blockString-7
hitString+5
chString
notesWikitext
FieldField typeValue
idStringArmor King-b+1,2
numInteger52
nameStringDark Jab > Hell Stab
inputString,2
aliasString
altString
parentStringArmor King-b+1
imageString
videoString
targetString,m
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i20~21
recvString30
totString65
crushString
blockString-12
hitString+8
chString+11
notesWikitext
  • Combo from 1st hit with 12F delay
  • Transition to r30 BAD with F (-12/+8/+11)
  • Move can be delayed by 10F
  • Input can be delayed by 12F
FieldField typeValue
idStringArmor King-b+2
numInteger
nameString
inputStringb+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString10
reachString
tracksLeftString
tracksRightString
startupStringi13
recvStringr30
totString43
crushString
blockString-11
hitString+0c
chString
notesWikitext
FieldField typeValue
idStringArmor King-b+2,1
numInteger
nameString
inputString,1
aliasString
altString
parentStringArmor King-b+2
imageString
videoString
targetString,m
damageString,8
reachString
tracksLeftString
tracksRightString
startupString,i18
recvStringr31
totString64
crushString
blockString-12
hitString-1
chString
notesWikitext
  • Combo from 1st hit
FieldField typeValue
idStringArmor King-b+2,1,2
numInteger53
nameStringKnife Edge Combo
inputString,2
aliasString
altString
parentStringArmor King-b+2,1
imageString
videoString
targetString,h
damageString,20
reachString
tracksLeftString
tracksRightString
startupString,i25~26
recvStringr30
totString89?
crushString
blockString-7
hitString+19a (+10)
chString
notesWikitext
Balcony Break
  • Combo from 1st or 2nd CH with 5F delay
  • Move can be delayed by 20F
FieldField typeValue
idStringArmor King-b+3
numInteger54
nameStringDark Toll Kick
inputStringb+3
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi16~18
recvStringr33
totString51
crushString
blockString-12
hitString+66a (+50)
chString
notesWikitext
Balcony Break
Tornado
FieldField typeValue
idStringArmor King-b+4
numInteger55
nameStringToe Kick
inputStringb+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString15
reachString
tracksLeftString
tracksRightString
startupStringi15~18
recvStringr32
totString48
crushString
blockString-9
hitString+2
chString
notesWikitext
FieldField typeValue
idStringArmor King-b+4,1+2
numInteger56
nameStringToe Kick > Stunner
inputString,1+2
aliasString
altString
parentStringArmor King-b+4
imageString
videoString
targetString,t
damageString,20
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString115?
crushString
blockString
hitString+0d
chString
notesWikitext

Throw only comes out on front hit

FieldField typeValue
idStringArmor King-b+1+2
numInteger57
nameStringBlindside
inputStringb+1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString0
reachString
tracksLeftString
tracksRightString
startupStringi16~17
recvStringr27
totString44
crushString
blockString+0
hitString+4
chString+15
notesWikitext
FieldField typeValue
idStringArmor King-b+3+4
numInteger58
nameStringPendulum Kick
inputStringb+3+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString22
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvStringr37
totString58
crushString
blockString-9
hitString+12a (+3)
chString
notesWikitext
Homing
Balcony Break
FieldField typeValue
idStringArmor King-ub+1
numInteger
nameStringNeck Hunter
inputStringub+1
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString21
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvString
totString
crushString
blockString+5
hitString+39d (+31)
chString
notesWikitext
Balcony Break
Homing
  • 5 chip damage on block
  • Powered up in during Heat
FieldField typeValue
idStringArmor King-ub+1+2
numInteger
nameStringStraight Arrow
inputStringub+1+2
aliasString
altStringBAD.ub+1+2
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi30~31
recvString
totString
crushString
blockString-14
hitString+33d (+25)
chString
notesWikitext
Balcony Break
FieldField typeValue
idStringArmor King-ub+1+2*
numInteger
nameStringMexican Uppercut
inputStringub+1+2*
aliasString
altStringBAD.ub+1+2*
parentString
imageString
videoString
targetStringm
damageString24
reachString
tracksLeftString
tracksRightString
startupStringi50~52
recvString
totString
crushString
blockString+0
hitString+29a
chString
notesWikitext
Tornado
  • 7 chip damage on block
  • Opponent recovers FUFA
  • Powered up during Heat
FieldField typeValue
idStringArmor King-u+1+2
numInteger
nameStringCapital Punishment
inputStringu+1+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi35~36
recvString
totString
crushStringjs
blockString+2c
hitString+22a
chString
notesWikitext
FieldField typeValue
idStringArmor King-u+1+2*
numInteger
nameStringBurning Knuckle
inputStringu+1+2*
aliasString
altString
parentString
imageString
videoString
targetStringm!
damageString45
reachString
tracksLeftString
tracksRightString
startupStringi67
recvString
totString
crushStringjs
blockString!
hitString+11a
chString
notesWikitext
FieldField typeValue
idStringArmor King-uf+1
numInteger
nameStringSpinning Lariat
inputStringuf+1
aliasString
altStringu+1
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi23~24
recvString
totString
crushString
blockString+4
hitString+11g
chString+58a
notesWikitext
Balcony Break
  • 6 chip damage on block
FieldField typeValue
idStringArmor King-uf+2
numInteger
nameString
inputStringuf+2
aliasString
altStringub+2, u+2
parentString
imageString
videoString
targetStringm
damageString7
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvString
totString
crushString
blockString-12
hitString-1
chString
notesWikitext
FieldField typeValue
idStringArmor King-uf+2,1
numInteger
nameStringDeath Sandwich
inputString,1
aliasString
altString
parentStringArmor King-uf+2
imageString
videoString
targetString,m
damageString,10
reachString
tracksLeftString
tracksRightString
startupStringi26~26
recvString
totString
crushString
blockString-13
hitString+45a (+37)
chString
notesWikitext
Floor Break
Elbow
  • Combos from 1st hit
FieldField typeValue
idStringArmor King-uf+3
numInteger
nameStringSwitch Jumping Knee
inputStringuf+3
aliasString
altStringub+3, u+3
parentString
imageString
videoString
targetStringm
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi19~21
recvString
totString
crushStringjs
blockString-8
hitString+5
chString+35a (+25)
notesWikitext
Knee
FieldField typeValue
idStringArmor King-uf+4
numInteger
nameStringRising Toe Kick
inputStringuf+4
aliasString
altStringub+4, u+4
parentString
imageString
videoString
targetStringm
damageString13
reachString
tracksLeftString
tracksRightString
startupStringi15~17
recvString
totString
crushStringjs
blockString-13
hitString+33a (+23)
chString
notesWikitext
FieldField typeValue
idStringArmor King-uf+3+4
numInteger
nameStringScissors Kick
inputStringuf+3+4
aliasString
altStringub+3+4, u+3+4
parentString
imageString
videoString
targetStringm
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi32~38
recvStringFUFT
totString
crushStringjs
blockString-7d
hitString+22a (+9)
chString
notesWikitext
FieldField typeValue
idStringArmor King-uf,n,4
numInteger
nameStringDelayed Rising Toe Kick
inputStringuf,n,4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi23~25
recvString
totString
crushStringjs
blockString-13
hitString+32a (+22)
chString
notesWikitext
FieldField typeValue
idStringArmor King-f,F+2
numInteger
nameStringHell-Shaker Punch
inputStringf,F+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi16~17
recvString
totString
crushString
blockString-6
hitString+6
chString+44a
notesWikitext
FieldField typeValue
idStringArmor King-f,F+3
numInteger
nameStringComeback Kick
inputStringf,F+3
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi17~19
recvString
totString
crushString
blockString+2
hitString+15a (+6)
chString
notesWikitext
Balcony Break
Homing
  • 6 chip damage on block
FieldField typeValue
idStringArmor King-f,F+4
numInteger
nameStringBrawler Kick
inputStringf,F+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi14
recvStringr35
totString49
crushString
blockString-8
hitString+13c
chString
notesWikitext
Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • Forces tech backroll wakeup on hit
    • Opponent recovers crouching
FieldField typeValue
idStringArmor King-f,F+3+4
numInteger
nameStringDrop Kick
inputStringf,F+3+4
aliasString
altString
parentString
imageString
videoString
targetStringh
damageString35
reachString
tracksLeftString
tracksRightString
startupStringi23~24
recvStringFDFT
totString
crushStringjs14~
blockString-10
hitString+10c
chString
notesWikitext
Balcony Break
  • Forces tech backroll wakeup on hit
    • Opponent recovers crouching
  • 10 chip damage on block
FieldField typeValue
idStringArmor King-f,f,n,2
numInteger
nameStringUnderhanded
inputStringf,f,n,2
aliasString
altString
parentString
imageString
videoString
targetStringL
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi19
recvString
totString
crushStringcs8~37
blockString-13
hitString+5
chString+10
notesWikitext
  • Transition to BAD on hit with F (+8/+13)
FieldField typeValue
idStringArmor King-b,B+2+3
numInteger
nameStringDark Destroyer
inputStringb,B+2+3
aliasString
altString
parentString
imageString
videoString
targetString!
damageString50
reachString
tracksLeftString
tracksRightString
startupStringi63~66
recvStringBT
totString
crushStringjs
blockString!
hitString+52a
chString
notesWikitext
  • Cancel with D
FieldField typeValue
idStringArmor King-f,f,F+3
numInteger
nameStringFlying Brawler Kick
inputStringf,f,F+3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString30
reachString
tracksLeftString
tracksRightString
startupStringi23~25
recvString
totString
crushStringjs
blockString+6
hitString+22d
chString
notesWikitext
Balcony Break
  • 9 chip damage on block
FieldField typeValue
idStringArmor King-f,f,F+3+4
numInteger
nameStringRunning Exploder
inputStringf,f,F+3+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString40
reachString
tracksLeftString
tracksRightString
startupStringi28~34
recvStringFUFT
totString
crushStringjs
blockString+17g
hitString+6d
chString
notesWikitext
Balcony Break
FieldField typeValue
idStringArmor King-wr4
numInteger
nameStringDashing Low Drop Kick
inputString(2 steps or more) wr4
aliasString
altString
parentString
imageString
videoString
targetStringl
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi20~24
recvStringFUFT
totString
crushStringjs
blockString-21
hitString+0d
chString+30a
notesWikitext
FieldField typeValue
idStringArmor King-FC.1
numInteger
nameString
inputStringFC.1
aliasString
altString<div class="dotlist"> * d+1 * db+1 * FC.db+1 * FC.df+1 </div>
parentString
imageString
videoString
targetStringsl
damageString5
reachString
tracksLeftString
tracksRightString
startupStringi10
recvStringFC
totString
crushStringcs4~
blockString-5
hitString+6
chString
notesWikitext
FieldField typeValue
idStringArmor King-FC.2
numInteger
nameString
inputStringFC.2
aliasString
altString<div class="dotlist"> * FC.db+2 </div>
parentString
imageString
videoString
targetStringsl
damageString8
reachString
tracksLeftString
tracksRightString
startupStringi11
recvStringFC
totString
crushStringcs
blockString-4
hitString+7
chString
notesWikitext
FieldField typeValue
idStringArmor King-FC.3
numInteger
nameString
inputStringFC.3
aliasString
altString<div class="dotlist"> * FC.db+3 * FC.df+3 </div>
parentString
imageString
videoString
targetStringl
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi18
recvStringFC
totString
crushStringcs
blockString-16
hitString-2
chString
notesWikitext
FieldField typeValue
idStringArmor King-FC.4
numInteger
nameString
inputStringFC.4
aliasString
altString<div class="dotlist"> * d+4 * FC.db+4 </div>
parentString
imageString
videoString
targetStringsl
damageString6
reachString
tracksLeftString
tracksRightString
startupStringi14
recvStringFC
totString
crushStringcs
blockString-15
hitString-4
chString
notesWikitext
FieldField typeValue
idStringArmor King-FC.df+2
numInteger
nameStringBackhand Chop
inputStringFC.df+2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi24~25
recvString
totString
crushString
blockString+1
hitString+52a
chString
notesWikitext
  • 6 chip damage on block
FieldField typeValue
idStringArmor King-ws1
numInteger
nameStringSnap Uppercut
inputStringws1
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString16
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvString
totString
crushString
blockString-12
hitString+31a (+21)
chString
notesWikitext
Elbow
FieldField typeValue
idStringArmor King-ws2
numInteger
nameStringJugular Thrust
inputStringws2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi12
recvString
totString
crushString
blockString-9
hitString+3
chString+27a
notesWikitext
  • On CH transition to True Dark Smash
FieldField typeValue
idStringArmor King-CH.ws2,2
numInteger
nameStringTrue Dark Smash
inputStringCH.ws2,2
aliasStringBlue Spark Dark Upper
altStringCH ws2,f,d,df+2
parentString
imageString
videoString
targetStringm,m
damageString20,22 (15) / 25 (17)
reachString
tracksLeftString
tracksRightString
startupStringi12, i11~12
recvStringr23?
totString87?
crushString
blockString+1
hitString+35a(+28)
chString
notesWikitext
  • Power up with input f,d,df+2
FieldField typeValue
idStringArmor King-ws3
numInteger
nameString
inputStringws3
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi13~14
recvString
totString
crushString
blockString-6
hitString+6
chString
notesWikitext
Knee
FieldField typeValue
idStringArmor King-BM,2,1,2,1
numInteger
nameStringBack Mount > Ultimate Punch
inputStringBM,2,1,2,1
aliasString
altString
parentString
imageString
videoString
targetStringt
damageString5,5,5,15
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushString
blockString+0
hitString-6d
chString
notesWikitext
  • Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
  • Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
  • Opponent recovers FDFT
FieldField typeValue
idStringArmor King-BAD.1,2
numInteger105
nameStringRuffian Double Smash
inputString,2
aliasString
altString
parentStringArmor King-BAD.1
imageString
videoStringFile:t8-p2-armor_king-bad.1,2.mp4
targetString,m
damageString,24
reachString
tracksLeftString
tracksRightString
startupString,i24~25
recvStringr36
totString77
crushString
blockString-12
hitString+18a (+13)
chString
notesWikitext
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
  • Combo from 1st hit with 6F delay
  • Interrupt from 1st block with i5
  • Input can be delayed by 6F
  • Move can be delayed by 1F
FieldField typeValue
idStringArmor King-BAD.1,4
numInteger106
nameStringRuffian Raid
inputString,4
aliasString
altString
parentStringArmor King-BAD.1
imageString
videoStringFile:t8-p2-armor_king-bad.1,4.mp4
targetString,h
damageString,22
reachString
tracksLeftString
tracksRightString
startupString,i22~23
recvStringr32 BT
totString71
crushString
blockString+4~+5
hitString+11g~+12g
chString
notesWikitext
  • Combo from 1st hit with 6F delay
  • Interrupt from 1st block with i3
  • Input can be delayed by 6F
  • Move can be delayed by 1F
  • Recovers in BT
FieldField typeValue
idStringArmor King-BAD.2
numInteger
nameString
inputStringBAD.2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString12
reachString
tracksLeftString
tracksRightString
startupStringi15~16
recvStringr25
totString41
crushString
blockString-7
hitString+4
chString
notesWikitext
FieldField typeValue
idStringArmor King-BAD.2,3
numInteger107
nameStringThug Force
inputString,3
aliasString
altString
parentStringArmor King-BAD.2
imageString
videoStringFile:t8-p2-armor_king-bad.2,3.mp4
targetString,h
damageString,24
reachString
tracksLeftString
tracksRightString
startupString,i22~23
recvStringr31
totString73
crushString
blockString-7
hitString+18g
chString
notesWikitext
Balcony Break
Tornado
  • Combo from 1st hit with 8F delay
  • Interrupt with i6 from 1st block
  • Input can be delayed by 9F
  • Move can be delayed by 5F
  • Forces crouching on hit
FieldField typeValue
idStringArmor King-BAD.2,4
numInteger108
nameStringS.C.S
inputString,4
aliasString
altString
parentStringArmor King-BAD.2
imageString
videoStringFile:t8-p2-armor_king-bad.2,4.mp4
targetString,m,t
damageString,15,20
reachString
tracksLeftString
tracksRightString
startupStringi18~19
recvStringr32
totString70
crushString
blockString-12
hitString+0d
chString
notesWikitext
  • Combo from 1st hit with 9F delay
  • Interrupt with i2 from 1st block
  • Input can be delayed by 9F
  • Move can be delayed by 5F
  • Transitions to attack throw on front hit only
  • Opponent left FUFT
FieldField typeValue
idStringArmor King-BAD.3
numInteger109
nameStringBlackguard Gut Rench
inputStringBAD.3
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-armor_king-bad.3.mp4
targetStringm
damageString20
reachString
tracksLeftString
tracksRightString
startupStringi20~21
recvStringr33
totString54
crushStringpc7~19
blockString-13
hitString+11a(+2)
chString+26d
notesWikitext
Balcony Break
  • Has good right sidestep tracking
  • Power up if an attack is absorbed
Reversal Break
    • 8 chip damage on block
    • -9 on block
FieldField typeValue
idStringArmor King-BAD.4
numInteger110
nameStringBandido Snatch
inputStringBAD.4
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-armor_king-bad.4.mp4
targetStringL
damageString23
reachString
tracksLeftString
tracksRightString
startupStringi17~18
recvStringr31
totString49
crushString
blockString-13
hitString+3c
chString+26a
notesWikitext
FieldField typeValue
idStringArmor King-BAD.1+2
numInteger111
nameStringBrigand Stomping Headbutt
inputStringBAD.1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-armor_king-bad.1+2.mp4
targetStringm
damageString22
reachString
tracksLeftString
tracksRightString
startupStringi26~27
recvStringr34
totString61
crushString
blockString+5
hitString+12c
chString+40a
notesWikitext
  • 6 chip damage on block
FieldField typeValue
idStringArmor King-BAD.db+1+2
numInteger112
nameStringShadow Press
inputStringBAD.db+1+2
aliasString
altString
parentString
imageString
videoStringFile:t8-p2-armor_king-bad.db+1+2.mp4
targetStringm,t
damageString18,15
reachString
tracksLeftString
tracksRightString
startupStringi14~17
recvStringr43? FDFA
totString60
crushStringjs14~34
blockString-18c
hitString+0d
chString
notesWikitext
  • Transition into hit grab on grounded, airborne, and backturn hit
  • AK is left FDFA on whiff/block
  • Opponent is left FUFT on hit
FieldField typeValue
idStringArmor King-R.df+1+2
numInteger
nameStringDark Supernova
inputStringR.df+1+2
aliasString
altString
parentString
imageString
videoString
targetStringm,t
damageString55+
reachString
tracksLeftString
tracksRightString
startupStringi20
recvStringr39
totString
crushStringpc8~
blockString-18
hitString+0d
chString
notesWikitext
Rage Art
Removes Recoverable Health
Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
FieldField typeValue
idStringArmor King-1+3+4
numInteger
nameString
inputString1+3+4
aliasString
altString
parentString
imageString
videoString
targetStringh!
damageString25?
reachString
tracksLeftString
tracksRightString
startupStringi37~44
recvString
totString
crushString
blockString
hitString+12g?
chString
notesWikitext
  • Extremely high hitbox
FieldField typeValue
idStringArmor King-FUFT.b+3+4
numInteger
nameStringWhirling Spring Kick
inputStringFUFT.b+3+4
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString25
reachString
tracksLeftString
tracksRightString
startupStringi16~28
recvStringBT
totString
crushString
blockString-25
hitString+4a(-6)
chString
notesWikitext
Balcony Break
  • Faster than normal spring kick and knocks down.
FieldField typeValue
idStringArmor King-b+1+3
numInteger
nameStringCatch
inputStringb+1+3
aliasString
altStringb+2+4
parentString
imageString
videoString
targetString
damageString25
reachString
tracksLeftString
tracksRightString
startupString
recvString
totString
crushStringps5~12
blockString
hitString+0d
chString
notesWikitext
  • Reverses High or Mid punches only
  • Opponent recovers FUFA when parrying a left punch
  • Opponent recovers FDFL when parrying a right punch
  • Has a followup on whiff only
FieldField typeValue
idStringArmor King-b+1+3,2
numInteger
nameStringJugular Thrust Trap
inputStringb+1+3,2
aliasString
altString
parentString
imageString
videoString
targetStringm
damageString17
reachString
tracksLeftString
tracksRightString
startupStringi17
recvString
totString
crushString
blockString-9
hitString+3
chString+27a
notesWikitext
  • On CH transition to True Dark Smash
FieldField typeValue
idStringArmor King-OTG.d+4
numInteger
nameString
inputStringOTG.d+4
aliasString
altString
parentString
imageString
videoString
targetStringL
damageString18
reachString
tracksLeftString
tracksRightString
startupStringi19~21
recvString
totString
crushString
blockString-16
hitString-5d (-13)
chString
notesWikitext
  • -5 on hit when opponent is standing
FieldField typeValue
idStringArmor King-OTG.d+4,4
numInteger
nameString
inputString,4
aliasString
altString
parentStringArmor King-OTG.d+4
imageString
videoString
targetString,L
damageString,8
reachString
tracksLeftString
tracksRightString
startupStringi18~21
recvString
totString
crushString
blockString-16
hitString-8d
chString
notesWikitext
Floor Break
  • Combos from 1st hit on grounded opponent
  • -5 on hit when opponent is standing
FieldField typeValue
idStringArmor King-OTG.d+4,4,4
numInteger
nameStringCrazy Stomp
inputString,4
aliasString
altString
parentStringArmor King-OTG.d+4,4
imageString
videoString
targetString,L
damageString,6
reachString
tracksLeftString
tracksRightString
startupStringi18~21
recvString
totString
crushString
blockString-16
hitString-8d
chString
notesWikitext
Floor Break
  • Combos from 1st hit on grounded opponent
  • -5 on hit when opponent is standing
FieldField typeValue
idStringArmor King-OTG.d+4,4,3+4
numInteger
nameStringCrazy Torment
inputString,3+4
aliasString
altString
parentStringArmor King-OTG.d+4,4
imageString
videoString
targetString,SM
damageString,20
reachString
tracksLeftString
tracksRightString
startupStringi30~32
recvString
totString
crushStringjs13~32
blockString-17
hitString+0d
chString
notesWikitext
  • Combos from 1st hit on grounded opponent
  • +5 on hit when opponent is standing