Claudio movelist (Tekken 7)

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Revision as of 06:06, 11 October 2022 by Hoopy (talk | contribs)

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.df+1+2

m
55–82
-22
+11d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive

R.b+4,2,F

m,​m
10,​20
+7
i17
r18 STB
  • Doesn't consume rage until after the attacks, so actually does 11,22 damage
  • Hitstop 20f on 2nd hit
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
7
2.12
4
6
+1
+8
i10
r17
Scattered Ashes

1,2

h,​h
7,​12
-1
+6
i10
,i13~14
t43 r18
  • Jail from 1st hit with 5f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Absolve

1,3

h,​l
7,​11
-12
-1
i10
,i22
r31
  • Combo from 1st CH with 3f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Right Jab

2

h
10
-3
+3
i12
r22

2,1

h,​m
10,​13
-6
+5
i12
,i20
r25
  • Combo from 1st hit
  • Input can be delayed 2f
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+10a (+1)
i12
,i16~18
r38
Tailspin
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f

3

h
21
-6
-1
+19a (+12)
i12~13
r30
Magic Four

4

h
17
-8
+3
i12
t39 r27
Battle Scars

4,3

h,​h
17,​13
+0
+15g
i12
,i25~26
,js17~
r27
Homing
Tailspin
  • Combo from 1st hit with 5f delay
  • Combo from 1st CH with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f

1+2

m
20
-14
+2c
i17
r38

1+2,1+2

m,​t
20,​20
+0
i17
t82
  • Combo from 1st hit
  • Only comes out on hit
  • Doesn't work at tip range
  • Doesn't work in the side or back
  • Not a timed input
Crimson Delta Edge

1+2,​1+2,f+2

m,​t,​t
20,​20,​18
-5d or +0d
i17
STB
  • Combo from 1st hit
  • -5d vs FUFT when gaining STB
  • +0d vs FUFA if already STB
  • Deals 20 damage with input b,f+2
  • Not a timed input
Rolling Strike

3+4

M
20
-10
i24~26
js13~
r39 FC
  • Hit vs FUFT and FUFA +4~6d
  • No floor break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
9
5
16
+0
+6
i12
t31 r19

f+2,1

h,​m
9,​12
-10
+6c
i12
,i15~16
r33
Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
+7a (-2)
i12
,i21~22
r37
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
Deadly Sin to Starburst

f+2,2

h,​m
9,​20
-27
+40a (+9)
i12
,i14
r46
Tailspin
  • Combo from 1st hit
  • Transition to r67 STB on hit without STB
  • Input can be delayed 4f
Sacred Edge

f+3

h
27
+0
+15g
i18~19
js9~
t46 r27
Homing
Tailspin
Into the Abyss

f+4

m
23
+4c
+4c
i22
r25
Spike

f+1+2

m
10
-18
-7
i16
r37
Cross Arm Strike

f+1+2,1+2

m,​m
10,​20
-14
+4
i16
,i18
r36
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Above the Storm

f+3+4

h
25
+2
i17~18
t53 r35
Homing

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-2
+9
i15~16
t36 r20
Sky's Arc

df+1,2

m,​m
10,​13
-15
i15
,i23~24
r33
Combo from 1st hit
Chaos Fist

df+2

m
19
-13
+5
i14
t46 r32

df+3

m
14
-7
+6
i14
t40 r26
Dispel Magic

df+3,1

m,​m
14,​20
-12
+29a (+14)
i14
,i17
r36
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 10f
Dispel Force

df+3,2

m,​h
14,​10
-2
+4
i14
,i15
r21
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 9f
Front Kick

df+4

m
14
-8
+3
i13
t40 r27

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
16
-8
+2
i17~18
r27
Axion

d+1,2

m,​m
16,​16
-9
+4
+9
i17~18
,i28~29
r30
Tailspin
  • Combo from 1st CH

d+2

L
11
-12
-1
i20
cs6~
r31 FC
Gravity Point

d+2,2

L,​L
11,​10
-12
+0
i20
,i11~12
,cs1~
r30 FC
  • Jail from 1st block
  • Combo from 1st CH
Crouch Side Kick

d+3

L
12
-17
-3
i16
cs4~
t49 r33 FC
Crouch Shin Kick

d+4

l
7
-13
-2
i12
cs4~
t44 r32 FC
Superbia

d+1+2

m
28
-18
+7a (-2)
i13~14
t51 r37
Alternate input BT.1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
Transition to r24 with F
Crouch Straight

db+2

s
8
-4
+7
i11
cs4~
r23 FC
Twin Claws

db+2,1

s,​m
8,​12
-13
+3
i11
,i18
,cs1~
r32 FC
  • Alternate input hFC.2,1
  • Combo from 1st CH
Acedia

db+3

L
23
-15
+3c
i24~25
cs6~
r33 FC

db+4

l
7
-13
-2
i15
r32
Lagrange Needle

db+4,3

l,​h
7,​10
-11
+0
i15
,i18
r30
  • Jail from 1st attack
  • Input can be delayed 1f
Nova Eruption

db+1+2

m,​m
20,​20
-4
+37a (+6)
i21 i56
r49
  • Combo from 1st hit
  • Evade with sidestep from 1st block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm

b+1

m
25
-5
+12a
i18~19
t51 r32
Homing
Tailspin
Spinning Skies

b+2

h
30
-9
+9a
i14~15
t45 r30
  • Transition to r52 STB on hit without STB
  • Can evade some highs
Burning Core

b+3

m
16
-4
+7
i13
t36 r23
Knee
Crescent Heel

b+3,3

m,​m
16,​21
-12
+7c
i13
,i24~25
r30
Floor Break
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
  • Interrupt with i5 from 1st block

b+4

m
10
2.93
-14
-3
i17
r33
Shining Wind

b+4,1

m,​h
10,​18
-8
+13g
i17
,i20~21
r29
Tailspin
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Move can be delayed 12f
Shining Ray

b+4,2

m,​m
10,​20
-12
+29a (+3)
i17
,i20
r37
  • Transition to r45 STB on hit without STB
  • Hitstop 20f on hit
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Move can be delayed 12f

b+4,3

m,​h
10,​14
-12
-4
+1
i17
,i22~23
r33
Homing
  • Combo from 1st hit with no delay
  • Comvo from 1st CH with 8f delay
  • Move can be delayed 12f
Axial Ray

b+4,​3,2

m,​h,​m
10,​14,​20
-13
+16a
i17
,i31~32
,js1~
r33
  • Combo from 2nd CH
  • Interrupt with i9 from 2nd block
Judgment Claw

b+1+2

m
25
-13
+15a
i22~23
pc8~21
r34
Eternal Moon

b+3+4

m
24
-14
+8a (-1)
i29~30
r35
Homing
Wall Bounce
  • Backswing blow
Big Bang

b+2+3

m!
60
+15a (-11)
i72
r50

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jumping Knuckle

uf+1

m
12
-12
-1
i18
js9~
r31
Spike
  • Alternate input u+1 (jumps up)
    • ub+1 (jumps backwards)
Meteor Slash

uf+2

m
25
-3c
+17a
i25
js9~
r32
Floor Break
  • Alternate input u+2 or uf+2
Ground Slash Nova

uf+3

m
21
+2c
+7c
i23~25
js9~
r29
Spike
  • Alternate input u+3 (jumps up)
    • ub+3 (jumps backwards)
Sky Slash Nova

uf+4

m
13
-13
i15~17
js9~
t53 r36
  • Alternate input u+4 or uf+4
  • Transition to r29 on hit
Pollux

uf+3+4

m,​m
10,​14
-11
+14a (+5)
i20 i33~34
js21~
r30
Delayed Hopkick

uf,n,4

m
25
-11
i23~25
js9~
t53 r28

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
14
-18
-7
i14~16
r35
Can't be buffered
Dual Guns

f,​F+2,2

m,​h
14,​20
-2c
+18a
i14
,i14~15
r31
  • Alternate input FC.df+2,2
  • Transition to r57 STB on hit without STB
  • Combo from 1st hit with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 7f
Bringer of Justice

f,​F+2,1+2

m,​m
14,​20
-13
+9a (+0)
i14
,i18~19
r34
Wall Bounce
  • Alternate input FC.df+2,1+2
  • Combo from 1st hit with 10f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
  • Hitstop 20f on hit
Invidia

f,F+4

m
20
-5
+15a (+6)
i15~17
js11~
t45 r28
Can't be buffered
Orbit Slice

f,F+1+2

m
23
-8
+9a
i17~18
r35
  • Can't be buffered
  • Transition to r47 STB on hit without STB
Ira

f,f,F+2

h
40
+7
+24a (+19)
i13~16
js3~
t44 r28
  • Can't be buffered
  • Alternate input wr2
  • Wall crush on block +17g
  • Transition to r51 STB on hit without STB
  • Hitstop 20f on hit

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
Transition to r24 with F
Crouch Straight

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC
Connect to db+2 extensions
Crouch Side Kick

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC
Crouch Shin Kick

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC

FC.df+2

m
14
-18
-7
i14~16
r35
Connect to f,F+2 extensions

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
r22
Noble Step

ws1,1

m,​h
12,​15
-12
+9
i12
,i20
r31
  • Combo from 1st hit
  • Input can be delayed 1f
Axino

ws1,2

m,​m
12,​12
-9
+4
+9
i12
,i28~29
r30
Tailspin
  • Combo from 1st hit
  • Interrupt with i10 from 1st block
Sylvia

ws2

m
20
-14
i15~16
t53 r37
Transition to r39 STB on hit without STB
Piercing Wind

ws3

m
20
-8
+15a (+6)
i16
r30
Toe Smash

ws4

m
18
-6
+5
i11~12
t36 r24

STB

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cross Arm Impact

f+1+2,STB.1+2

m,​m
10,​20
-14
i16
,i18
r36
  • Often written STB.f+1+2,1+2
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Axion Burst

d+1,STB.2

m,​m
16,​23
+8
+14a (+5)
+46a (-1)
i17~18
,i28~29
r30
Tailspin
  • Often written STB.d+1,2
  • Combo from 1st hit
Gravity Zone

d+2,STB.2

L,​L
11,​17
-12
i20
,i11~12
,cs1~
r30 FC
  • Often written STB.d+2,2
  • Jail from 1st block
  • Combo from 1st CH
Nova Burst

STB.db+1+2

m,​m!
20,​20
+36a (+5)
i21 i56
r49
  • Combo from 1st hit
  • Evade with sidestep from 1st block
  • Hitstop 20f from 2nd hit
Avaritia

b+4,​3,STB.2

m,​h,​m
10,​14,​38
-1
i17
,i31~32
,js1~
r33
  • Often written STB.b+4,3,2
  • Combo from 2nd CH
  • Interrupt with i9 from 2nd block
Axino Burst

ws1,STB.2

m,​m
12,​23
+8
+14a (+5)
+46a (-1)
i12
,i28~29
r30
Tailspin
  • Often written STB.ws1,2
  • Combo from 1st hit
  • Interrupt with i10 from 1st block

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Luxuria

SS.4

L
20
-12
+6c
i20
r30

(Back to wall).b,​b,​UB

m
21
+0c
+8a
i36~38
fs5~7 is8~13 js14~
r30
  • Can't be buffered
  • UB is held for 5 frames
  • Frame counts are from first frame of UB

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment

1+3

t
35
-3
+1d
i12~14
t39 r25
Throw break 1 or 2
Roche Limit

2+4

t
35
-6
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Side switch on hit
  • Recovers in FUFA on hit
Avalanche Throw

Left throw

t
45
-3
+1d
Throw break 1
Prayer into the Void

Right throw

t
40
-3
+1d
  • Throw break 2
  • Can side switch on hit
Sudden Shadow

Back throw

t
50
+0d
Can side switch on hit
Gula

f,f+3+4

t
40
-6
+1d
i12
t39 r27
  • Throw break 1+2
  • Side switch on hit
  • Can be buffered

10 Strings

10 Hit Combo
Input 2 1 3 1 4 3 2 4 3 STB.2
Hit level h m m m l h m m h m
Damage 10 13 6 10 5 7 10 15 10 20
Startup i12 ,i20 ,i31 ,i17 ,i28 ,i18 ,i27 ,i49 ,i22 ,i26
Block +0 -11 -27 -17 -21 -26 -21 -26 -34 -27
Hit +6 -5 -16[1] -11 -10 -15 (+9a) STB -15 -15 (-35d)
Combo Hit Hit CH[2] Hit Hit Hit Hit
  1. Hit vs BT -1a (-1)
  2. The low jails on block, but on hit the next attack can be ducked.

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