Fahkumram: Difference between revisions

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{{Archetype|Fahkumram}}
'''Fahkumram''' is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).
{{BlueRed
|blue=
* Long range on key moves
* Strong tracking and homing options
* [[String]]s on big buttons (1,2, 3, df+1, f+3) force opponent to constantly guess strong canned [[mixup]]s
* d+2 is a dickjab that can't be [[low parry|low parried]]
* High damage on BnB combos.
* High damage on low pokes.
* Immense wall carry.
* Full punishment suite
* Unblockable options at the wall
|red=
* Bad sidestep
* Some characters get better combos vs him
* Can be weak to pressure without taking risky panic options, no generic d4
* All standing lows are -13 or worse
}}
== External links ==
* Basics guide by Xiang [https://www.youtube.com/watch?v=TH1seoSgJ3U Part 1], [https://www.youtube.com/watch?v=n9IFKljRGcQ Part 2], [https://www.youtube.com/watch?v=V-AlFuL4f8o Part 3]
{{Navbox fighters}}

Revision as of 19:52, 27 June 2022

Fahkumram
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch {{{launch}}}
CH launch {{{chLaunch}}}
Wall splat {{{splat}}}
Archetypal moves
Mid check {{{midCheck}}}
Generic moves
Remapped (none)
Missing (none)
External links
Lore {{{lore}}}
Twitter #{{{twitter}}}

PokeMixupKeepoutWhiff punishOkizemePressureDefenseTricky

Fahkumram is a hard-hitting, long range, powerhouse. He has plethora of tricky strings but also strong single hit moves that cover a wide variety of options. His panic options are strong but risky, he'll often require strong defense should the opponent get in (if they can even do that).

Strengths
  • Long range on key moves
  • Strong tracking and homing options
  • Strings on big buttons (1,2, 3, df+1, f+3) force opponent to constantly guess strong canned mixups
  • d+2 is a dickjab that can't be low parried
  • High damage on BnB combos.
  • High damage on low pokes.
  • Immense wall carry.
  • Full punishment suite
  • Unblockable options at the wall
Weaknesses
  • Bad sidestep
  • Some characters get better combos vs him
  • Can be weak to pressure without taking risky panic options, no generic d4
  • All standing lows are -13 or worse


External links