Claudio combos (Tekken 7): Difference between revisions

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GENERIC COMBOS
GENERIC COMBOS
in this section I'll go over some generic combos universal to all launchers


Non bounding launchers:
Non bounding launchers:

Revision as of 21:10, 4 February 2021

GENERIC COMBOS

Non bounding launchers:

Launch, ➡️3, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2.

Launch, ➡️➡️4, ⬅️3, ↘️4 2, ⬅️ 4 1, ➡️➡️➡️ 2

⬇️ 2,2, While Rising 1, ⬅️3, ➡️2, ➡️2, ➡️ 3, ➡️➡️➡️ 2

⬇️2,2, While Rising 1, ⬅️3, ↘️ 4 2, ⬅️ 4 1, ➡️➡️➡️ 2

Instant bound launcher:

Launch, ➡️➡️4, ⬅️3, ➡️2, ➡️2, ⬅️4 2

Launch, ➡️➡️4, ⬅️3, ↘️ 4 2, ⬅️ 4 2

For wall Carry change the last move for ↗️ 3+4 or input the move when necessary.

Starburst combo.

Launch, ⬅️2, 1, ➡️➡️4, ⬅️3, ⬇️ 1, 2 ➡️➡️➡️ 3

⬇️ 2 2 doesn't get a starburst combo due to it requiring starburst to launch

Bound launch, ⬅️2, 1, ➡️➡️4, ⬅️ 3, ➡️2, 1 2, IWR2 (instant while running 2)

Wall combo

↘️ 4 2, ⬇️ 1+2

Large hit box wall combo

↘️ 4 2, ↘️ 4 1

LAUNCHERS (CH = counter hit) (STB =Starburst)

CH ↘️ 2. ↗️4. ↘️ 1, 2. While Rising 2. 1, 2, CH 2. ⬅️4 CH 1. CH 4, 3. CH ➡️ 3. CH ↗️ 3. STB ➡️ 1+2, 1+2. STB ⬅️ 4, 3, 2. STB ⬇️ 2, 2. Rage Drive, ➡️3 (rage drive must hit). Wall or Balcony break, CH sidestep right 4, ⬅️4, 2. CH ↙️ 3.