Crouch: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 31: Line 31:
* Level 1 will perform standing attacks, so this is still in the standing “stance”
* Level 1 will perform standing attacks, so this is still in the standing “stance”
* Level 2 will perform basic crouch attacks (e.g. FC d+3), and will perform while standing attacks if D is released
* Level 2 will perform basic crouch attacks (e.g. FC d+3), and will perform while standing attacks if D is released
* Level 3 will perform all crouch attacks, and is usually called full crouch
* Level 3 will perform all crouch attacks, i.e., full crouch


{{FrameTable|
{{FrameTable|

Revision as of 15:00, 9 January 2021

Crouch is a state which crushes highs and can block lows. It can be entered by holding D/B, D, or D/F. Crouch can be used to enter the stances full crouch (FC) and while standing (WS), giving access to new moves and preventing the use of regular, standing moves.

Full crouch

Full crouch is a stance entered after holding D/B, D, or D/F for 11 frames. It gives access to moves listed as “full crouch” in the in-game movelist and as FC on Wavu Wiki.

FC d+1, FC d+2, FC d+3, and FC d+4 can be done after holding D/B, D, or D/F for only 6 frames.

While standing

While standing is a temporary stance lasting 6 frames after releasing D while in full crouch. It gives access to moves listed as “while rising” in the in-game movelist and as WS on Wavu Wiki.

Standing moves cannot be done from while standing, with the exception of moves with u/b, u, or u/f inputs.

Crouch cancel

A crouch cancel is any movement that exits crouch without entering while standing: sidestep up (u~n), dash (f,f), backdash (b,b), or something character specific.

This is done to access standing moves quickly after recovering in crouch or being forced into crouch.

Crouch levels

When D is input from standing, there are three different stances involved.

Standing
Crouch level 1
Crouch level 2
Crouch level 3
  • Level 1 will perform standing attacks, so this is still in the standing “stance”
  • Level 2 will perform basic crouch attacks (e.g. FC d+3), and will perform while standing attacks if D is released
  • Level 3 will perform all crouch attacks, i.e., full crouch
Frame
Input
State
0
d
1
d
2
d
3
d
4
d
5
d
6
d
7
d
8
d
9
d
10
d
11
d

If D is held for 6 frames, while standing attacks must be input exactly as D is released. For every extra frame D is held, an extra frame of n is allowed.

While standing
Frame
Input
State
0
d
1
d
2
d
3
d
4
d
5
d
6
n
7
n
Frame
Input
State
0
d
1
d
2
d
3
d
4
d
5
d
6
d
7
n
8
n
9
n
Frame
Input
State
0
d
1
d
2
d
3
d
4
d
5
d
6
d
7
d
8
d
9
d
10
d
11
n
12
n
13
n
14
n
15
n
16
n
17
n

Strictly speaking, it's not accurate to think of while standing as a distinct stance from crouch. Rather, while standing moves are performed from crouch level 2 or 3 with D released and the crouch stance lingering. At crouch level 2, it lingers for as long as level 2 has been entered for. At level 3, it lingers for 6 frames.

If D is pressed during this lingering, crouch is re-entered faster the less lingering there was. So the lingering can be thought of as unwinding the crouch, which takes longer the deeper into crouch you are.

In all cases, the stance (which moves you can use) is distinct from the state (whether highs are being crushed and lows blocked). The state is decided entirely by whether or not D is held.

Crushing highs

Crushing highs speeds up the transition through the crouch levels and does weird stuff sometimes.

Instant while standing

Instant while standing (iWS) describes a broad range of techniques for performing while standing moves from standing as quickly as possible.

The universal technique to do this is holding D for 6 frames, then releasing it and pressing the attack button on the same frame. Contrary to popular belief, doing any other input (such as a half circle or quarter circle motion) does not make this any faster, but it can help with the timing.

Many characters have crouch dashes which can access while standing moves faster than the universal method, or at the same or similar speed but with added movement.

External links