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{{Fahkumram}} | {{Fahkumram}} | ||
{{Infobox fighter | |||
|name=Fahkumram | |||
}} | |||
{{Archetype|Fahkumram}} | |||
'''Fahkumram''' is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that). | |||
{{BlueRed | |||
|blue= | |||
* Long range on key moves | |||
* Strong tracking and homing options | |||
* [[String]]s on big buttons (1,2, 3, df+1, f+3) force opponent to constantly guess strong canned [[mixup]]s | |||
* d+2 is a dickjab that can't be [[low parry|low parried]] | |||
* High damage on BnB combos. | |||
* High damage on low pokes. | |||
* Immense wall carry. | |||
* Full punishment suite | |||
* Unblockable options at the wall | |||
|red= | |||
* Bad sidestep | |||
* Some characters get better combos vs him | |||
* Can be weak to pressure without taking risky panic options, no generic d4 | |||
* All standing lows are -13 or worse | |||
}} | |||
== External links == | |||
* Basics guide by Xiang [https://www.youtube.com/watch?v=TH1seoSgJ3U Part 1], [https://www.youtube.com/watch?v=n9IFKljRGcQ Part 2], [https://www.youtube.com/watch?v=V-AlFuL4f8o Part 3] | |||
{{Navbox fighters}} |
Revision as of 19:52, 27 June 2022
Fahkumram (Tekken 7) |
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Fahkumram | |
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Heat | {{{heat}}} |
Heat Smash | {{{heatSmash}}} |
Heat Engagers | {{{heatEngagers}}} |
Stances | {{{stances}}} |
Fastest | |
Launch | {{{launch}}} |
CH launch | {{{chLaunch}}} |
Wall splat | {{{splat}}} |
Archetypal moves | |
Mid check | {{{midCheck}}} |
Generic moves | |
Remapped | (none) |
Missing | (none) |
External links | |
Lore | {{{lore}}} |
#{{{twitter}}} |
Fahkumram is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).
Strengths
- Long range on key moves
- Strong tracking and homing options
- Strings on big buttons (1,2, 3, df+1, f+3) force opponent to constantly guess strong canned mixups
- d+2 is a dickjab that can't be low parried
- High damage on BnB combos.
- High damage on low pokes.
- Immense wall carry.
- Full punishment suite
- Unblockable options at the wall
Weaknesses
- Bad sidestep
- Some characters get better combos vs him
- Can be weak to pressure without taking risky panic options, no generic d4
- All standing lows are -13 or worse
External links
Characters (Tekken 8) |
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