Claudio combos (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Created page with "{{Claudio}}")
 
No edit summary
Line 1: Line 1:
{{Claudio}}
{{Claudio}}
GENERIC COMBOS
in this section I'll go over some generic combos universal to all launchers
Non bounding launchers:
Launch, ➡️3, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2.
Launch, ➡️➡️4, ⬅️3, ↘️4 2, ⬅️ 4 1, ➡️➡️➡️ 2
⬇️ 2,2, While Rising 1, ⬅️3, ➡️2, ➡️2, ➡️ 3, ➡️➡️➡️ 2
⬇️2,2, While Rising 1, ⬅️3, ↘️ 4 2, ⬅️ 4 1, ➡️➡️➡️ 2
Instant bound launcher:
Launch, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2
Launch, ➡️➡️4, ⬅️3, ↘️ 4 2, ⬅️ 4 2
For wall Carry change the last move for ↗️ 3+4 or input the move when necessary.
Starburst combo.
Launch, ⬅️2, 1, ➡️➡️4, ⬅️3, ⬇️ 1, 2 ➡️➡️➡️ 3
⬇️ 2 2 doesn't get a starburst combo due to it requiring starburst to launch
Bound launch, ⬅️2, 1, ➡️➡️4, ⬅️ 3, ➡️2, 1 2, IWR2 (instant while running 2)
Wall combo
↘️ 4 2, ⬇️ 1+2
Large hit box wall combo
↘️ 4 2, ↘️ 4 1
LAUNCHERS (CH = counter hit) (STB =Starburst)
CH ↘️ 2.
↗️4.
↘️ 1, 2.
While Rising 2.
1, 2, CH 2.
⬅️4 CH 1.
CH 4, 3.
CH ➡️ 3.
CH ↗️ 3.
STB ➡️ 1+2, 1+2.
STB ⬅️ 4, 3, 2.
STB ⬇️ 2, 2.
Rage Drive, ➡️3 (rage drive must hit).
Wall or Balcony break, CH sidestep right 4, ⬅️4, 2.
CH ↙️ 3.

Revision as of 21:04, 4 February 2021

GENERIC COMBOS

in this section I'll go over some generic combos universal to all launchers

Non bounding launchers:

Launch, ➡️3, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2.

Launch, ➡️➡️4, ⬅️3, ↘️4 2, ⬅️ 4 1, ➡️➡️➡️ 2

⬇️ 2,2, While Rising 1, ⬅️3, ➡️2, ➡️2, ➡️ 3, ➡️➡️➡️ 2

⬇️2,2, While Rising 1, ⬅️3, ↘️ 4 2, ⬅️ 4 1, ➡️➡️➡️ 2

Instant bound launcher:

Launch, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2

Launch, ➡️➡️4, ⬅️3, ↘️ 4 2, ⬅️ 4 2

For wall Carry change the last move for ↗️ 3+4 or input the move when necessary.

Starburst combo.

Launch, ⬅️2, 1, ➡️➡️4, ⬅️3, ⬇️ 1, 2 ➡️➡️➡️ 3

⬇️ 2 2 doesn't get a starburst combo due to it requiring starburst to launch

Bound launch, ⬅️2, 1, ➡️➡️4, ⬅️ 3, ➡️2, 1 2, IWR2 (instant while running 2)

Wall combo

↘️ 4 2, ⬇️ 1+2

Large hit box wall combo

↘️ 4 2, ↘️ 4 1

LAUNCHERS (CH = counter hit) (STB =Starburst)

CH ↘️ 2. ↗️4. ↘️ 1, 2. While Rising 2. 1, 2, CH 2. ⬅️4 CH 1. CH 4, 3. CH ➡️ 3. CH ↗️ 3. STB ➡️ 1+2, 1+2. STB ⬅️ 4, 3, 2. STB ⬇️ 2, 2. Rage Drive, ➡️3 (rage drive must hit). Wall or Balcony break, CH sidestep right 4, ⬅️4, 2. CH ↙️ 3.