Bryan combos (Tekken 7): Difference between revisions

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* d/b+2 f+1 b+2.4 S! b+3~f+4.1.2     
* d/b+2 f+1 b+2.4 S! b+3~f+4.1.2     
* 1+2.1 4.3.4 S! b+3~f+2.1
* 1+2.1 4.3.4 S! b+3~f+2.1
* (mini SSR) qcf 3.4 4.3.4 S! b+3~f+2.1 - More challenging combo that needs a more precise run-up to hit the ender
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* f+1+2 f+1 b+2.4 S! b+3~f+2.1       
* f+1+2 f+1 b+2.4 S! b+3~f+2.1       
* f+1+2 f+1 b+2.4 S! b+3~f+4.1.2     
* f+1+2 f+1 b+2.4 S! b+3~f+4.1.2     
* fF+4 S! qcf 3.4 fF+2
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Revision as of 16:17, 18 May 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Launcher type Example(s) Juggle
Type #1
  • u+4
  • f+4.1
  • SS+1
  • WS+1
  • CH b+1
  • CH f+3
  • CH 3+4
  • CH 1+2.2
  • CH WS+3
  • d/b+2 f+1 b+2.4 S! b+3~f+2.1
  • d/b+2 f+1 b+2.4 S! b+3~f+4.1.2
  • 1+2.1 4.3.4 S! b+3~f+2.1
  • (mini SSR) qcf 3.4 4.3.4 S! b+3~f+2.1 - More challenging combo that needs a more precise run-up to hit the ender
Type # 2
  • qcb+4
  • CH (1.2).1
d/b+2 1.2.4 S! dash d+3.2
Type # 3
  • CH f,F+4
  • CH (qcb+2).4
  • CH FC d/f+4
S! dash d/b+2 f+1 3.3.4
Type #4 JU
  • f+1+2 f+1 b+2.4 S! b+3~f+2.1
  • f+1+2 f+1 b+2.4 S! b+3~f+4.1.2
  • fF+4 S! qcf 3.4 fF+2
Type #5 WS+2~f+2
  • b+2.1.4 S! b+3~f+2.1
  • b+2.1.4 S! b+3~f+4.1.2
Type #6 b+1+2
  • f,F+3 S! d/b+2 f+1 b+3~f+2.1
  • f,F+3 S! d/b+2 f+1 b+3~f+4.1.2

Use b+3~f+2.1 ender for a high wall splat and use b+3~f+4.1.2 for wall carry and 1 more damage. If you have a rage drive you can optionally do !S, RD, qcf+1+2 or d/f+3

These aren't optimal but are a good place to start. I'm a beginner Bryan so if you have alternate routes please list them.

Mini-combos

https://docs.google.com/spreadsheets/d/1vFC3JJTBGRH2cjUi3-wLJCeVXRr097ZphW5pmgiI1fw/edit#gid=1769796951

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Wall

Damage values are with max juggle scaling, without rage, and no breaks.

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links