Backdash cancel: Difference between revisions

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(Created page with "A '''backdash cancel''' ('''bdc''', also known as '''korean backdash''' or '''kbd''') is a technique for moving backwards quickly. == Purpose == {{See also|Movement}} Witho...")
 
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The input for a backdash cancel naturally begins with a backdash, b,b (i.e, b,n,b). From here, every extra backdash can be done with d/b,b,n,b, with the d/b being the cancel into crouch.
The input for a backdash cancel naturally begins with a backdash, b,b (i.e, b,n,b). From here, every extra backdash can be done with d/b,b,n,b, with the d/b being the cancel into crouch.
It's also possible to cancel with a sidestep (u~n or b~n), but this is both slower and breaks your guard during the sidestep so is not recommended.
It's also possible to cancel with a sidestep (u~n or b~n), but this is both slower and breaks your guard during the sidestep so is not recommended.
{{Legend
|float=right
|orange=backdash
|green=Crouch cancel into backdash
}}
{{FrameTable|
{{Frame|1|b|orange}}
{{Frame|2|n|orange}}
{{Frame|3|b|orange}}
{{Frame|4|n|orange}}
{{Frame|5|d/b|green}}
{{Frame|6|b|green}}
{{Frame|7|n|green}}
{{Frame|8|b|green}}
}}


== Method ==
== Method ==
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=== Stick ===
=== Stick ===


{{Unclear}}
{{Clarification}}


Wiggle ur wrist (or maybe ur palm or fingers idk).
Move stick to B, release to n, move to b, move to d/b, release to n, move to b, move to d/b and repeat. With the stick due to how most (square-gated) sticks operate, releasing the db to n creates a b input as it travels through b connector to reach n. This makes it so you can move stick from db to n to b to db for the backdash cancels.


=== Pad ===
=== Pad ===


{{Unclear}}
{{Clarification}}


Wiggle ur thumb.
Wiggle ur thumb.

Revision as of 05:20, 17 July 2021

A backdash cancel (bdc, also known as korean backdash or kbd) is a technique for moving backwards quickly.

Purpose

See also: Movement

Without being cancelled, a backdash must completely finish before another backdash can be done, which makes it difficult to create much space between the opponent. Thus, the backdash cancel is an essential technique for any Tekken player to learn.

However, the value of the technique is in how it is applied to an already comprehensive game plan. For beginners without a solid grasp of their own moves, a bit of extra backwards movement is not very useful.

Input

The input for a backdash cancel naturally begins with a backdash, b,b (i.e, b,n,b). From here, every extra backdash can be done with d/b,b,n,b, with the d/b being the cancel into crouch. It's also possible to cancel with a sidestep (u~n or b~n), but this is both slower and breaks your guard during the sidestep so is not recommended.

backdash
Crouch cancel into backdash
Frame
Input
State
1
b
2
n
3
b
4
n
5
d/b
6
b
7
n
8
b

Method

While the input to be done is simple, the way to perform it quickly and precisely can be quite complicated and depends on the input device being used.

Stick

❓ This section needs clarification

Move stick to B, release to n, move to b, move to d/b, release to n, move to b, move to d/b and repeat. With the stick due to how most (square-gated) sticks operate, releasing the db to n creates a b input as it travels through b connector to reach n. This makes it so you can move stick from db to n to b to db for the backdash cancels.

Pad

❓ This section needs clarification

Wiggle ur thumb.

Keyboard

With SOCD cleaning:

  1. Tap b
  2. Press and hold b, then
    1. Tap d (d/b,b)
    2. Tap f (n,b)

Without SOCD cleaning:

  1. Tap b
  2. Press and hold b, then
    1. Tap d (d/b,b)
    2. Release b (n)
    3. Press and hold b (b)