Bob punishers: Difference between revisions

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{{Bob}}
{{Bob}}
{{Infobox tricky moves}}
{| class="punishers"
| colspan="4"  class="table-cat" | Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2<ref name="p"/> || 15 || +7
|-
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4<ref name="p"/> || 18 || +6
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
|}
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
<references/>


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Revision as of 05:31, 2 June 2022

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
{{{alisa-a}}}
  • b+3+4
  • b+3+4,3+4
{{{alisa-b}}}
db+4 {{{king-a}}}
Asuka b+3 {{{asuka-a}}}
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
{{{devil-jin-a}}}
R.f,n,d,df+4,3+4 {{{devil-jin-b}}}
Eddy 3~4 {{{eddy-a}}}
b+3,3 {{{eddy-b}}}
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 {{{jack-7-a}}}
d+1+2 {{{jack-7-b}}}
Law db+3+4 {{{law-a}}}
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
{{{lucky-chloe-a}}}
Paul
  • d+4,2:1+2
  • qcf+2
{{{paul-a}}}
Xiaoyu BT.3 {{{xiaoyu-a}}}
BT.f+3+4,3+4 {{{xiaoyu-b}}}
AOP.4~3 {{{xiaoyu-c}}}
Standing
Enemy Move Damage Frames
-10 1,2[1] 15 +7
Crouching
-11 ws4[1] 18 +6
Back-turned opponent
-10 1,2,3[1] 40 +10a (+1)
Grounded opponent
-16 d+3[1] 9 -3a (-11)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2[1] i10 2.00 15 -1 High[2]
  1. 1.0 1.1 1.2 1.3 1.4 Example. Remove after substitution.
  2. Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.
Standing
Enemy Move Damage Frames Notes
-10 1,1,2 26 +3 Standard punish. Use f+1 for more range
1,4 22 +5 Better CH setups on hit; safer in case of uncertainty on a punish
-12 f+2,3 32 KND Very good range for an i12 punish
-13 b+2,2 22 +8 Mid punish used ONLY for punishing moves that can recover in crouch, a high crush stance, or backturned (e.g. Bears' b+1, Lucky Chloe BT.2)
-14 d+1+2,2,1 35 KND Follow up with microdash b+3 for 51 dmg guaranteed
-15 u/f+4 20 Launch Tailspins on hit
-20 u/f+3 20 KND Substantial combo damage increase
Crouching
Enemy Move Damage Frames Notes
-10 FC.1 5 +6 Standard downjab
-11 ws4 20 +5 Above average range and dmg for a ws4
-14 ws2,1 24 Launch Best range + dmg of any i14 ws launcher
Extra range
Enemy Move Damage Frames Can reach
-15 d+2,4 33 KND Lucky Chloe u+3
-16 u/f+1+2,1+2 40 KND Bryan ws1
-18 d/b+1+2 16 Launch Leroy d/f+2,1+2
Back-turned opponent
Enemy Move Damage Frames
-13 b+2,2,4,4 58 KND
-20 u/f+2,3,3+4 38 Launch
Grounded opponent
Enemy Move Damage Frames Notes
-17 b3 20 KND Ch launches getup kicks
-18 d1 18 +7 Safe unlike the launch punishable b+3. CH knockdown for guaranteed b+3